The League of Legends patch 25.S1.3 preview highlights significant alterations to the abilities of numerous champions. Revealed by Matt Leung-Harrison (@RiotPhroxzon on X), several elements of Summoner's Rift and Swiftplay are set to receive modifications. Champions that have been deemed overpowered, including Skarner, Rell, Jayce, and others, will face substantial nerfs.
This article highlights all the details shared in the League of Legends patch 25.S1.3 preview.
Note: This article will be updated with more information about the League of Legends patch 25.S1.3 preview when available.
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Champion and system adjustments in League of Legends patch 25.S1.3 preview
Champion buffs in League of Legends patch 25.S1.3 preview (Summoner's Rift)
1) Evelynn
- E base damage: 55-115 + 3% HP → 60-180 + 3% HP
- Empowered base damage: 75-175 + 4% HP → 80-240 + 4% HP
2) Jax
- Mana Regen: 7.6 → 8.2
- Health Per Level: 100 → 103
- R 3-Hit Damage: 70-170 → 75-185
3) Kayn (Shadow Assassin, blue)
- Q base damage: 75-155 → 75-175
- Rhaast Q damage: unchanged
4) Nasus
- P life steal: 9-21% → 12-24%
5) Quinn
- W attack speed: 28-60% → 28-80%
6) Rakan
- W cooldown: 16-10 → 14-10
7) Samira
- E attack speed duration: 3s → 5s
8) Swain
- P max HP/stack: 12 → 15
- E AP ratio: 60% → 70%
9) Thresh
- Armor: 33 → 35
- Q Damage: 100-300 (+90% AP) → 100-320 (+100% AP)
Champion nerfs in League of Legends patch 25.S1.3 preview (Summoner's Rift)
1) Cassiopeia
- Q AP ratio: 70% → 65%
- W AP ratio per sec: 15% → 10%
2) Galio
- Health: 632 → 600
3) Tank Jayce
- rQ Damage: 60-335 (+125% bAD) → 60-310 (+140% bAD)
- mQ Damage: 60-310 (+120% bAD) → 60-285 (+135% bAD)
- mW Damage per tick: 40-115 → 35-110
- mR Damage: 25-145 (+25% bAD) → 25-130 (+30% bAD)
4) Miss Fortune
- Armor: 28 + 4.2 → 25 + 4.0
- Armor by level: 28-99 → 25-93
5) Rell
- Base health: 640 → 620
- Armor growth: 4.3 → 4.0
6) Skarner
- Armor Per Level: 4.8 → 4.5
- E Stun Duration: 1.5s → 1.1s
7) Teemo
- E On Hit Damage: 14-66 → 9-65
8) Viego
- Attack Damage: 60 → 57
9) Wukong
- W Cooldown: 18-14 → 20-16
- E attack speed: 40-60% → 35-55%
System buffs in League of Legends patch 25.S1.3 preview (Summoner's Rift)
1) Attack Speed Cap
- Champion attack speed cap: 2.5/s → 3.0/s
2) Chemtech Soul
- Below 50% Health Buff: 11% increased damage and DR → 13% increased damage and DR
3) Electrocute
- Base damage: 50-190 → 70-240
4) Dark Harvest
- Base damage: 20 → 30
- Damage per soul: 9 → 11
5) Hail of Blades
- Melee attack speed: 110% → 140%
- Cooldown: 12 → 10
- Ranged attack speed: Unchanged
System nerfs in League of Legends patch 25.S1.3 preview (Summoner's Rift)
1) Bloodsong
- Increased Damage (Melee): 10% → 8%
- Duration: 6s → 4s
2) Cloud Soul
- MS Increase: 20% → 15%
3) Voracious Atakhan
- Stasis duration: Increased
4) Void Grubs
- Structure Damage per Stack: 8/4 every 1s for 4s → 6/3 every 1s for 4s
- On spawn, stats for 6 minutes update immediately instead of at ~6:04
5) Zaz'Zak's Realmspike
- Cooldown: 10 → 11
- Base Damage: 10 → 5
System adjustments in League of Legends patch 25.S1.3 preview (Summoner's Rift)
1) Champion bounties
- Required lead for champion bounty devaluation reduced by 60%
- Losing team bounties fully turn off 50% sooner
- When Objective Bounties spawn, champion bounties are fully suppressed for the losing team
Champion buffs in League of Legends patch 25.S1.3 preview (Swiftplay)
1) Fiddlesticks
- W Champion Healing: 25-55% → 35-65%
- E Slow: 30-50% → 40-60%
2) Nidalee
- Health Growth: 109 → 117
- MR Growth: 1.45 → 1.75
- Q Spear Minimum Damage: 70-150 (+ 50% AP) → 70-170 (+ 55% AP)
3) Ivern
- E shield AP ratio: 50% → 60%
- E base damage: 70-150→70-190
4) Zoe
- E Base Damage: 70-230 → 85-245
- Cooldown: 16-12 → 14-12
Champion nerfs in League of Legends patch 25.S1.3 preview (Swiftplay)
1) Yorick
- Summons Damage To Turrets Reduction (Small Ghoul + Maiden): 50% → 70%
System adjustments in League of Legends patch 25.S1.3 preview (Swiftplay)
1) Game pacing
- Minions upgrade every: 90s → 60s
- Melee/ranged minion AD growth now matches Classic SR
- Dragon respawn timer: 4:30 → 5:00
- Rift Herald spawn timer: 10:00 → 11:30
- Sudden death now exists
- At 25m, structures lose 35% of their resists/min
- At 30m, targetable structures lose 3.3% max HP/sec
System adjustments in Ultra Rapid Fire (URF)
1) Attack Speed cap
- Champion attack speed cap: 2.5/s→ 10.0/s
Also read: Atakhan in League of Legends Season 15
Riot Games is trying to achieve a balance between the right level of support power, which affects ADC satisfaction, and the overall enjoyment of the role. The upcoming adjustments are expected to reduce the damage output of certain high-impact support items to mitigate their damage within the game.
Matt Leung-Harrison had this to say about the new Bounty system:
"We’re further reducing the value of bounties when a single player is trying to claw the game back while carrying on the losing team"
There will be a slight rebalancing of the Dragon Souls in the next patch. While most solo queue players see Cloud Soul as the weakest, skilled or professional players view it as the strongest. On the other hand, Chemtech Soul is generally considered underpowered. Therefore, adjustments to their effects will be made to improve gameplay balance.
League of Legends patch 25.S1.3 will be released to the live servers on February 5, 2025.
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