League of Legends patch 13.9 notes are now live, and Riot Games has finally revealed all the changes that players can expect in the new update. While the patch isn't big, there are a fair bit of balance updates that will be hitting the RIft this time around. Some of the biggest highlights will be Neeko's rework, the nerfs making their way to Jinx, and the buffs to Swain.
League of Legends fans looking for a detailed description of the patch can head to Riot Games’ official website. However, for a brief overview, here are all the major highlights.
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League of Legends patch 13.9 official notes
1) Champions
Neeko
Passive - Inherent Glamour
- Neeko Get Sho'Ma!: When Neeko is near a non-epic monster, minion, trap, ward, or plant for two seconds she stores their Sho'Ma. Neeko can click on her bar to become that unit. Click on Neeko's face to return to Neeko. Click on the little “X” to clear out Neeko's current Sho'Ma. Only one unit can be stored at a time.
- Neeko Disguise is Durable!: Disguise no longer breaks on taking damage, only when the disguised self would have died or when you are crowd controlled.
- removed Neeko for Speedo: Neeko no longer inherits base attack speed/move speed from disguised target if that stat is higher than hers.
- Cooldown: 25-10 seconds (based on level) ⇒ 2 seconds
Q - Blooming Burst
- Secondary/Tertiary Pop Damage: 40/65/90/115/140 (+20% AP) ⇒
- 35/60/85/110/135 (+25% AP)
- Area of Effect Size: 225 ⇒ 250 (Note: Max range E snares should always be hittable with Q now)
- newJungle Tomato: Q now deals 30/40/50/60/70 bonus damage to monsters
- newBetter Blooms: Casting Q beyond its maximum range will now cast the ability at maximum range instead of having Neeko walk into position to throw it.
W - Shapesplitter
- newNeeko Move Neeko: After casting Neeko can reactivate to send the clone to a new location
- newNeeko Funny!: Clone now plays animations and sounds of Q/E/Dance/Joke/Taunt/Recall/Laugh and survives for their duration
- Neeko Jungle!: Empowered Attacks deal 50 bonus damage to monsters
- Neeko is Become One: Neeko's clone spawns 100 units in front of her ⇒ Neeko's clone spawns directly on top of her
E - Tangle-Barbs
- Magic Damage: 80/115/150/185/220 (+60% AP) ⇒ 70/105/140/175/210 (+65% AP)
R - Pop Blossom
- Adjusted Ultimate: After channelling for 1.25 seconds, Neeko jumps into the air, knocking up all nearby enemies for 0.6 seconds. Neeko then crashes to the ground with all knocked up enemies, dealing magic damage to them and stunning them for 0.75 seconds.
- Cooldown: 90 seconds ⇒ 120/105/90 seconds
- Magic Damage: 200/425/650 (+130% AP) ⇒ 150/350/550 (+100% AP)
- removedNeeko Need No Shield!: Neeko no longer gains a shield when channeling her R
Aatrox
- Passive - Deathbringer Stance
- Bonus Physical Damage: 4-10% (based on level) of target's maximum health ⇒ 4-12% (based on level) of target's maximum health
R - World Ender
- Bonus Movement Speed: 50/65/80% ⇒ 60/80/100%
Amumu
W - Despair
- Flat Magic Damage per Seconds: 12/16/20/24/28 ⇒ 20 at all rank
- Percent Health Magic Damage per Second: 1/1.15/1.3/1.45/1.6% ⇒ 1/1.25/1.5/1.75/2%
Bel'Veth
Base Stats
- Attack Damage Growth: 1.7 ⇒ 1.5
Q - Void Surge
- Monster Damage Modification: 120% ⇒ 140%
Jinx
- Attack damage growth decreased.
- Jinx is one of the stronger ADCs in League and as a result needs a light nerf to put her more on par with other marksmen.
Base Stats
- Attack Damage Growth: 3.4 ⇒ 3.15
Kayle
E - Starfire Spellblade
- On-Hit AP Ratio: 25% AP ⇒ 20% AP
- Passive (Divine Ascent) Wave Damage: 15/20/25/30/35 (based on E rank) ⇒ 2041 (based on champion level, levels 11-18)
R- Divine Judgement
- Cast Time: 1.5 seconds ⇒ 0.5 seconds
- Area of Effect Radius: 525 ⇒ 675/675/775
- removedAscending: Kayle no longer lowers her range when casting ult on herself
- Invulnerability Duration: 2/2.5/3 ⇒ 2.5 Time Delay until Sword Falls: 1.5 ⇒ 2.5
- Magic Damage: 200/350/500 (+100% bonus AD)(+80% AP) ⇒ 200/300/400 (+100% bonus AD)(+70% AP)
Sion
Passive - Glory in Death
- Health Decay: 2-19 (1 health per level) ⇒ 2.3-24.4 (1.3 per level)
Swain
Q - Death's Hand
- Magic Damage: 60/80/100/120/140 (+38% AP) ⇒ 65/85/105/125/145 (+40% AP)
- Bonus Damage per Bolt: 12/22/32/42/52 (+8% AP) ⇒ 15/25/35/45/55 (+10 % AP)
- Maximum Magic Damage: 108/168/228/288/348 (+70% AP) ⇒ 125/185/245/305/365 (+80% AP)
Taliyah
R - Weaver's Wall
- Cast Lockout: whenever Taliyah takes or deals damage ⇒ whenever Taliyah takes damage
Trundle
Base Stats
- Base Attack Speed: 0.6 ⇒ 0.67 • Base Mana: 281 ⇒ 340
Volibear
W - Frenzied Maul
- Physical Damage: 5/30/55/80/105 (+100% AD) (+ 5% bonus health) ⇒
- 5/30/55/80/105 (+100% AD) (+ 6% bonus health)
- Heal Ratio Based on Missing Health: 7/8.5/10/11.5/13% ⇒ 8/10/12/14/16% Items
Lich Bane
- Ability Power: 75 ⇒ 85
2) ARAM Adjustments
Buffs
- Corki: 95% Damage Taken ⇒ 90% Damage Taken
- Ezreal: 95% Damage Dealt ⇒ 100% Damage Dealt
- Karma: 100% Damage Dealt ⇒ 105% Damage Dealt
- Tristana: 100% Damage Dealt ⇒ 105% Damage Dealt
- Zilean: 95% Damage Taken ⇒ 90% Damage Taken
Nerfs
- Veigar’s Warmog builds make him much too tanky, meaning he needs to be taking a bit more damage to reduce the frustration he brings to the bridge.
- Akali: 110% Damage Dealt ⇒ 105% Damage Dealt
- Ornn: 105% Damage Taken ⇒ 110% Damage Taken
- Qiyana: 115% Damage Dealt ⇒ 110% Damage Dealt
- Veigar: 105% Damage Taken ⇒ 110% Damage Taken, 95% Damage Dealt ⇒ 90% Damage Dealt
- Bugfixes & QoL Changes
3) Bugfixes
- Fixed a bug where Neeko’s jungle companion would not become hidden when she transformed into an allied champion.
- Fixed a bug where Rift Herald’s fighting sound effects could be heard through the Fog of War.
- Fixed a bug causing several of Kayle’s sound effects and animations to not play.
- Fixed a bug that caused some of Kai’Sa’s voice lines to not play correctly.
- Fixed a bug that sometimes caused Aether Wisp to no longer give 5% move speed upon death.
- Fixed a bug that allowed Samira’s passive to knock up Epic monsters.
- Fixed a bug that caused Zac’s E to distort the character model of an enemy Zac on the opponent’s team is used nearby.
- Fixed a bug where Neeko’s W would not copy certain debuff effects.
- Fixed a bug where Malzahar’s E would sometimes not spread even if it had killed a minion.
- Fixed a rare bug where jungle monsters would sometimes regain a small amount of patience.
- Fixed a bug where small jungle monsters would instantly reset if their parent monster had died.
- Fixed a bug where Vladmir’s Q would sometimes be able to damage targets through untargetability.
- Fixed a bug where swapping from Yellow to Red trinket would allow you to stack up to 3 Yellow trinkets.
- Fixed a bug where the stealth sound effects would not play when becoming invisible or stealthed.
- Fixed a bug where Lee Sin’s W would sometimes not be able to be cast on himself while quick cast was turned on.
- Fixed a bug where Rift Herald would cancel its reset if it was preparing a charge attack.
- Fixed a bug where jungle monsters would become stuck if they were affected by crowd control after losing their patience.
- Fixed a bug that caused Warwick’s Q to heal more than intended when paired with a Recurve Bow.
- Fixed a bug where Blitzcrank’s E would apply Glacial Augment for longer than intended.
- Fixed a bug that allowed Samira’s R animation to be canceled unintentionally.
- Fixed a bug where Jarvan IV’s ability activation voice line would play during the recast which is a bit too dramatic for lowering his walls.
- Fixed a bug that was causing the on-screen keyboard to function incorrectly by not including all inputs into game chat.
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