Warhammer 40k: Space Marine 2 update 4.5 patch notes released (November 12, 2024)

Warhammer 40k: Space Marine 2 update 4.5 patch notes are live (Image via Focus Entertainment)
Warhammer 40k: Space Marine 2 update 4.5 patch notes are live (Image via Focus Entertainment)

The Warhammer 40k: Space Marine 2 update 4.5 patch notes contain several weapon tweaks, general fixes, tech improvements (praise the Omnissiah), and a brand new weapon: Neo-Volkite Pistol. A fun fact about this weapon is that it was reinvented by Archmagos Dominus Belisarius Cawl. They are typically wielded by Primaris Lieutenants such as Titus.

That said, here is more on the Warhammer 40k: Space Marine 2 update 4.5 patch notes.


Warhammer 40k: Space Marine 2 update 4.5 patch notes

New weapon: Neo-Volkite Pistol added in Warhammer 40k: Space Marine 2 update 4.5

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The Neo-Volkite Pistol is a powerful thermal ray weapon available for the Assault, Vanguard, and Bulwark classes. It blasts a heat ray onto your enemies, dealing accumulative thermal damage. Focusing on one enemy will ramp up the damage until it generates a localized explosion for huge damage to your target and all nearby enemies.

Note: The Neo-Volkite Pistol will only be available in Operations mode for now as we continue to experiment with balancing in PvP.


Balancing tweaks for weapons (Operations mode only) in Warhammer 40k: Space Marine 2 update 4.5 patch notes

Certain weapons have been tweaked (Image via Focus Entertainment)
Certain weapons have been tweaked (Image via Focus Entertainment)

Plasma Incinerator

  • Slightly reduced amount of heat generated by normal and charged shots for versions: Master-Crafted - Alpha, Salvation of Bakka - Alpha, Gathalamor Crusade - Alpha.
  • Fixed a bug that would cause several versions not producing heat at all.

Bolt Sniper Rifle

  • Fire rate increased from 50 to 60 rounds per minute.
  • Headshot bonus increased from x2 to x2.5.

Occulus Bolt Carbine

  • Scope added.
  • Headshot bonus increased from x1 to x1.33.

Bolt Carabine (SMG)

  • Adjusted damage falloff curve: Base damage increased by 50% for the first 10 meters, after that, the damage drops to the original pre-patch value.

Auto Bolt Rifle

  • Max ammo increased by 1 magazine for each version.

General fixes in Warhammer 40k: Space Marine 2 update 4.5 patch notes

  • Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart.
  • Fixed a bug causing the Sniper perk "Targeted Shot" to not work after swapping weapons.
  • Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases.
  • Fixed a bug preventing players from muting the others in PvP.
  • Fixed several perks not triggering correctly from enemy kills.
  • Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.

Tech improvements in Warhammer 40k: Space Marine 2 update 4.5 patch notes

  • Crash fixes and general stability improvements.
  • Fixed server disconnects with unstable user connection.
  • General connectivity improvements.

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Edited by Adarsh J Kumar
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