Riot Games released League of Legends patch 14.15 on live servers, which features remarkable changes that could reshape the LoL pro scene as well as the ranked queues. There are significant changes to AP and AD itemization, with nerfs and buffs to some strong items from the current meta. Furthermore, League of Legends patch 14.15 includes nerfs to various tier-two boots that can alter the laning phase for players.
This article highlights all the adjustments made in League of Legends patch 14.15.
Champion buffs in League of Legends patch 14.15
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1) Talon
Q (Noxian Diplomacy)
- Short-range casts now dash to within 150 units of Talon's target
2) Varus
Base Stats
- Attack Damage: 57 → 59
Passive (Living Vengeance)
- Minion Kill Attack Speed: 10% → 10/15/20% (at level 1/7/13)
- Champion Takedown: 40% Attack Speed and 15% Attack Speed as Attack Damage → 50% Attack Speed and 25% Attack Speed as Attack Damage and Ability Power
- Champion Takedown AS cap: 2.763 → 3.0
W (Blighted Quiver)
- On-hit Damage: 7/14/21/28/35 → 5/10/15/20/25
3) Yasuo
Base Stats
- Armor: 30 → 32
E (Sweeping Blade)
- Damage: 60/70/80/90/100 (+20% Bonus AD) → 70/85/100/115/130 (+20% Bonus AD)
- Bonus Damage Per Stack: 15-25% (60-100% max) → 25% (100% max)
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Champion nerfs in League of Legends patch 14.15
1) Aurelion Sol
Q (Breath of Light)
- Cost per Second: 30/35/40/45/50 → 35/40/45/50/55
W (Astral Flight)
- Range: 1500/1600/1700/1800/1900 → 1500
E (Singularity)
- Mana Cost: 80 → 90
2) Aurora
Passive (Spirit Abjuration)
- Base Movement Speed: 5 (+0.25% per level) → 5 (+0.2% per level)
- Bonus Movement Speed per spirit: 5% → 2% (+.015% AP)
Q (Twofold Hex)
- Recast Cooldown: 0.5 seconds → 0.1 seconds
- Q2 can no longer miss its original target
W (Across the Veil)
- Cooldown: 18/17/16/15/14 → 22/21/20/19/18
- The invisibility breaking on auto attacks will now occur on the launch of auto attack instead of pre-attack
E (The Weirding)
- Dash Speed: 800 speed → 150+2x move speed
R (Between Worlds)
- Damage: 250/375/500 (+65% AP) → 200/325/450 (+60% AP)
3) Ezreal
Q (Mystic Shot)
- Physical Damage: 20/45/70/95/120 (+140% AD) (+15% AP) → 20/45/70/95/120 (+130% AD) (+15% AP)
4) Leona
Passive (Sunlight)
- Magic Damage: 32-168 → 32-151
W (Eclipse)
- Magic Damage: 55/90/125/160/195 (+40% AP) → 55/85/115/145/175 (+40% AP)
5) Shyvana
E (Flame Breath)
- Base Damage: 60/100/140/180/220 (+40% Total AD) (+90% AP) → 85/125/165/205/245 (+50% Bonus AD) (+80% AP)
- R - Empowered Damage: 60/100/140/180/220 (+75-135 based on level) (+70% Total AD) (+120% AP) → 85/125/165/205/245 (+75-135 based on level) (+100% Total AD) (+100% AP)
- R - Empowered Damage-over-Time: 30-60 based on level (+5% Total AD) (+10% AP) → 30-60 based on level (+15% Bonus AD) (+10% AP)
- Bugfix: Damage over time no longer shows that it deals 12% more damage than it does
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Champion adjustments in League of Legends patch 14.15
1) Akali
W (Twilight Shroud)
- Cooldown: 20 → 20/19/18/17/16
R (Perfect Execution)
- Initial Damage: 80/220/360 (+30% AP) (+50% Bonus AD) → 110/220/330 (+30% AP) (+50% Bonus AD)
- Second Cast Minimum Damage: 60/130/200 (+30% AP) → 70/140/210 (+30% AP)
- Second Cast Maximum Damage: 180/390/600 (+90% AP) → 210/420/630 (+90% AP)
- Cooldown: 100/80/60 → 120/90/60
2) Cassiopeia
Base Stats
- Mana: 350 → 400
- Mana Growth: 60 → 40
Q (Noxious Blast)
- Mana Cost: 50/60/70/80/90 → 50/55/60/65/70
- Damage: 75/110/145/180/215 (+90% AP) → 75/110/145/180/215 (+70% AP)
W (Miasma)
- Mana Cost: 70/80/90/100/110 → 70/75/80/85/90
E (Twin Fang)
- Mana Cost: 50/48/46/44/42 → 40
- Poisoned Bonus Damage: 20/40/60/80/100 (+60% AP) → 20/40/60/80/100 (+55% AP)
3) Irelia
Base Stats
- Health Regen: 8.5 → 6
- Health: 590 → 630
4) Skarner
Base Stats
- Health Growth: 105 → 110
Q (Upheaval)
- Mana Cost: 50 → 45
- The first attack after casting this spell should come out more quickly and smoothly, without player intervention
E (Ixtal’s Impact)
- NEW: It can no longer grab units behind him
5) Sylas
Base Stats
- Armor: 27 → 29
Q (Chain Lash)
- Cooldown: 11/10/9/8/7 → 10/9/8/7/6
- Explosion Damage: 70/125/180/235/290 (+90% AP) → 60/115/170/225/280 (+80% AP)
W (Kingslayer)
- Heal: 20/40/60/80/100 (+35% AP) → 20/60/80/100 (+20% AP) (+5% Bonus Health)
- Damage: 65/100/135/170/205 (+80% AP) → 65/100/135/170/205 (+70% AP)
E (Abscond/Abduct)
- Damage: 80/130/180/230/280 (+100% AP) → 80/130/180/230/280 (+80% AP)
6) Yone
Q (Mortal Steel)
- Damage: 20/40/60/80/100 (+105% Total AD) → 20/45/70/95/120 (+105% Total AD)
R (Fate Sealed)
- Cooldown: 120/90/60 → 120/100/80
7) Zed
Q (Razor Shuriken)
- Damage: 80/115/150/185/220 (+110% Bonus AD) → 80/120/160/200/240 (+100% Bonus AD)
R (Death Mark)
- Cooldown: 120/100/80 → 120/110/100
Item changes in League of Legends patch 14.15
1) Abyssal Mask
- Total Price: 2300 → 2500
- Unmake Magic Resist Shred: 20% → 30%
- Unmake Aura Radius: 600 → 700
2) Death’s Dance
- Armor: 40 → 50
3) Kraken Slayer
- Move Speed: 7% → 5%
- Bring it Down: 140-310 → 80% effectiveness for ranged champions (112-248)
4) Lord Dominik’s Regards
- Armor Penetration: 40% → 35%
5) Mortal Reminder
- Attack Damage: 40 → 35
6) Statikk Shiv
- Move Speed: 7% → 5%
- Total Gold Cost: 2800 → 2900
7) Stormsurge
- Stormraider Bonus MS: 25% for 2 seconds → 35% for 2 seconds
- Squall Ranged Modifier: 75% → 90%
8) Cosmic Drive
- Health: 250 → 350
- Spelldance Move Speed: 25-60 (level 1-18) → 40-60 (level 8-18)
9) Hextech Rocketbelt
- Health: 300 → 400
10) Void Staff
- Ability Power: 90 → 95
11) Null Magic Mantle
- Cost: 450 → 400
- Magic Resist: 25 → 20
- The resulting items have the total price and final MR values unchanged.
12) Mercury’s Treads
- Total Price: 1100 → 1200
- Magic Resist: 25 → 20
13) Berserker’s Greaves
- Attack Speed: 35% → 30%
14) Ionian Boots of Lucidity
- Total Price: 900 → 1000
- Summoner Haste: 12 → 10
15) Plated Steelcaps
- Total Price: 1000 → 1200
- Plating: 8% → 10%
16) Sorcerer’s Shoes
- Magic Penetration: 18 → 15
17) Boots of Swiftness
- Total Price: 900 → 1000
18) Wit’s End
- Fray: 15-80 → 40-80
Rune changes in League of Legends patch 14.15
1) Dark Harvest
- Cooldown: 40 → 35
- On-takedown reset timer: 1.5s → 1s
2) Fleet Footwork
- Heal: 8-110 (linear) (+10% Bonus AD) (+5% AP) → 5-120 (following stat progression multiplier) (+10% Bonus AD) (+5% AP)
This concludes the official League of Legends patch 14.15 notes.
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