"Stopped being a social experience": Community discusses major causes of Halo Infinite's downfall

The game's hype has quickly died down, following a stellar release (Image via 343 Industries)
The game's hype has quickly died down, following a stellar release (Image via 343 Industries)

YouTuber The Act Man's recent opinion on Halo Infinite and the game's problems is rather interesting. Despite a solid launch, the title soon dropped in popularity as it lost the initial hype surrounding itself. There are multiple reasons for this, but The Act Man feels that the game misses out on what should be its strength. He believes that the latest Halo game misses out on the co-op part where players can play with their friends.

After a long delay, the co-op mode is presently available in Halo Infinite. The game had a massive launch, with the multiplayer modes being made free-to-play. In fact, it even reached record numbers as the game was released on Steam and Xbox. However, the problems started to appear soon after the initial momentum was lost, and fans blamed 343 Industries for the poor execution. While players can now play together, the experience is far from ideal.


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The Act Man feels that co-op is the major problem for Halo Infinite

Halo Infinite's initial release was pushed back by nearly a year as the results from the beta tests weren't up to the standards they set. In a somewhat strange move, the multiplayer modes were first released, followed by the launch of a single-player campaign.

Unlike previous games like Halo 5, Halo Infinite's campaign didn't have co-op available from the very beginning. 343 Industries assured the community that the co-op would eventually arrive, and it duly has in the game's second season.

However, major criticisms can be made, and The Act Man emphasizes those points. He felt that if someone was asked what the game's problem was, everyone would agree that it was the delay of co-op. He added that this should be the strongest area of the game, which could have allowed it to dominate the FPS market. He further mentioned that the game has stopped being the social experience it was supposed to be.

While Halo Infinite has major areas of criticism, The Act Man is quite accurate with his comments. While the co-op mode has arrived, it has done so after so long that many players might not even be playing the campaign. Even so, the addition feels like an extremely delayed one for many.

Furthermore, the availability of co-op also doesn't take away the issues with it. Forge is yet to become available, which used to be a fan favorite. Halo Infinite's co-op mode also lacks in areas of shared progression, for instance. Even The Act Man added that it would have been wonderful to have Forge available from the very beginning.

He mentioned that had Forge been there, players would have been able to experiment with the new battle royale modes. Overall, the experience could have been innovative and interesting for everyone involved, and might have allowed Halo Infinite to grow even more.

It remains to be seen if 343 Industries will be able to salvage things in time to ensure that their latest venture ultimately turns into a success. The playerbase on Steam has gone down massively over the last few months, which definitely doesn't look good on paper. The state of Halo Infinite during launch also played a part in its downfall.

Some fans are optimistic that things will look better in the future, but they also hope that it won't be too late when that moment arrives.

Some even feel that a greater variety of content could have allowed the game to flourish as intended.

One fan feels that the Halo series, as a whole, is past its time and it might be the reason why the franchise's games are losing its popularity.

Only time and future will tell if the game will be able to redeem itself.

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Edited by Atul S
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