Ultimate abilities in Marvel Rivals have the potential to change the course of a round. They recharge throughout the duration of a match and can only be used after the abilities bar reaches 100%. While many of these ultimate abilities cause a massive amount of damage, some serve other purposes like healing or stunning enemies.
The game's large roster of heroes has been given ultimate abilities that suit the character's lore and design. Many of these can be an absolute game changer, but a few don't end up feeling as useful. Hence, we've made a tier list of all the ultimate abilities in Marvel Rivals.
Note: This list is subjective and solely reflects the writer's opinions.
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All the ultimate abilities ranked in Marvel Rivals
As of now, there are a total of 33 heroes in Marvel Rivals. This list will include five categories -S to -D tier, wherein S denotes the best whereas D will denote the worst. Below is an image of the tier list. Please note that the hero icons in the list represent their ultimate abilities.
S tier
Fate of both worlds
This ultimate ability belongs to the strategist Luna Snow and is possibly one of the strongest in Marvel Rivals. With this, she can grant a damage boost or continuous healing to teammates near her. This ability lasts 12 seconds and can turn the tides of a match. It is also extremely difficult to kill Luna during this ultimate.
Final judgement
This ultimate ability is used by Duelist, Punisher. In it, he uses two gatling guns and missiles to do an incredible amount of damage to enemies. This ability lasts 10 seconds and shreds enemies' health bar very quickly. Final Judgement is one of the easiest ultimates to use in Marvel Rivals and can guarantee a player multi kills.
It's Jeff
As the name suggests, this ultimate is used by the Strategist Jeff the land shark. By the help of this ability, he can devour enemies in a huge radius and continuously damage them inside his mouth for seven seconds. He can also spit them out of the map bounds to get an instant kill.
Jeff's ultimate can be extremely critical in almost every game mode of Marvel Rivals as it can easily gain multi kills and create a huge amount of space for teammates to control the objective. It is also highly difficult to avoid if you don't have a hero with good mobility.
Soul resurgence
This ultimate belongs to the Strategist, Mantis and is quite similar to that of Luna Snow. After using this, Mantis' teammates gain health and movement speed for a total of eight seconds. This can be quite useful toward coordinating to counter enemies' stacks by pushing them off the objectives. Heroes with full hp will also gain bonus health with this ultimate.
Kraken Impact
Kraken Impact belongs to the Duelist Winter Soldier and is one of the only ultimates that can be used continuously. With it, he can leap and slam down onto enemies to do a great deal of damage. To regain their ultimate immediately, reduce the opponents' health to a certain point within eight seconds.
Kraken Impact can be a devastating blow to the enemies and lead to essential multi kills for the team. This ability will draw your enemies' attention and make killing or fleeing away from the Winter Soldier a top priority.
Goddess of Death
This is a rather simple ultimate ability that belongs to the Duelist Hela. With this, she can soar high up and shoot enemies with her Nastromd Crows to deal high damage. This ability lasts 10 seconds and each enemy will die in two or three hits.
Dance of the butterfly
This is Psylocke's ultimate and can be a devastating blow to the enemy team. By using this ability, this Duelist can deal considerably damage to enemies in a certain radius. She's also invincible in its entire duration. Dance of the butterfly is most helpful for killing enemies stacked around the object or killling healers in the backline.
A tier
Hunter's sight
When Hawkeye uses this neat ultimate ability, he can see multiple afterimages of his enemies. Shooting these afterimages damages the enemy, making it almost impossible to escape from while moving. This ability lasts for 10 seconds and can be very difficult to deal with.
Eye of Agamotto
The Eye of Agamotto is very similar to Hawkeye's Hunter sight. With this, Doctor Strange can stun enemies and push their souls out of their body, creating an afterimage of sorts. Your teammates can then hit the enemies' soul projection and the actual body to deal double damage. However, this effect didn't last for a very long time. Eye of Agamotto is another great tool to clear out enemies who may be stacked together.
Hand of Khonshu
Hand of Khonshu is Moon Knight's ultimate ability that summons a portal allowing the Moon god Khonshu to bombard the specified area with his talons. This deals a significant amount of damage, has a decent radius, and can be used from medium ranged distance. The enemies trapped in this area die in a couple of hits and need to escape immediately as it is very quick.
Omega Hurricane
The Omega Hurricane is quite a simple ultimate ability to understand and use. Storm transforms into a hurricane that draws in nearby enemies to deal a great deal of damage. It is activated in a similar way to Jeff's ultimate and lasts five seconds. Storm is invincible during Omega Hurricane and can catch opponents by surprise very easily.
Living Chi
The Duelist Iron Fist's ultimate ability allows him to boost his speed, damage, and attack range. This also lowers down the cooldown of his other ability Dragon's Defense, which helps him deflect projectiles and gain bonus health. By combining these two abilities, Iron Fist can be an absolute menace to face off against, but he won't be an invincible threat.
God of Mischief
God of Mischief is a highly useful ultimate but a tricky one to pull off. In this, Loki shapeshifts into either an enemy or ally hero. He can stay in their form and use all their abilities for 15 seconds. Loki's ultimate can be advanageous for reusing some of the stronger ultimates in the game, like It's Jeff and The Eye of Agamotto. This is an unpredictable ability and can't always be relied on as it purely depends on the team or opponents' hero composition.
Spectacular Spin
Spider-Man's Spectacular Spin launches web clusters that damage and stun enemies. This is more impactful due to Spider-Man's mobility as he can quickly use his ultimate and escape immediately. This ultimate ability can be even more deadly when used in the backline to disperse enemies' healers and create space for your team.
Spider-Sweeper
With Spider-Sweeper, the Duelist Peni Parker can enhance her mech suit to run at enemies and launch them in the air. She can also deploy her other abilities like Arachno Mines constantly. This is a great zoning ability and is extremely difficult to deal with as Peni gains a huge amount of boosted health during the 12 seconds of this ultimate.
C.Y.A
C.Y.A is Marvel Rivals' Strategist Rocket Raccoon's ultimate ability that deploys a cosmic yarn amplifier. This grants his teammates a damage boost and lasts for a good period of time. C.Y.A can be great for initiating coordinated pushes towards the enemies or hold out during overtime scenarios.
B tier
Galactic Legend
Galactic Legend sees Star-Lord fly high up and lock onto enemies to deal huge damage. This ability can shred enemies health bars quickly and doesn't require the player to aim as precisely. However, it will make you a very easy target. Thus, Galactic Legend needs proper timing and good support to be an impactful ultimate.
God of Thunder
As the name suggests, this ultimate belongs to the Norse God of Thunder, Thor in Marvel Rivals. Using this, he launches himself in the air while dealing lightning damage. He will then slam to the ground and inflict damage to the nearby enemies. This ultimate ability doesn't always lead to kills and will be most impactful when combined with other ultimates or against enemies with low health bars.
Horn of Proteus
This ultimate ability is used by Marvel Rivals' Duelist, Namor. He summons a giant whale that dives into the highlighted area to do damage. The enemies stuck in the area cannot use their movement abilities and get hit by the ultimate. However, the Horn of Proteus doesn't do a lot of damage and requires the assistance of other abilities to get multi kills. But it is a great tool to stun enemies in one place.
Hulk Smash
Hulk Smash is the ultimate ability that unleashes excess Gamma energy to turn Hulk into a bigger and monstrous version of himself. With it, he can launch enemies in the air and stun them in place. However, it is quite easy to deal with as the Hulk is mostly a closed-ranged brawler.
Eternal Bond
Eternal Bond comes from Marvel Rivals' unique Strategist, Cloak and Dagger. With this ultimate, they can perform three rapid dashes that create a trail which damages enemies in it continuously and heals the allies. While this is a great tool to damage enemies stuck together, it isn't very difficult to deal with or escape from.
Karmic Revival
This is among the few abilities in Marvel Rivals that can revive heroes. Using Karmic Revival, Adam Warlock can bring allies back into battle. However, they will have lower health but will be given a brief period of invincibility. This ultimate is useful for overwhelming opponents and could lead to some successful holds on the objective.
Bast's Descent
Bast's Descent is an ultimate ability that comes from the Duelist, Black Panther. With it, he can summon the spirit animal, Bast, who slashes at his enemies to deal a good amount of damage. It also helps recharge the Spirit Rend ability. Bast's Descent is unsuccessful in getting multi kills but is most impactful when combined properly with Black Panther's ability combos.
Strangling Prison
Strangling Prison comes from Marvel Rivals' Vanguard Groot, wherein he throws a vine cluster that pulls enemies toward it and traps them in place for a few seconds. It also does a continuous amount of damage to the enemies trapped and is very useful for getting rid of multiple heroes together. Groot's Strangling Prison isn't great by itself but can be combined with many other ultimates to make it more impactful.
Darkchild
Darkchild is a similar ultimate to Hulk's wherein Magik transforms into a demonic version of herself. This ultimate lasts for 12 seconds and grants a decent boost to all her other abilities. Unfortunately, Magik hasn't fared well in the current meta of Marvel Rivals yet and is considerably weak. Since her ultimate relies on her other weaker abilities, it also becomes easy to deal with.
C tier
Meteor M
This is Magneto's ultimate ability, in which he launches an iron meteor made by nearby materials into the enemy. Meteor M deals a significant amount of damage and can be enhanced even further through enemies' projectiles. The only issue with it is that it is a little slow when it comes to the travel speed. This allows enemies to either quickly escape or target Magneto during his ultimate.
Feast of the Abyss
This ultimate is used by the Vanguard Venom in Marvel Rivals, wherein he goes underground and returns to the surface by biting enemies above him to deal damage and launching them in the air. This ability also grants him bonus health. Feast of the Abyss can be a useful ability to finish off the healers, but its enemies can easily survive it.
Unbeatable Squirrel Tsunami
The Unbeatable Squirrel Tsunami is easily the cutest ultimate in Marvel Rivals and comes from the Duelist, Squirrel Girl. It sends a horde of squirrels charge toward enemies to deal some damage. Unfortunately, it isn't very effective and can be escaped easily by heroes with great mobility options.
Freedom Charge
Freedom Charge is Captain America's ultimate ability, granting him and his allies bonus health alongside movement boost. During this, his other abilities will launch enemies in the air. Unfortunately, Captain America suffers from a similar problem like Magik wherein he has been quite weak in the current meta of Marvel Rivals. So despite having such a great ultimate, he fails to create enough impact and is rather easy to deal with.
Invincible Pulse Canon
When Iron Man uses Invincible Pulse Canon, he shoots his pulse canon to deal a huge amount of damage. On paper, this ability seems like one of the strongest in Marvel Rivals, but due to its slow travel time and Iron Man being an easy target, it rarely gets to be used and find any value in most matches of Marvel Rivals.
Last Stand
Last Stand is the Duelist, Wolverine's ability, wherein he launches nearby enemies into the air and then slams toward the ground to deal a good deal of damage. This ability can also deal more damage depending on the Rage accumulated. This is one of the weakest ultimates in Marvel Rivals as enemies can easily survive it and live to fight on. Players must put in a lot of work and wait for the correct moment to make this ultimate useful.
D tier
Electro Plasma Explosion
Electro Plasma Explosion is Black Widow's ultimate ability, in which she shoots an electro-plasma blast that damages enemies within range and slows them down. This is one of the weakest ultimate's in Marvel Rivals and is a simple one to get past.
Reality Erasure
Reality Erasure is the Duelist, Scarlet Witch's ultimate, and it sees her go in a free flight mode wherein she explodes to cause massive damage to nearby enemies. However, this ability takes a long time to charge up, which allows enemies to kill her very quickly and avoid it entirely.
Check out these other articles:
- 5 things Marvel Rivals needs to improve in 2025
- Marvel Rivals Psylocke guide: Abilities and how to play
- Marvel Rivals Iron Fist guide: Abilities, how to play
- 5 best heroes to counter Doctor Strang in Marvel Rivals
- 6 heroes with the worst mobility in Marvel Rivals
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