Indiana Jones and the Great Circle walkthrough: How to complete A Savage Predicament fieldwork

Sahil D
Helping Sidney escape in Indiana Jones and the Great Circle (Image via Bethesda/ Steam)
Help Sidney escape in Indiana Jones and the Great Circle (Image via Bethesda Softworks)

The campaign in Indiana Jones and the Great Circle takes you on a journey across the picturesque settings of Sukhothai, the Vatican, Egypt, and many other locations. Stepping into the shoes of the world-famous archeologist Indiana Jones, the game has you search heavily guarded and restricted areas in search of priceless historical artifacts. However, at times, Indy must help rescue a trapped or captive individual from the clutches of hostiles.

One such occurrence is in the fieldwork termed A Savage Predicament, where Indy must rescue Professor Savage's assistant Sidney from the clutches of the Nazis. Below is a guide to completing this quest.


Completing A Savage Predicament fieldwork in Indiana Jones and the Great Circle

This quest cannot be started until you have safely escaped the Nazi camp and returned to Nawal's tent as part of the main story. Additionally, make sure to have completed the "A Savage Discovery" quest in Vatican City beforehand. Once these steps have been completed, Nawal will mention a lost Englishman wandering the Gizeh markets.

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Reach the Nazi area (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
Reach the Nazi area (Image via Bethesda Softworks/ YouTube@ Gamerpillar)

Reach the area and speak with Savage. He will tell you that Sidney is being held captive by the Nazis at their detention center. Before heading to the detention center, consider acquiring the Wehrmacht disguise if you haven't already done so. This makes it easier for you to get around restricted areas.

The room Sidney is being held captive in (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
The room Sidney is being held captive in (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
The order from Gantz (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
The order from Gantz (Image via Bethesda Softworks/ YouTube@ Gamerpillar)

From the main door, head left and straight to the lower floor until you notice a room with jail bars as its door on your right. Go in and find on the table a note from Gantz regarding Sidney's fate. If you wish to, head to the nearby room and pick up Sidney's letter addressed to his mom. Then, head toward the dig site marked on your map.

Reach the dig site (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
Reach the dig site (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
A new note from Gantz lays on the table (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
A new note from Gantz lays on the table (Image via Bethesda Softworks/ YouTube@ Gamerpillar)

Head inside the marked green tent to find a note from Gantz. It is revealed that Sidney fell down a hole within the A1 shaft. Head outside, and go into the A1 shaft. You will notice a hole in the wall. Above you is a platform from which you can grapple and reach the lower level. Once down, a cutscene will play. When it ends, use the nearby weapon on the weak wall directly ahead to destroy it.

Reach the A1 shaft (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
Reach the A1 shaft (Image via Bethesda Softworks/ YouTube@ Gamerpillar)

Head outside, and follow the tracks as they turn left. Keep following it as it turns right and go upward, toward the shining beam of light. Upon reaching the light source, turn right and continue heading upwards. You will eventually reach an area with a wooden piece blocking the way.

Follow the train tracks as they lead up, and head right from the light source (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
Follow the train tracks as they lead up, and head right from the light source (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
Help Sidney escape before doing the same (Image via Bethesda Softworks/ YouTube@ Gamerpillar)
Help Sidney escape before doing the same (Image via Bethesda Softworks/ YouTube@ Gamerpillar)

Interact with it to help Sidney escape before doing the same. Then, head to the market to speak with Savage and a very thankful Sidney. He will give you a Stele as a reward. You can also expect some Adventure Points for your troubles.


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Edited by Dinesh Renthlei
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