Marvel Rivals was released with a total of eight different maps with three game modes - Convoy, Domination, and Convergence. The maps have their own specific modes so you can only play the pre-decided mode in the Quick Match playlist. However, certain maps suit the mode better and can provide a smoother gameplay experience compared to others in the list. This is because the developer has designed the layouts and locations to be unique and as non-repetitive as possible.
Marvel Rivals maps also feature some destructible areas which is a breath of fresh air and adds to the overall immersiveness. This is a great addition as players can damage their surroundings during the fights and even create advantageous positions.
This article will highlight all the Marvel Rivals maps in a complete tier list alongside a short description.
Note: This article is subjective and reflects the writer's opinion.
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Which Marvel Rivals maps are the best?
Here is a complete list of all the maps in a tier list for Marvel Rivals:
- S-Tier: The best maps to play will be placed in this category.
- A-Tier: Maps that have an overall balanced gameplay experience will be included in this category.
- B-Tier: All maps that might need some changes to become balanced will be in this category.
S Tier
Klyntar Symbiotic Surface
Klyntar has a great blend of closed-off spaces, narrow entries, and big fighting areas. It is a darker map but has good lighting which makes it easier to take fights and spot enemies even when hurdling into corners.
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There is a place for every hero on this map and it is a great place for the community to try their hand on different characters. It is easily one of the best maps in the game that came with the release.
Hall of Djali Intergalactic Empire of Wakanda
The Hall of Djali is one of two Wakanda maps and has a smooth transition of close-quarter and long-range fights. It is a vibrant arena with various monuments and provides a change of terrain with almost every turn. There is enough space for players to take melee fights and then snipe from a distance to master every avenue on the map.
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Tokyo 2099 Spider Islands
Tokyo 2099 Spider Islands is a big map and has a lot of small routes that can catch players off-guard. It is designed in a night setting and has a lot of elements that can be destroyed with simple attacks. This makes it a great map for creating your own routes while perching up on buildings behind broken walls to poke the enemy team.
A Tier
Birnin T’Challa Intergalactic Empire of Wakanda
Birnin T’Challa is the second Wakanda map in NetEase's latest shooter title and features futuristic items throughout the playable arena. It has a decisive layout that provides each team with equal opportunity to fight for control.
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This is a perfect scenery for both sniper and melee combat enthusiasts to test their mettle while playing their favorite heroes.
Yggsard Yggdrasil Path
The Yggsard Yggdrasil Path map brings the community to the harmonic world of gods and features grand structures. There are a lot of destructible elements in the region that can be used to quickly turn the tides of the war. However, the map is quite segmented and can break off team fights into isolated ones.
Hell’s Heaven Hydra Chateris Base
Hell’s Heaven map has a lot of unique features which makes it stand out compared to other maps. There are various moving parts in the arena itself which can put one team at a disadvantage rather quickly. It is important to keep an eye out for flanks as the side entry routes may quickly be out of your field of view.
B Tier
The two remaining maps Yggsard Royal Palace and Tokyo 2099 Shin Shibuya are at the end of this list as both are quite generic and have a simple layout that one would get in almost any hero-shooter. While there is a lot of potential for development, the area itself seems repetitive and may be in the game just to increase the number of maps in the pool.
Read more: Is Marvel Rivals Battle Pass worth buying?
However, both maps are quite balanced and can provide some glorious team fight moments. These maps might benefit from some changes that balance the cramped areas — either with verticality or by leading them into a larger space.
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