Imurah in Warhammer 40k: Space Marine 2 appears in a boss fight after the Emperor’s mightiest start tracking down the origin of the Tyranid attacks. He appears as one of the more difficult late-stage enemies in the campaign mode which makes it substantially hard to deal with him if you do not know how he moves or what type of attacks Imurah throws out in different phases of the overall battle.
As you progress through the story by hacking and slashing through Tyranid armies, you will start finding traces of Chaos energy and end up encountering Imurah in Warhammer 40k: Space Marine 2. This is not a simple enemy to defeat and requires a bit of grind to understand the boss's mechanics and how to avoid taking damage in this stage.
This article will highlight the best way to beat Imurah in Warhammer 40k: Space Marine 2.
Note: Parts of this article are subjective and reflect the author’s opinion.
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All methods to defeat Imurah in Warhammer 40k: Space Marine 2
Imurah in Warhammer 40k: Space Marine 2 is not just any regular Chaos faction sorcerer but a corrupt Space Marine. This makes him one of the strongest boss monsters to face in the game as he can also utilize magical powers and harness the energies of the Warp, similar to the lesser sorcerers.
Also Read: How to defeat Chaos Sorcerers in Warhammer 40k: Space Marine 2
Here is a quick guide that players can follow to beat Imurah in Warhammer 40k: Space Marine 2 without breaking a sweat:
- As soon as the cinematics end and the battle begins, Imurah will float away and try to attack you from multiple directions with energy projectiles. It is best to hide the pillars in the arena as cover. Keep an eye out for any of these projectiles swerving around the covers and shoot them down to protect yourself.
- Dodge and weave through this phase and make sure to land a few shots on the main boss regularly. This will keep poking Imurah and slowly pile up damage to eat away at his massive health pool.
- As you build up more damage on this sorcerer, he will start heading over to the center of the arena. At this time he will summon a few fallen corrupt infantry. While most of the units are easy to deal with, the Marines arrive with heavy-duty flamethrowers and do not shy away from using them.
- You should avoid sticking to close combat for too long as these enemies will quickly group up on you and knock you down. It is best to shoot them down and keep directing some shots on Imurah as well for chip damage.
- After losing quite a bit of health, Imurah starts heading back to the center and charges for a big area-based attack. You can easily spot this as the boss charges up a red energy. This explodes and dissipates around the arena. However, you can simply dodge it by hiding behind any one of the pillars.
- Imurah is quite slippery and tends to teleport from one point to another. This makes it difficult to consistently deal damage so it is best to keep checking where he is at almost all the time. This is because he will try to fly in and deal melee damage whenever possible.
- Prepare to launch counters and parries when he tries to swoop in on you. This can also provide you with a few openings that would eat away at the last sliver of Imurah’s health pool.
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It is important to note that you will not be able to eliminate Imurah in Warhammer 40k: Space Marine 2 in this mission. The boss quickly realizes that he is outclassed in the fight and opts to run away to contest another day.
The next time you fight Imurah in Warhammer 40k: Space Marine 2 will be at the end of the campaign missions. The fight will begin with the boss unleashing Phase 2 attacks and abilities. You will need to exercise greater caution in this stage to dodge as many abilities as possible and slaughter all reinforcements.
- Keep an eye out for the greater Daemon summon. This creature should be dealt with as quickly as possible with a combination of ranged and melee attacks. A barrage of explosives can also help in disorienting the enemy forces.
- Make sure to stay alert when Imurah hits you with the Void attack and robs you of your visibility. You will need to survive this ability by adapting to the attack cues of the boss monster.
Attack patterns and more of Imurah in Warhammer 40k: Space Marine 2
Imurah in Warhammer 40k: Space Marine 2 is an annoying boss that takes advantage of psychic abilities and casts disorienting spells. He prefers soaring away to the skies while taking fights and recalls fallen enemies from the grave to form a vanguard. While he does not feature a one-shot ability, the damage is significant and can stack up rather quickly.
Also Read: How to defeat Tzaangor in Warhammer 40k: Space Marine 2
Here are all the attacks that Imurah throws your way in Warhammer 40k: Space Marine 2:
Phase 1
- Rain of Energy: Deploys a barrage of energy missiles that can lock onto your position.
- Serpents of Tzeentch: Slow-moving snake-heads that follow you around but cannot directly lock on your position.
- Knowledge Piercer: A charged powerful energy beam attack that is unblockable.
- Summon Warp Gate: Open a portal in the center of the arena to call in reinforcements.
Phase 2
- Scythe Sweep: A wide area attack that sweeps in like a tornado.
- Blitz: Confusion attack that is done by teleporting around the player quickly followed by attacks.
- Serpents of Tzeentch Maximus: Similar to the Phase 1 ability but summons a greater number of snake-heads.
- All-Knowing Bolt: A heavy charge attack that deploys three unblockable energy bolts. The bolts are sent out slowly only after casting the previous to completion.
Final Battle
- Changer of Ways: Summons a greater monster of high threat level that can perform its attacks independently.
- Psychic Warp: The player gets trapped inside a void that blocks vision. You will have to react, counter, and dodge attacks by taking hints and cues.
That is everything you need to know about defeating Imurah in Warhammer 40K: Space Marine 2. Stay tuned to Sportskeeda for more updates, guides, and news.
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