Iron Fist is a Duelist in Marvel Rivals and among the newer heroes that were released with the game's full launch. With a high damage output and quick mobility options, he is one of the more fun heroes to try out in the game. This article will give an in-depth look at Iron Fist's abilities as well as a guide on how to use him effectively in a match of Marvel Rivals.
All of Iron Fist's abilities in Marvel Rivals
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Like most Duelists, Iron Fist has some neat mobility options and deals high damage. His kit mainly revolves around taking advantage of his movement, which lets him reach higher elevations to catch enemies by surprise. Here's a look into all her abilities in the game:
Iron Fist ability guide in Marvel Rivals
Mobility
Iron Fist has a ton of mobility options. He can use K'Un-Lun kick to instantly dash across a given area and hit enemies. He can then use Crane Leap to triple jump and reach higher elevations to escape danger. The Wall Runner ability is also useful to hide from opponents in elevated areas. It lets players camp nearby and find the perfect chance to attack. Lastly, Harmony Recovery can be used mid-air to open up a little room for some movement tricks.
Playstyle
Iron Fist is an "in your face" type of hero. He gets the most value in close-range encountersa. Yat Jee Chung Kuen can deal loads of damage, especially when combined with the K'Un-Lun kick to initiate an attack. Meanwhile, Jeet Kune Do is a reliable tool to do a decent amount of damage. This hero can be extremely fun when players get the hang of his style.
Team-up
The team-up ability, Dragon's Chill can be activated when used with Luna Snow. However, one thing to note is that Luna is the only one who can activate an ability l, making it a passive for Iron Fist. In this, Luna shoots her ice powers into a frosty ring. The enemies hit by this will be slowed down and take damage. This ability will also simultaneously heal her allies.
Ultimate
Living Chi is an ultimate that can absolutely shred the enemies. It's best unleash when enemies are close to each other for maximum impact. This ability also has a slightly longer range and lasts for a total of 12 seconds. Living Chi also ends up reducing the cooldown for Dragon's Defense.
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