The Witcher 3 patch 4.02 official notes: Improved overall stability and performance for base and Next-Gen version

Witcher 3 patch 4.02 official notes (Image via Witcher 2)
Witcher 3 patch 4.02 official notes (Image via Witcher 2)

The Witcher 3 patch 4.02 is now live. The new update introduces a fair bit of performance fixes to improve the game's stability on all major platforms.

Both the base and next-generation versions of the game will be getting the improvements this time around.

The Witcher 3 fans looking for a detailed description of the patch can look up CD Projekt Red’s official website. However, for a brief overview, here are all the major highlights.

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The Witcher 3 patch 4.02 official notes

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1) PC-Specific

  • Improved CPU core utilization in the DX 12 version.
  • Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it
  • in Options → Video → Graphics.
  • Fixed an issue where the “My Rewards” section was not localized in REDlauncher.
  • Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
  • Fixed an issue related to particle optimization, which could result in temporary stuttering.

2) Console Specific

  • Improved Performance Mode on next-gen consoles.
  • Fixed an issue where characters could become slightly blurry during dialogues and cutscenes on PlayStation 5.
  • Fixed an issue related to memory usage in Ray Tracing Mode, which could result in crashes on Xbox Series X.
  • Whatsoever a Man Soweth… – The game will no longer crash if Geralt runs away from Shani after starting the conversation on next-gen consoles.
  • Fixed an issue where quicksaves couldn’t be loaded when using cross-progression on Xbox One.
  • Added two missing “Top notch swords!” on previous-gen consoles.
  • Fixed an issue with overwriting manual saves where in some circumstances, the oldest gamesave was deleted on PlayStation 5.
  • Addressed performance issues in Beauclair and Novigrad that occurred after loading a gamesave.

3) Visual– PC and Next-Gen Exclusive

  • Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
  • Fixed a visual issue with brick textures where black artifacts covered stone arches.
  • Added a Motion Blur slider. It can be found in Options → Video → Graphics.
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4) Quests and Gameplay– Available on all platforms

  • Battle Preparations – Fixed the lack of a dialogue option that would progress the quest during the objective “Let Avallac’h know everything’s ready.”
  • Reason of State – Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered, and then immediately left the building.
  • Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 – Fixed an issue where the quest could stay active even after the diagrams were looted.
  • Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.

5) Localization– Available on all platforms

  • Fixed an issue with the Korean localization of Ciri’s and Geralt’s Gwent card descriptions.
  • Fixed punctuation issues in Arabic localization.
  • Updated Traditional Chinese font.

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Edited by Abhishek Mallick
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