Hitman World of Assassination update - Server downtime, Freelancer, full patch notes, and more

Hitman World of Assassination (Image via IO Interactive)
Hitman World of Assassination (Image via IO Interactive)

Hitman World of Assassination is a much-anticipated update for the third title in the trilogy. While previous title levels from Hitman 2 and Hitman 3 have been accessible, it has left new and old players confused as to what they have access to and what they don't.

With the World of Assassination update to Hitman 3, IO Interactive will simplify the entire process, with the only option being the third title, renamed as World of Assassination. It'll consist of the entirety of the three titles, with over 21 locations across the globe.

With this update, IO Interactive will also introduce Hitman Freelancer mode, a more rogue-like take on the sandbox missions, where players take on multiple missions with their arsenal growing over time.


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Hitman World of Assassination January patch details

The Hitman 3 update version 3.140 will be launched on all platforms on January 26, 2023, at 11 am UTC. The patch size is between 1.5 GB and 8 GB, depending on the platform.

Server maintenance will occur between 11 am and 4 pm (UTC), and if extended, IO Interactive will share the update on their official social media. The official patch notes for Hitman World of Assassination are as follows:


Hitman World of Assassination new content

Hitman Freelancer (Image via IO Interactive)
Hitman Freelancer (Image via IO Interactive)

HITMAN Freelancer

  • HITMAN Freelancer is a brand new, single-player mode that introduces rogue-like elements, strategic planning and a customisable safehouse. And starting today you can become the global hunter and Prepare, identify, and eliminate the most dangerous syndicates in the World of Assassination.

Nvidia DLSS 3

  • Support for Nvidia DLSS 3 – DLSS Frame Generation and Nvidia Reflex Low Latency.

Hitman World of Assassination improvements and changes

World of Assassination

  • We’ve changed several aspects of the game experience to fit the World of Assassination naming and branding.
  • The game’s icon, PC Launcher, boot screen and attraction screen (press X to play) have all been updated to the new WOA branding.
  • The in-game hub has been changed to accommodate Freelancer and put a focus on the Story. Players will now have a clear choice of ‘Story’ or ‘Freelancer’ from the Featured hub.
  • A new ‘LIVE’ tab will be the new destination for the most recent Elusive Targets, Arcade Contracts, Escalations and other fitting content.
  • New players will now start directly at the ICA Facility location, as we want them to start their WOA experience from the very beginning.
  • We’ve also taken the time to update the sound effects on the ‘IOI’ logo on game launch, update the credits for work done on Freelancer and update our legal line.
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Stability

  • We’ve resolved various issues that could cause the game to crash or be unstable in various ways.

Run Toggle Revisited

In the October Patch, we added an option for players to enable a ‘toggle’ option when they wanted 47 to run/jog/sprint. Now, we’ve expanded and updated some of those options.

  • HOLD (unchanged) - The player must hold the ‘run’ button
  • TOGGLE (changed) - The player may press the ‘run’ button at any time. 47’s speed persists even when he stops moving. An icon in the bottom-left will show his current speed.
  • PRESS (new) - The player must press ‘run’ when walking. If 47 was already walking, he will run. If he was already running, nothing will happen. When he stops moving, his speed resets to a “walk”.

Hitman World of Assassination other changes

Santa Fortuna: Hidden Statue

  • We’ve resolved an issue where the statue involved in the “Heart of Stone” mission story was not covered, when it should have been.

Difficulty Difficulties

  • We’ve resolved an issue where performing a save/load cycle and replanning a mission on a different difficulty level could cause the game to not reflect the new difficulty level, i.e additional cameras and NPCs would not be added to Master Difficulty.

Challenge Consistency

  • We’ve updated the menu ordering to sort Challenges in a more logical manner. They’ll now be displayed with numerical order in mind, i.e Tier 1, Tier 2
(Hitman Image via IO Interactive)
(Hitman Image via IO Interactive)

Agent Seventeen

  • We’ve updated the image of the Agent 17 suit that is shown when the challenge is unlocked, to better reflect what the actual suit in the inventory looks like.

Letter Dance

  • We’ve resolved an issue where the words in the UI or on the in-game map could occasionally ‘dance’ when the player quickly moves the camera or scrolls across the map.

Paris Audio Sweep

We’ve overhauled the audio properties of the Paris map, to bring it in line with the current standards. This work was done last year, but never implemented. The following changes have been made:

  • New Occlusion System: We’ve changed the occlusion system and adpted the rooming and soundportal setup to use our 3D propagation tech, rather than 2D. This results in a more realistic propagation from room to room, such as being able to hear the water from the fountain at the entrance when you are in the 3rd floor attic room.
  • The (iconic) music from the Fashion Show itself now uses an occlusion modifier to ensure a smooth propagation throughout the entire palace without any dropouts. Finally, broken glass windows will now act as soundgates, allowing you to hear audio through them, which wasn’t the case previously.
  • Improved Sound Assets and variation: We’ve added new background and 3D positional sound assets to the inside and outside of the palace to add more variation and fidelity to the ambient audio.
  • Improved Crowd Propagation: We’ve set up crowd templates and updated the crowd to the HITMAN 3 system, which uses 3D spacialization rather than 2D loops. This means they can now be heard in the adjacent rooms and further away, resulting in a more natural and immersive experience.
  • Added Impulse Response Reverbs: We’ve replaced our algorithmic reverbs to give all rooms a more realistic set of reverbs to simulate each space, which will make them more believable.
  • Full Mix Pass: We’ve created new Wwise events and done a full mix pass on the entire level to the mixing standards that we included with the HITMAN 3 locations.

Ripe For the Picking

  • We’ve resolved an issue where the ‘Ripe for the Picking’ trophy/achievement from Mendoza could be unlocked in Haven Island.

Hawke’s Bay Puddle

  • We’ve removed a visibly floating puddle from the beach in Hawke’s Bay.

Tres-Paris-ing

  • We’ve resolved an issue where 47 would be considered trespassing on several stairs between the basement and main hall, even though his disguise was permitted in that area.

Paris Light

  • We’ve resolved an issue where several lighting issues could occur in the ‘second room’ after the main hall in Paris.

Mumbai Tower Tragedy

  • We’ve resolved an issue where it was possible for Agent 47 to fall outside of the map in Mumbai.

Next Level Blend-in

  • We’ve resolved an issue where one of Rico Delgado’s guards in Santa Fortuna would become part of the wall in order to surprise 47.
(Hitman Image via IO Interactive)
(Hitman Image via IO Interactive)

No Climb For You

  • We’ve resolved an issue where it was possible for Agent 47 to ‘climb’ a tree near the cocoa plantation to get out of bounds.

Instinctive Recording

  • We’ve resolved an issue where it some security cameras would not be displayed in Instinct after 47 has used the ‘camera’ tool in his inventory.

Camera Conundrum

  • We’ve resolved an issue where it was impossible to use the "Hide Menu" prompt when using 47’s camera to take a photo near a door. This was because the prompt to do so was the same as to open the door, and this was causing an issue. We’ve simply remapped the ‘hide menu’ prompt to avoid this.

Miami Money

  • We’ve resolved an issue where it was possible for NPCs to scale the small walls / barriers at either end of the tunnel (underpass) at the start of the level.
(Hitman Image via IO Interactive)
(Hitman Image via IO Interactive)

Sapienza’s Second Saviour

  • We’ve resolved an issue where The Prince Elusive Target (included in The Deceits Arcade Contract) would be able to use the same blend-in spot as Agent 47 in the church. We’ve given them both their own space now.

Black Almond True SA

  • We’ve resolved an issue where the Black Almond’s Dagger (Haven Island Mastery unlock) was missing sound effects when attacking NPCs from any direction.

Hokkaido Stem Cells

  • We’ve resolved an issue that was blocking players from using the stem cells as an assassination method because a specific surgeon would suspend their routine.

The 47th Universe

  • We’ve removed the Hokkaido spa as a possible location for NPC’s to be sick. Similar to the Bangkok Bread Basket, it didn’t feel appropriate (Don’t ask us if it ever did).

Glove Powers

  • We’ve resolved an issue where the Signature Suit with Gloves would not get wet in the Chongqing rain.

Invisible Flash Case

  • We’ve resolved an issue where triggering a remote flash explosive that was concealed within a briefcase would result in the briefcase remaining functionable, but entirely invisible. Now, triggering an explosive that’s concealed will result in the briefcase being ‘consumed’ and no longer usable.

Legal Trouble

  • We’ve resolved an issue where 47 would be referred to as “Mr Bravuomo”, the good man from Landslide, whilst wearing the Lawyer disguise in Dartmoor. He should have been referred to as “Mr Ford”, the actual lawyer on the Dartmoor map. We don’t have specific lines for the Dartmoor lawyer recorded, so guards will find other, more generic ways to ensure 47 gets an appropriate greeting.

Controller Layout

  • We’ve made a change so that the controller layout shown on the Pause screen will now update to reflect a players choices for ‘hold’ or ‘toggle’. These options were implemented in our October 2022 patch but the controller image remained static with the default settings. Now, it’s dynamic to your choices.

Sniper Timer Trouble

  • We’ve resolved an issue where the Score Screen shown after completing a Sniper Assassin mission would display as 00:00, but be shown correctly on leaderboards. Basically, it was just a visual issue on that first screen. We’ve now fixed things so that the proper time is always shown.

Apron Adjustment

  • We’ve resolved an issue where aprons where not properly displayed, seemingly meshing with the character model. This issue stemmed from a fix we put it place for a different issue, where female aprons could not be seen from the back, but looked fine from the front. We’ve tweaked and aligned the properties of all aprons to render without clipping.

Rocky Terrain

  • We’ve resolved an issue on Ambrose where an NPC would clip with their chair when picking up a magazine. This was caused by the chair not quite being aligned with the ground. Similar cases with NPCs standing ‘inside’ chairs after sitting and being distracted have also been fixed.

Missing AI dialogue

  • We’ve resolved several issues, mostly on Ambrose Island, where certain characters dialogue would not trigger properly. These include missing guard dialogue to 47 acting suspicious in disguise or placeholder ‘robotic’ voices being triggered instead of the final recordings.

Double Wetsuits

  • We’ve resolved an issue where players would see two identical versions of the Guerrilla Wetsuit in the planning stage after unlocking it through the Ambrose Island mastery track.

Barrel Shadows

  • We’ve resolved an issue where some shadows from fire barrels, notably on Ambrose Island, would display unrealistically. Changes have been made.

New Feature – Career page Elusive Target Split

  • On the Career page, we have split the Elusive Target overview between Year 1 and 2. This was made to help players have an overview of complete or failed ETs.

Last Stop

  • Kicking / pushing NPC’s of the train in the Carpathian Mountains didn’t always count as a kill. It now does, so use it carefully.

Casual Dental hygiene

  • The Bubble Queen Gum pack is a delicious unlock from the Seven Deadly Sins, but unfortunately it was considered as an illegal item on the Casual Difficulty. This has now been changed, so that you can chew in peace.

Exploit with particles and muffins.

  • Muffins are delicious. But they can also be a powerful tool, especially when it comes to speedrunning. We've fixed the "issue" where players could use muffins to their advantage to get better times by exploiting it. Thing is, we did not intend to fix this, as we liked the content that came with it. Therefore - we will introduce the muffin trick again in a later patch this year. Until then, sorry speedrunners!

The Hitman World of Assassination will be available today on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch (via the cloud), and Windows PC, via Steam and Epic Games Store. The game is also available on the Xbox Game Pass.

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Edited by Abu Amjad Khan
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