How to get Captain's Authority in Frostpunk 2

Captain
Captain's Authority is the ultimate Law in Frostpunk 2 (Image via 11 Bit Studios)

Captain's Authority in Frostpunk 2 is one of the most powerful Rule Laws that the Council can pass, giving you nigh limitless power. This is one of the most coveted Laws for players who wish to rule the City unchallenged and establish a new world order. The Law gives you unilateral power to make decisions and sustain the City against the Frost and make sure the City does not fall.

Captain's Authority is one of the apex Laws you can pass to gain total control of the City during times of crisis, like Civil Wars. As such, knowing about this effective tool is important.


Everything you need to know about Captain's Authority in Frostpunk 2

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What is Captain's Authority in Frostpunk 2?

Captain's Authority is among the most powerful Laws in Frostpunk 2 (Image via 11 Bit Studios)
Captain's Authority is among the most powerful Laws in Frostpunk 2 (Image via 11 Bit Studios)

The Captain's Authority in Frostpunk 2 is the final Law under the set of Rule Laws. It grants you limitless power, essentially transforming you from the overseer of the City to the Captain in Frostpunk 2.

This Law eliminates the system of Trust — all Factions and communities follow everything you ask them to do. There is no dissent or protest. Additionally, all Laws pass unopposed in the Council as the Captain's word is binding. This is a power where your rule is enforced on the City and it essentially turns you into a dictator whose words are Law.

Captain's Authority in Frostpunk 2 also allows you to secure your rule, one of the most important benefits of this Law. The power can be activated from the City controls located at the Generator. Securing your rule ends any Civil War or protest going on in your City. All Factions lose their Fervor and obey your commands. Freedom is repealed and your enforcers have the power to secure order by any means necessary.

Also read: Banish Opposing Faction, Seek Reconciliation, or Enforce Order in Frostpunk 2


How to get Captain's Authority in Frostpunk 2

Captain's Authority is a power in Frostpunk 2 that is only available during dire times like a Civil War or a coup. In Story mode, Captain's Authority is unlocked if you choose to Enforce Order in Chapter 5. Here are the two ways in which you can unlock Captain's Authority:

During the Civil War

Pass the Captain's Authority in Frostpunk 2 during a Civil War to enforce your rule (Image via 11 Bit Studios)
Pass the Captain's Authority in Frostpunk 2 during a Civil War to enforce your rule (Image via 11 Bit Studios)

To activate the Captain's Authority in Frostpunk 2, you must pass all the other Rule Laws. It is recommended to keep passing your Rule Laws from the beginning of your role as the Steward when you begin running the City. The Rule Laws require a 2/3rd or 70% majority vote so it is easier to pass them during peaceful and calmer times when your Trust is high.

It is recommended to pass the Guided Voting Rule Law first as it allows you to sway votes in your favor whenever you wish to. Guided voting allows you to pull the hesitant members to your side and essentially guarantee that your Law is passed.

Use this power to unlock all of the Rule Laws. Some of these Rule Laws like the Bureau of Propaganda or the Secret Police will be very helpful as you continue playing the game.

Once every Rule Law is passed, you must put Captain's Authority to vote. In times of turmoil like a Civil War or a coup, the communities and Factions will be more likely to grant you this power. Use the Guided Voting Rule Law to cement all votes in your direction and pass the Captain's Authority Law to enact it.

Also read: How to Heat Homes in Frostpunk 2


During a coup

Enforce Captain's Authority in Frostpunk 2 with a coup (Image via 11 Bit Studios)
Enforce Captain's Authority in Frostpunk 2 with a coup (Image via 11 Bit Studios)

If you think that you do not have the patience to pass Laws and wait for the Council to ratify you, simply organize a coup and demolish the existing power structure to seize control of authority.

To start with a coup, make sure you have 120 or more Guards available. If needed, you can enlist more guards from Factions or get Guards from settlements or areas you explore in the Frostlands. One of the best ways to ensure enough Guards is to enact the Steward's Militia Rule Law. This allows you to recruit Citizens to your force as well as criminals in exchange for a shorter sentence.

Once you have 120 or more Guards, head to the City Control menu from the Generator and select the coup option from there to start a coup. This will essentially imprison, detain, and kill the current Council member as well as establish you as the sole ruler and power in the City, allowing you to activate the Captain's Authority in Frostpunk 2.

Also read: Frostpunk 2 Frostland Explorations complete guide


What are the benefits of Captain's Authority in Frostpunk 2?

Pass Laws and enforce rules without opposition with Captain's Authority in Frostpunk 2 (Image via 11 Bit Studios)
Pass Laws and enforce rules without opposition with Captain's Authority in Frostpunk 2 (Image via 11 Bit Studios)

As mentioned previously, the Captain's Authority in Frostpunk 2 is one of the most powerful Laws that can be passed by the Council. Once the rule is enforced, Trust becomes permanent in the City and all rights are stripped away. Protestors and dissenters and dealt with severely and the Tension in your City is reduced to nothing.

Captain's Authority grants you the final say in the City and nothing can waver your position now. Another power that the Captain's Authority in Frostpunk 2 grants you is the power to pass any laws unopposed. You can now pass the harshest of Laws without any opposition from the communities and the Factions in your City.

Perhaps one of the best features of Captain's Authority in Frostpunk 2 is the power to secure your rule, available during a Civil War. This rule allows you to secure your power and establish unopposed dominance throughout the City. Make sure you have 45 Guards before you select this option from the City Control menu at the Generator.

Once completed, an action bubble pops up. Selecting it gives you the option to condemn either of the Factions or both the Factions. You must then build a settlement enclave for the condemned Faction or Factions, depending on your choice. Once this is done, select the enclave and hit the "Begin Enclave Relocation" to begin the exodus of the Faction(s) to the permanent prison camps.

This is one of the most brutal choices you can make in Frostpunk 2 and it essentially sets you up as a tyrannical dictator. Your word is Law - quite literally. Choosing Captain's Authority in Frostpunk 2 will also give you a unique end-credit where you are shown the results of your actions as the Captain.

Also read: All districts in Frostpunk 2

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Edited by Ritoban "Veloxi" Paul
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