Mark Yetter, the lead game designer of League of Legends, has shared the nerfs and buffs in the upcoming patch 10.3 and also the change in jungle XP, a much-awaited change every jungle player has been waiting for.
Here is a rundown for patch 10.3 of the game:
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Nerfs:
- Sett's base HP regen reduced from 9.25 to 8. W cooldown increased from 16-8 to 18-12.W Base damage reduced at level 5 from 90-230 to 90-210.
- Ekko Jungle has its base attack speed increased from 6.88 to 6.25.W stun duration reduced from 2.25 to 2 seconds.
- Diana got its base mana reduced from 420 to 375. W damage reduced from 22-70 to 18-66.
- Akali got gutted with her Q energy cost increased from 80-100 to 120-100. W Akali movement speed increased from flat 20-40% while in shroud to 30-50% decaying speed for 2 seconds on cast. First Akali R is now no longer on free targets.
- Miss Fortune got her attack speed per level reduced from 3% to 2.25%.
- Senna ADC was also gutted by increasing soul drops on minions senna doesn't kill increased from 20% to 25%. And Soul drops on cannons Senna kills reduced from 100% to 2%.
- Sona was sighted as being buffed too far in the last patch, so her E self movement speed was reduced from 25%(+4% per 100 ap) to 20%(+3% per 100 ap).
- Leona's W damage was reduved at higher levels from 60-220 to 60-200. E damage reduced from 60-220 to 50-210.
- Rumble's W movement speed reduced from 20-40%(30-60 enhanced) to 15-35%(22.5-52.5 enhanced). W shield reduced at early levels from 80-200 to 60-200.
- Aphelios has his Calibrums infinite range on marked targets reduced to 2000 range maximum.
- Lucian got a bugfix - Second passive shot no longer crits for full damage.
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Buffs
- Galio's Q tornado duration increased from 1.5 seconds to 2 seconds and damage ticks also increased from 3 to 4 ticks.
- Sejuani attack speed bonus at level 1 increased from 0% to 10% and Passive drops off after being hit by small monsters.
- Yummi's Q empowered damage changed from 50-275(+40% ap) to 45-220(+40% ap)(+2-8% target current health). Q mana cost is now flat 90 at all levels. W silences wont trigger cooldown. E heal ap % increased from 70-230(+30% ap) to 70-190(+40% ap).
- Azir had his R soldier count (width) increased from 5-7 to 6-8.
- Corki's Special delivery damage per second increased from 7.5-25 (+37.5 bAD) (+5% ap) to 7.5-25 (+50% bAD) (+6% ap). Special Delivery DoT duration when you knock enemies aside increased from 1 second to 1.5 seconds.
Jungle changes:
Monster hunter Buff
- Large monsters grant : +60 EXP instead of +50 EXP.
- First large monster bonus EXP reduced from +165 to +150.
- Penality for excessively farming minions changed from -10 gold;removed at jungle item completion to -13 gold; removed at 14 minutes.
Krugs
Krug camp now gives 165 XP. XP and gold redistributed :
- Large Krug base XP changed from 55 to 36.
- Medium Krug base XP changed from 15 to 17.
- Small Krug base XP changed from 10 to 13.
- Large Krug base gold changed from 65 to 41.
- Medium Krug base gold changed from 10 to 12.
- Small Krug base gold changed from five to eight.
Blue and Red Buff
- Base XP changed from 115 to 110.
Monster XP level scaling
- Levels one to three are unchanged.
- Level four changed from 1.025x to 1.075x.
- Levels five to six changed from 1.1x to 1.15x.
- Level seven is unchanged.
These changes are just a preview and can be subject to change, but overall the buffs to jungle and the changes made are to keep junglers from early ganks and increasing laning phase.
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