How to unlock Music Store in Zenless Zone Zero

A guide to unlock the Music Store in ZZZ (Image via HoYoverse)
A guide to unlock the Music Store in ZZZ (Image via HoYoverse)

The Music Store in Zenless Zone Zero is one of the two ways to obtain Drive Discs. Drive Discs in ZZZ are the equivalent of Genshin Impact's Artifacts and Honkai Star Rail's Relics. Drive Discs increase the power of Agents and elevate them to new heights when the right 4-pc and 2-pc set is equipped.

This article provides a guide on how to unlock the Music Store in ZZZ and a quick overview of its features.


ZZZ Music Store location and unlock guide

Music Store in Sixth Street (Image via HoYoverse)
Music Store in Sixth Street (Image via HoYoverse)

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To unlock the Music Store "Bardic Needle" in Zenless Zone Zero, complete Chapter 2 of the Story Commission. After this, talk to Roland in the Scott Outpost and finish your first Routine Cleanup. You will then get a task to meet Elfy on Sixth Street. Teleport to the Newsstand and talk to Elfy. After convincing her to reopen the Music Store, you can enter it and start tuning your Drive Discs in ZZZ.

Once you have completed this, you can fast-travel to the Music Store the next time you wish to tune your Drive Discs. Read on more to know how you can tune Drive Discs and the benefits provided by the Music Store.


All Drive Discs in Zenless Zone Zero and their set bonus

All Drive Discs in ZZZ (Image via HoYoverse)
All Drive Discs in ZZZ (Image via HoYoverse)

There are currently 12 Drive Discs in ZZZ that can be tuned at the Music Store. Listed below are the names of each Drive Disc and the set bonuses they provide:

Woodpecker Electro

  • 2-pc: Increases CRIT Rate by 8%.
  • 4-pc: Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills is calculated separately.

Puffer Electro

  • 2-pc: Increases PEN Ratio by 8%
  • 4-pc: Ultimate DMG increased by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.

Shockstar Disco

  • 2-pc: Increases Impact by 6%.
  • 4-pc: Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze on the main target.

Freedom Blues

  • 2-pc: Increases Anomaly Proficiency by 30.
  • 4-pc: When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.

Hormone Punk

  • 2-pc: Increases ATK by 10%.
  • 4-pc: Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.

Soul Rock

  • 2-pc: Increases DEF by 16%
  • 4-pc: Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s.

Swing Jazz

  • 2-pc: Energy Regen increases by 20%.
  • 4-pc: Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

Inferno Metal

  • 2-pc: Increases Fire DMG by 10%.
  • 4-pc: Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

Chaotic Metal

  • 2-pc: Increases Ether DMG by 10%.
  • 4-pc: The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.

Thunder Metal

  • 2-pc: Increases Electric DMG by 10%.
  • 4-pc: As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

Polar Metal

  • 2-pc: Increases Ice DMG by 10%
  • 4-pc: Increase the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.

Fanged Metal

  • 2-pc: Increases Physical DMG by 10%.
  • 4-pc: Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.

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Edited by Jito Tenson
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