Counter-Strike 2 June 29 patch notes: Casual mode added, Nuke and Office included to the pool, Mirage removed, and more

Counter-Strike 2 June 29 patch notes (Image via Valve)
Counter-Strike 2 June 29 patch notes (Image via Valve)

The latest Counter-Strike 2 update is now live. With the patch, Valve has introduced new gameplay features for the shooter and addressed a plethora of bugs reported by beta testers. Nuke and Office are also being introduced to the different game modes, which is a welcome change from the ever-constant pool of Mirage and Dust II.

Let's look at all the major changes that the June 29 update brought to Counter-Strike 2. Those interested in the detailed patch notes can check them out on the official website.


Patch notes for Counter-Strike 2 June 29 update

Looking for Crossword hints & solutions? Check out latest NYT Mini Crossword Answers, LA Times Crossword Answers, and Atlantic Crossword Answers

Gameplay

  • Added Casual game mode.

Shooting

  • Fixed rare cases where bullets would not follow the spray pattern.

Maps

  • Added Nuke to Deathmatch, Casual, and Competitive game modes.
  • Added Office to Deathmatch and Casual game modes.
  • Removed Mirage.

Audio

  • Added distance effects to all positional sound sources.
  • Improvements to 3d sound processing.
  • General mix tweaks and improvements.
  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listener's orientation.
  • Added music cues to Match Accept and Loading screens.
  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke.

Animation

  • Grenades can now be inspected.
  • Improved healthshot animations
  • Improved inspect behavior for various weapons

Movement

  • Fixed cases of unintended slow crouch/uncrouch.
  • Bunny hopping feel should now closely match CS:GO running at 128 tick.
  • Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line
  • Players can no longer jump at the end of warmup time

Networking

  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing the probability of dropped ticks.

Miscellaneous

  • Fixed a case where a holstered weapon would be rendered on a dead player
  • Added a team-agnostic equip icon for inventory/loadout item tiles
  • When possible, switching to spectator mode will default to in-eye spectating
  • Adjusted the transition between spectator chase cam and roaming cam
  • Centered game mode text in the loading screen
  • Removed "Best out of X rounds" from the loading screen

Counter-Strike 2 is available to play on PC.

Are you stuck on today's Wordle? Our Wordle Solver will help you find the answer.

Quick Links

Edited by Rachel Syiemlieh
Sportskeeda logo
Close menu
WWE
WWE
NBA
NBA
NFL
NFL
MMA
MMA
Tennis
Tennis
NHL
NHL
Golf
Golf
MLB
MLB
Soccer
Soccer
F1
F1
WNBA
WNBA
More
More
bell-icon Manage notifications