League of Legends patch 14.18 is now available on the game's live server, which will serve as the official update for LoL Worlds 2024. This patch introduces significant changes to champions that could impact numerous top-tier teams in the competitive arena. In addition to nerfs affecting meta champions such as Corki, Azir, Leona, Rumble, and others, several champions popular among professional players have received buffs.
Champion buffs in League of Legends patch 14.18
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1) Ahri
E (Charm)
- Damage: 80/110/140/170/200 (+60% AP) → 80/120/160/200/240 (+75% AP)
2) Gnar
Base Stats
- Base Attack Damage: 57 → 60
3) Hwei
WW (Pool of Reflection)
- Ally Shield Strength: Reduced by 50% → Reduced by 25%
4) Jarvan IV
Passive (Martial Cadence)
- Current Health Damage: 7% → 8%
5) Jax
R (Grandmaster-At-Arms)
- Base Armor Granted: 15/40/65 → 25/50/75
- Base Magic Resist Granted: 9/24/39 → 15/30/45
- On-Hit Magic Damage: 60/110/160 (+60% AP) → 70/120/170 (+60% AP)
- Armor Per Additional Champion Hit: 15/20/25 (+10% bonus AD) → 20/25/30 (+10% bonus AD)
Importantly, 60% of this bonus is still gained as MR in League of Legends Patch 14.18.
6) Jayce
Q (To the Skies!)
- Slow: 30/35/40/45/50/55% → 35/40/45/50/55/60%
E (Acceleration Gate)
- Bonus Movement Speed: 30/35/40/45/50/55% → 35/40/45/50/55/60%
7) Jinx
Base Stats
- Attack Speed Growth: 1% → 1.4%
8) Lulu
Passive (Pix, Faerie Companion)
- Pix Damage per Bolt: 3-37 (based on level) (+5% AP) → 5-39 (based on level) (+5% AP)
9) Malphite
Passive (Granite Shield)
- Shield Strength: 9% max HP → 10% max HP
10) Samira
Q (Flair)
- Damage: 0/5/10/15/20 (+85/95/105/115/125% AD) → 0/5/10/15/20 (+95/102.5/110/117.5/125% AD)
11) Shen
Passive (Ki Barrier)
- Shield Strength: 47-101 (based on level) (+12% bonus HP) → 47-120 (based on level) (+13% bonus HP)
12) Viego
Base Stats
- Base AD: 57 → 60
Q (Blade of the Ruined King)
- Bonus Damage to Monsters: 20 → 15
13) Xin Zhao
Base Stats
- Armor Growth: 4.7 → 5.0
Q (Three Talon Strike)
- Bonus Damage per Hit: 16/25/34/43/52 (+40% bonus AD) → 16/29/42/55/68 (+40% bonus AD)
Champion nerfs in League of Legends patch 14.18
1) Aurora
R (Between Worlds)
- Maximum Jump Distance: 400 → 250
- Wall Jump Forgiveness: 700 → 450
- Duration: 3/3.5/4 → 2/2.5/3 seconds
2) Azir
W (Arise!)
- Damage: 50/65/80/95/110 + 0-77 (based on level) (+55% AP) → 50/65/80/95/110 + 0-45 (based on level) (+35/40/45/50/55% AP)
3) Corki
Q (Phosphorus Bomb)
- Damage: 70/120/170/220/270 (+120% bonus AD) (+100% AP) → 70/115/160/205/250 (+120% bonus AD) (+100% AP)
R (Missile Barrage)
- Damage: 80/180/280 (+80% bonus AD) → 80/160/240 (+70% bonus AD)
4) Ivern
E (Triggerseed)
- Shield Strength: 85/125/165/205/245 (+50% AP) → 75/115/155/195/235 (+50% AP)
- Slow: 45/50/55/60/65% → 40/45/50/55/60%
5) Leona
Base Stats
- Base Armor: 47 → 43
6) Lillia
Passive (Dream-Laden Bough)
- Monster Damage Cap: 70-100 (based on level) → 65 at all levels
R (Lilting Lullaby)
- Sleep Duration: 2/2.25/2.5 seconds → 2 seconds at all ranks
7) Lissandra
Q (Ice Shard)
- Damage: 80/115/150/185/220 (+85% AP) → 80/115/150/185/220 (+75% AP)
8) Maokai
Q (Bramble Smash)
- Damage: 65/115/165/215/265 (+40% AP) + 2/2.5/3/3.5/4% target max HP → 65/110/155/200/245 (+40% AP) + 2/2.5/3/3.5/4% target max HP
E (Sapling Toss)
- Cooldown: 16/15/14/13/12 seconds → 18/17/16/15/14 seconds
- Sapling Duration in Brushes: 30 (+2.5% bonus HP) seconds → 30 (+1.5% bonus HP) seconds
9) Miss Fortune
Base Stats
- Base AD: 55 → 53
10) Nasus
E (Spirit Fire)
- Initial Damage: 55/95/135/175/215 (+60% AP) → 50/80/110/140/170 (+60% AP)
- Damage per Second: 11/19/27/35/43 (+12% AP) → 10/16/22/28/34 (+12% AP)
11) Rell
E (Full Tilt)
- Max Bonus Movement Speed: 12/14/16/18/20% → 12/13/14/15/16%
- Max Bonus Movement Speed Toward Targeted Allies or Enemies: 24/28/32/36/40% → 24/26/28/30/32%
- Initial Bonus Movement Speed: 75% of the max (unchanged)
12) Rumble
Q (Flamespitter)
- Damage: 80/105/130/155/180 (+ 110% AP) (+6/7/8/9/10% of target's max health) → 60/90/120/150/180 (+ 100% AP) (+6/7/8/9/10% of target's max health)
E (Electro Harpoon)
- Damage: 60/85/110/135/160 (+50% AP) → 55/80/105/130/155 (+50% AP)
13) Smolder
Base Stats
- Health: 605 → 575
Q (Super Scorcher Breath)
- Damage: 20/30/40/50/60 (+100% AD) (+15% AP) → 15/25/35/45/55 (+100% AD)
W (ACHOOO!)
- Glob Damage: 50/80/110/140/170 (+25% bonus AD) (+20% AP) → 45/75/105/135/165 (+25% bonus AD) (+20% AP)
- Minion/Monster Damage: 70/112/154/196/238 (+35% bonus AD) (+28% AP) → 63/105/147/189/231 (+35% bonus AD) (+28% AP)
14) Varus
Q (Piercing Arrow)
- Maximum Damage: 90/160/230/300/370 (+150/160/170/180/190% bonus AD) → 90/160/230/300/370 (+130/140/150/160/170% bonus AD)
E (Hail of Arrows)
- Damage: 60/100/140/180/220 (+110% bonus AD) → 60/100/140/180/220 (+100% bonus AD)
15) Vi
Q (Vault Breaker)
- Minimum Damage: 50/75/100/125/150 (+ 80% bonus AD) → 45/70/95/120/145 (+ 80% bonus AD)
- Max Damage: 100/150/200/250/300 (+160% bonus AD) → 90/140/190/240/290 (+160% bonus AD)
16) Zeri
Passive (Living Battery)
- Damage: 90-200 (based on level) (+1-15% target’s max health) (progression followed stat growth) → 75-160 (based on level) (+1-11% target’s max health) (progression is now linear)
17) Ziggs
Passive (Short Fuse)
- Increased Damage to Structures: 150% → 75%
System changes in League of Legends patch 14.18
1) Bloodthirster
- Ichorshield Shield Strength: 50-400 (levels 1-18) (aka 194-400 (levels 8-18)) → 165-315 (levels 8-18)
- Lifesteal: 18% → 15%
2) Immortal Shieldbow
- Lifeline Shield Strength: 320-720 (based on level) → 400-700 (based on level) for melee champions and 320-560 (based on level) for ranged champions
3) Luden’s Companion
- Total Cost: 2900 → 2850 gold
- Ability Power: 95 → 100
- Ability Haste: 25 → 20
4) Shadowflame
- Ability Power: 120 → 115
- Magic Penetration: 12 → 15
- Max Health Threshold: 35% → 40%
- Pet/DoT Damage: 30% → 25%
Importantly, non-pet/DoT damage is unchanged at 20%.
5) Stormsurge
- Magic Penetration: 10 → 15
- Passive Movement Speed: 8% → 5%
- Stormraider Health Threshold: 35% → 25%
- Squall Ranged Penalty: 10% → Removed
6) Fleet Footwork
- Healing: 5-100 (based on level) (+10% bonus AD) (+5% AP) → 10-130 (based on level) (+10% bonus AD) (+5% AP)
- NEW: healing is 60% effective for ranged users
- Minion Healing Ratio: 20/10% (melee/ranged) → 15% for all users
- Bonus Movement Speed: 15% for 1 second (melee/ranged) → 20/15% for 1 second (melee/ranged)
Ranged users will receive the movement speed bonus at 75% effectiveness in Patch 14.18.
League of Legends Patch 14.18 brings changes to the turrets
Riot Games has observed that lane swaps have become excessively common and lack action following their viewing of the majority of the professional postseason. To address this, they are implementing modifications to the durability of early-game turrets, raising the costs incurred by the team engaging in swaps in League of Legends Patch 14.18.
Below are the details of the changes in League of Legends Patch 14.18:
5-Minute Fortification Damage Reduction
- Fortification Damage Reduction: 75% → 85%
Turret Plating and Bulwark
- Bonus Armor and MR per Plate Destroyed: 40 → 50
- 20-second Bonus Armor and MR on Plate Destroyed: 45 per nearby enemy champion → 20 per nearby enemy champion
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