League of Legends patch 12.2 official notes: Zeri hits the rift, Janna rework, Lulu nerfs, and more

League of Legends patch 12.2 official notes brings new ADC Zeri (Images via Riot Games)
League of Legends patch 12.2 official notes brings new ADC Zeri (Images via Riot Games)

League of Legends patch 12.2 finally brings the much-anticipated Zaunite, Zeri, to the Summoners Rift.

Zeri will be the first champion introduced to the roster in season 12. However, she is not the only highlight of the upcoming update.

Janna will be getting a sizeable amount of tweaks to her kit, making many in the community feel that it’s more of a mini-rework rather than straight nerf or buff.

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Additionally, the wind brothers of Yasuo and Yone will also be receiving buffs this time around while nerfs hit Lulu, Qiyana, and Talon.

League of Legends fans looking for a detailed patch description can look up Riot’s official website.

However, for a brief overview, here are all the major highlights.

League of Legends patch 12.2 official notes


1) Champions

Zeri Hits the rift

Image via Riot Games
Image via Riot Games

Passive – Living Battery

  • Zeri gains movement speed whenever she receives a shield. When she damages an enemy shield, she absorbs its energy, shielding herself

Q – Burst Fire

  • Passive – Zeri’s basic attack deals magic damage, scales with AP, and is treated as an ability. Moving and casting Burst Fire stores up energy in Zeri’s Sparkpack. When fully charged, her next basic attack will slow and deal bonus damage
  • Active – Burst Fire shoots a burst of seven rounds that deal physical damage to the first enemy hit

W – Ultrashock Laser

  • Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall, it fires a long-range laser from the point of impact

E – Spark Surge

  • Zeri dashes a short distance and energizes her next three casts of Burst Fire, causing them to pierce through enemies. She’ll vault over or grind along any terrain she dashes into, depending on the angle. Hitting a champion with an attack or ability reduces Spark Surge’s cooldown

R – Lightning Crash

  • Zeri discharges a nova of electricity, damaging nearby enemies, and overcharges herself for a moderate duration. While overcharged, Zeri gains increased damage, attack speed, and movement speed. Attacking enemy champions refreshes the overcharge duration and adds another stack of movement speed. While overcharged, Burst Fire’s damage concentrates into a faster triple shot that chains lightning between enemies

Janna

Image via Riot Games
Image via Riot Games
  • Movement speed: 315 > 330
  • Base AD: 46 to 71.5 > 52 to 103
  • AD growth: 1.5 > three
  • Base attack range: 550 > 500

Passive – Tailwind

  • [Update] Tailwind: Janna gains eight percent bonus move speed only while moving toward allied champions. (Bonus movement speed for allied champions moving towards Janna unchanged)
  • Janna’s basic attacks and W – Zephyr no longer deal bonus magic damage based on her bonus movement speed

Q – Howling Gale

  • Cost: 60/90/100/120/140 mana > 60/70/80/90/100 mana
  • Minimum range: 1,000 > 1,100
  • Maximum range: 1,750 > 1,760
  • Time to destination: 1.5 seconds > 1.25 seconds

W – Zephyr

  • Range: 550 (from edge to edge) > 650 (centered)
  • Slow duration: two seconds > three seconds
  • Cooldown: 8/7.5/7/6.5/6 seconds > 12 seconds at all ranks
  • Base Damage: 55/85/115/145/175 > 70/100/130/160/190
  • Bonus movement speed: 6/7/8/9/10 percent > 8/9/10/11/12 percent

E – Eye of the Storm

  • [Update]: Innate – Whenever Janna’s abilities slow or knock up at least one enemy champion, E – Eye of the Storm’s cooldown is reduced by 20 percent > she receives +20 percent heal and shield power for five seconds
  • Shield: 80/115/150/185/220 (+70 percent AP) > 80/110/140/170/200 (+65 percent AP)
  • Cooldown: 16/15/14/13/12 seconds > 15/13.5/12/10.5/9 seconds
  • Shield decay starts after: 0.75 seconds > 1.25 seconds

R – Monsoon

  • Healing Tick Rate: 0.5 seconds > 0.25 seconds (total heal amount unchanged)

Lulu

Image via Riot Games
Image via Riot Games

W – Whimsy

  • Cooldown: 16/15/14/13/12 seconds > 17/16/15/14/13 seconds

Nocturne

Image via Riot Games
Image via Riot Games
  • Health growth: 85 > 95

Q – Duskbringer

  • Bonus AD Ratio: 75 percent > 85 percent

Qiyana

Image via Riot Games
Image via Riot Games
  • Base health regeneration: 7.5 > six

Q – Edge of Ixtal

  • Grass trail zone duration: 3.5 seconds > three seconds

Rengar

Image via Riot Games
Image via Riot Games

R – Thrill of the Hunt

  • [New]: Innate – Rengar can leap to enemies with his next basic attack when he is in camouflage

Samira

Image via Riot Games
Image via Riot Games

R – Inferno Trigger

  • Physical damage per shot: 0/10/20 (+50 percent AD) > 5/15/25 (+50 percent AD)
  • Total damage per target: 0/100/200 (+500 percent AD) > 50/150/250 (+500 percent AD)

Senna

Image via Riot Games
Image via Riot Games

Q – Absolution

  • [New] Innate – Senna’s basic attacks now slow enemies by 20 percent (+six percent per 100 AP) (+10 percent per 100 bonus AD) for two seconds

Shen

Image via Riot Games
Image via Riot Games

Q – Twilight Assault

  • Increased bonus damage: 10 to 40 (+six every three levels) (+5/5.5/6/6.5/7 percent (+two percent per 100 AP) of target’s max health) > 10 to40 (+six every three levels) (+4/4.5/5/5.5/6 percent (+two percent per 100 AP) of target’s max health)

Tahm Kench

Image via Riot Games
Image via Riot Games

Q – Tongue Lash

  • Enemy slow: 40 percent > 50 percent

R – Devour

  • Ally shield upon devour: 400/500/600 (+100 percent AP) > 500/700/900 (+150 percent AP)
  • Movement speed upon devouring ally: Slows Tahm Kench by 30/20/10 percent while ally is swallowed > Grants Tahm Kench 40 percent movement speed for three seconds (regardless of swallow duration)

Talon

Image via Riot Games
Image via Riot Games

W – Rake

  • Damage against monsters: 130 percent > 105 percent

Tristana

Image via Riot Games
Image via Riot Games
  • Base health: 559 to 600
  • Base health regeneration: 3.75 to four

Veigar

Image via Riot Games
Image via Riot Games

Q – Baleful Strike

  • Cooldown: 7/6.5/6/5.5/5 seconds > 6/5.5/5/4.5/4 seconds
  • Stacks granted upon killing large monsters and minions: two > three

Volibear

Image via Riot Games
Image via Riot Games
  • Attack damage growth: three to 3.5

E – Sky Splitter

  • Cooldown: 15 seconds > 13 seconds

Yasuo

Image via Riot Games
Image via Riot Games

Q – Steel Tempest

  • Damage: 20/45/70/95/120 (+100 percent AD) > 20/45/70/95/120 (+105 percent AD)

Yone

Image via Riot Games
Image via Riot Games

Q – Mortal Steel

  • Damage: 20/40/60/80/100 (+100 percent AD) > 20/40/60/80/100 (+105 percent AD)

Zed

Image via Riot Games
Image via Riot Games

R – Death Mark

  • Damage: 100 percent AD (+25/40/55 percent of damage dealt against marked target) > 65 percent AD (+25/40/55 percent of damage dealt against marked target)

2) Items

Lich Bane

  • Build path: Blasting Wand + Aether Wisp + Sheen + 600g > Fiendish Codex + Aether Wisp + Sheen + 550g (total cost unchanged)
  • Ability haste: Zero > 15
  • Spellblade damage: 150 percent base AD (+40 percent AP) > 75 percent base AD (+50 percent AP)
  • Spellblade cooldown: 2.5 seconds > 1.5 seconds

Rylai’s Crystal Scepter

  • Total cost: 3,000 gold > 2,600 gold
  • Combine cost: 815 gold > 415 gold
  • Ability power: 90 > 75
  • Health: 350 > 400

3) Jungle

Chemtech drake

Chemtech dragon soul

  • Zombie health: 80 percent base health + 50 percent bonus health > 70 percent base health + 40 percent bonus health
  • Zombie duration (without other health impacting factors): four seconds > three seconds

Chemtech rift

  • Offensive action camouflage timer: 1.5 seconds > 2.5 seconds
  • Bonus damage vs. enemies with more current health: Up to 10 percent > Up to 12 percent

Hextech drake

Hextech dragon soul

  • Chain lightning true damage: 25 to 75 (based on attacker’s level, one to 18) > 25 to 50 (based on attacker’s level, one to 18)

4) Runes

Lethal Tempo

  • Attack speed per stack (melee): 13 percent > 10 to 15 percent (levels one to 15)
  • Attack speed per stack (ranged): seven percent > five to nine percent (levels one to 12)

5) ARURF

ARURF returns on January 26. The All Random Ultra Rapid Fire game mode is receiving a few changes ahead of the Lunar New Year. The devs have added some adjustments to runes to spice up Summoner’s Rift.

  • ARURF First Strike ooldown: 25 to 15 seconds (levels one to 18) > 15 to nine seconds (levels one to 18)
  • ARURF Glacial Augment cooldown: 25 seconds > 15 seconds

6) VFX updates

Sona

  • Base Sona: Complete overhaul
  • Muse Sona: Minor details added to new base
  • Pentakill Sona: Same as new base
  • Silent Night Sona: Recolored from new base
  • Guqin Sona: Minor details added to new base
  • Arcade Sona: Complete overhaul
  • DJ Sona: Complete overhaul and additional special celebration effects for each passive aura
  • Sweetheart Sona: Same as new base, plus some cleanup
  • Odyssey Sona: Minimal tweaks
  • Pentakill III: Lost Chapter Sona: Minimal tweaks

Vayne

  • Base Vayne: Complete overhaul
  • Dragonslayer Vayne: Recolored from base with added smoke and flames
  • Heartseeker Vayne: Recolored from base with heart in W decal
  • SKT T1: Same as new base, different missiles to match model
  • Arclight Vayne: Recolored from base with more golden, divine sparks

7) Bug fixes and quality-of-life changes

  • Fixed a bug where Teleport could sometimes still target certain units other than towers before 14 minutes.
  • Fixed a bug where Unleashed Teleport would permanently replace one of your Summoner Spells if acquired and used via the Unsealed Spellbook rune.
  • Champions will now correctly drop Unleashed Teleport spell shards if used after 14 minutes into a game with Zoe.
  • Fixed a bug where Yone could sometimes cast Unleashed Teleport while his E – Soul Unbound was active.
  • The exclamation point stealth indicator has been fixed and will correctly reappear above your champion if you are visible to an enemy inside the Chemtech Fog after completing certain stealthing abilities (such as Akali’s W – Twilight Shroud).
  • Fixed a bug where towers would incorrectly target enemy champions who took damage from Kog’Maw’s Passive – Icathian Surprise or Karthus’s Passive – Death Defied.
  • Rengar’s Passive – Unseen Predator leap basic attacks will correctly trigger Navori Quickblades’ Deft Strikes effect.
  • Fixed a bug where taking damage from certain jungle monsters would sometimes incorrectly grant stacks toward Force of Nature’s Absorb passive.
  • Fixed a bug where triggering Glacial Augment’s passive would incorrectly count toward triggering Eclipse’s Ever Rising Moon passive.
  • Fixed a bug where Mythic or active item icon borders would sometimes appear in incorrect locations.
  • Enemy player chat and emote mute toggle buttons have been fixed and will no longer overlap with other icons in the scoreboard.
  • DJ Sona and K/DA Seraphine’s in-game music mute toggle buttons have been fixed and will display correctly next to their champion icon in the scoreboard every game.
  • Chat restriction notifications have been fixed and will once again inform players how many messages they have left in their limit.

8) Upcoming skins and chromas

Skins

  • Porcelain Protector Ezreal
  • Porcelain Lissandra
  • Porcelain Amumu
  • Porcelain Lux
  • Porcelain Lux Prestige Edition
  • Porcelain Kindred
  • Firecracker Sett
  • Firecracker Diana
  • Firecracker Teemo
  • Firecracker Tristana
  • Firecracker Xin Zhao
  • Brave Phoenix Xayah Prestige Edition
  • Withered Rose Zeri

Chromas

  • Porcelain Protector Ezreal
  • Porcelain Lissandra
  • Porcelain Amumu
  • Porcelain Lux
  • Porcelain Kindred
  • Firecracker Sett
  • Firecracker Diana
  • Firecracker Teemo
  • Firecracker Tristana
  • Firecracker Xin Zhao
  • Withered Rose Zeri
  • Divine Phoenix Anivia
  • Brave Phoenix Xayah
  • Graceful Phoenix Seraphine
  • Firecracker Jinx
  • Firecracker Vayne
  • Firecracker Sejuani

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Edited by Yasho Amonkar
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