Overwatch 2 Season 11 patch notes: Community Crafted mode, new map, bug fixes, and more

Overwatch 2 Season 11
Overwatch 2 Season 11 patch notes are now live (Image via X/@PlayOverwatch)

Overwatch 2 Season 11 patch notes are now live. The new season brings multiple changes to the game. Moving on from Mirrorwatch in the last season, the theme of this S11 is Ultrawatch. The developers have granted players a gift for reaching 100 million players. Fan-favorite skin, Pink Mercy, is returning to the shop for a limited time with the new season as well.

The bundle will be available from June 25 to July 8, 2024, and 100% of the money made through it will be donated to the Breast Cancer Research Foundation. But that's not all this fresh season has to offer. This article will cover everything you need to know about the new Overwatch 2 season.


Overwatch 2 Season 11 patch notes for June 20, 2024

Overwatch 2 Season 11 begins on June 20, 2024, at 12 pm PT. Here is everything that is arriving in this new season:

Community Crafted mode

This one-of-a-kind mode was made by Overwatch 2 content creators for fans to enjoy. It is filled with creative and chaotic balance changes and fun hero tweaks, giving players a whole new experience.

Content creators like Emongg, Custa, TQQ, and Eskay have brought their take on Tank, projectile Damage, hitscan Damage, and Support heroes, respectively. New hero abilities like Baptiste sharing his kit with Ana and Reaper's Wraith Form getting an extra sting are a few things fans will see in this game mode.

Hero Mastery updates

Overwatch 2 developers have added Hero Mastery single-player courses for both Kiriko and Soldier: 76 in Season 11. This limited-time event will be available from June 20 to July 9, 2024.

Furthermore, players can earn up to 22,500 Battle Pass XP and new rewards in the Hero Mastery Course.

  • Hero Mastery Courses for Solider: 76 and Kiriko have been added.
  • Hero Mastery Gauntlet Co-op has been removed.

New map: Runasapi

A new Push map Runasapi is making its way into the game in Season 11. The map is situated in a town hidden high in the Peruvian Andes. It contains locations like marketplaces and Inti Warrior Historical Museum and the Monument.

This map will present a challenge to players as they escort TS-1 and battle out near cliffs.

Challenge updates

Weekly Challenge Catch Up

  • All past incomplete Weekly Challenges can be completed at any time in a given season.
  • When the Weekly Reset occurs on Tuesdays, incomplete Weekly Challenges gain an additional copy of that challenge. When a Weekly Challenge is completed, if that challenge has copies remaining, the Challenge will refresh and can be completed again.

Weekly Milestones

  • Weekly Milestones are challenges progressed by completing other Weekly Challenges.
  • Each week, a new Weekly Milestone is unlocked. All past Weekly Milestones can be completed at any time in a given season.
  • Weekly Milestones progress one at a time. All past Weekly Milestones must be completed to progress a Weekly Milestone.

Competitive play updates

  • Rank Percentage is now displayed on the Competitive Progress page allowing you to check your exact percentage without playing another match.
  • Renamed the Modifiers "Win Streak" and "Loss Streak" to "Win Trend" and "Loss Trend" to more accurately convey that these modifiers are calculated by weighing the most recent games more heavily, but that they are not true streaks.
  • Added more parameters for how the matchmaker handles wide groups so that it can ensure better queue times.
  • A button that allows you to view the match’s final Scoreboard has been added to each page during the end-of-game flow.

Hero updates in Overwatch 2 Season 11 patch notes

Here are all the Hero updates in Overwatch 2 Season 11 patch notes released on June 20, 2024:

General

  • Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.

Developer Comments: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, and Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long.

Tank

D.Va

Developer Comments: These changes will improve D.Va's effectiveness against smaller targets as she became less effective against armored enemies in the previous patch.

  • Fusion Cannons - Weapon spread reduced from 3.75 to 3.375 degrees.
  • Boosters - Impact damage increased from 15 to 25.

Junker Queen

Developer Comments: The Tank knockback resistance passive was affecting Junker Queen's pull effect more than intended. The distance can be affected by their movement, but Tanks are now pulled in about 5-6 meters instead of only 3 meters or so.

  • Jagged Blade - Now pulls tanks further.
  • Rampage - Startup time reduced from 0.75 to 0.5 seconds.
Junker Queen in Overwatch 2 (Image via Blizzard)
Junker Queen in Overwatch 2 (Image via Blizzard)

Orisa

Developer Comments: Orisa's survivability was reduced more than necessary in her last round of changes so we're partially reverting the cooldown increase to Javelin Spin.

  • Javelin Spin - Cooldown reduced from 9 to 8 seconds.

Roadhog

Developer Comments: Roadhog's already-powerful survivability increased significantly with the headshot damage reduction from the tank role passive so these changes are to help bring that back in line.

  • Base health reduced from 650 to 600.
  • Take a Breather - Damage reduction reduced from 50 to 40%.

Damage

Cassidy

Developer Comments: We’re reverting the Magnetic Grenade ability to be deployed like Cassidy's previous Flashbang ability, but it will keep the Hinder effect instead of a full stun. We've heard feedback surrounding the Magnetic Grenade ability and agree that while the fantasy of a homing grenade was fun, the moment-to-moment gameplay of it often felt too unpredictable as to whether it would land or not. The Hinder effect has been a useful tool to act as a counter to highly mobile heroes without going back to a full stun and the enemy player losing the ability to fight back.

The Deadeye ultimate is getting an adjustment to increase its flexibility toward the end of its duration, enabling it to get value outside of buying time for Cassidy or his allies, though it may be riskier to hold it for a long time as the damage reduction will fade away along with the movement speed penalty.

  • Peacekeeper - Secondary fire "Fan the Hammer" damage reduced from 50 to 45.
  • Combat Roll - Damage reduction reduced from 75 to 50%.
  • Flashbang -
  • Magnetic Grenade ability is now Flashbang.
  • Hinders enemies instead of Stunning them for 1.2 seconds.
  • Movement speed reduction increased from 30% to 50%.
  • Hinder now prevents crouching movement.
  • 45 explosive damage.
  • 12 second cooldown.
  • Deadeye -
  • Movement speed penalty now scales down over time, from 70% to 35%.
  • Damage reduction now scales down over time, from 40% to 0%.

Mei

Developer Comments: Mei's damage output over time is intended to be on the low end for a Damage hero, as she offers strong utility and survivability through her ability kit, but we would like to make the secondary fire icicle more rewarding by increasing the damage and slightly more difficult to land consistently.

  • Endothermic Blaster -
  • Secondary fire base projectile size was reduced from 0.15 to 0.12 meters.
  • Secondary fire damage increased from 75 to 85.
Mei in overwatch 2 (Image via Blizzard)
Mei in overwatch 2 (Image via Blizzard)

Reaper

Developer Comments: With the previous patch change to how armor reduces damage, shotgun weapon heroes like Reaper lost some value since much of their game plan revolved around pressuring large tank heroes. To help shift Reaper toward being more effective against smaller targets we're tightening the weapon spread on the Hellfire Shotguns and reducing the amount of time enemies have to react to his Shadow Step teleport.

  • Hellfire Shotguns - Weapon spread reduced from 6.5 to 6 degrees.
  • Shadow Step - Cast time reduced from 1.5 to 1.2 seconds.

Sojourn

Developer Comments: This change is reducing the burst damage potential of the secondary fire Railgun shot to both lessen frustration from playing against that burst damage, and to shift power into her sustained primary fire damage. This should smooth out the feast-or-famine nature of Sojourn consistently hitting the secondary fire shots.

  • Railgun -
  • Secondary fire damage scaling reduced from 30-130 damage down to 1-100 damage.
  • Secondary fire projectile no longer requires Overclock to pierce enemy players.
  • Primary fire shots per second increased from 14 to 16.
  • Overclock - Energy charge rate increased from 100 to 120 per second.

Symmetra

Developer Comments: To help solidify Symmetra as a close-range threat, we're increasing her health to better survive in that range, along with how quickly her primary fire beam damage ramps up.

  • Base health increased from 100 to 125 (Total health increased from 250 to 275).
  • Photon Projector - Primary fire charge rate increased by 25%

Support

Illari

Developer Comments: Illari's Healing Pylon is intended to be useful for healing her team in relatively safe positions without much focus required, which enables her to either apply pressure with her primary fire or spot heal in bursts from her more limited secondary fire healing beam. To encourage this, it now has improved health and healing output but is less effective when Illari uses it to heal herself.

  • Outburst - Damage increased from 10 to 25.
  • Healing Pylon -
  • Healing per projectile increased from 30 to 40.
  • Pylon healing is now only half as effective when targeting Illari.
  • Max health increased from 100 to 125.
Illari in Overwatch 2 (Image via Blizzard)
Illari in Overwatch 2 (Image via Blizzard)

Kiriko

Developer Comments: "Hard knockdown stuns" refer to most all of the existing knockdowns where the player is stunned and laying on the ground (such as Reinhardt's Earthshatter), with the exception of Ana's Sleep Dart effect, which is removed upon taking damage or Protection Suzu's cleanse.

  • Swift Step - Cooldown increased from 7 to 8 seconds.
  • Protection Suzu - No longer cleanses hard knockdown stuns.

Map updates in Overwatch 2 Season 11 patch notes

Here are all the Map updates in Overwatch 2 Season 11 patch notes released on June 20, 2024:

Colosseo

  • Removed the glass and added stairs at the first checkpoint for additional pathing and combat opportunities.
  • Extended the map with a new lowered section and mega health pack behind the second checkpoint for flank/rotational strategies
  • Added a route through a building that connects spawn/final point to the second checkpoint.
  • The initial spawn building has been pulled back to give players more room to smoothly navigate the area out front. There is no added run back time with this change.
  • The stairs and cover surrounding the final point have been adjusted to improve the flow of the space and to help teams safely defend the final point.

Push Map updates

  • Reduced the match time from 10 minutes to 8 minutes in Quick Play.
  • Increased push robot speed by 10% when pushing the barricade for both Quick Play and Competitive.

Bug fixes in Overwatch 2 Season 11 patch notes

Here are all the bug fixes in Overwatch 2 Season 11 patch notes released on June 20, 2024:

Maps

Numbani

  • Fixed pieces of the environment that allowed abilities to pass through it.

New Junk City

  • Fixed lighting in some areas of the map.

Hollywood

  • Fixed areas of the map that could cause players to become temporarily stuck.

Heroes

Junker Queen

  • Fixed a bug that caused Junker Queen's Commanding Shout to play the audio again when using a Teleporter.

Reinhardt

  • Charge now correctly damages Ice Wall and Tree of Life.

Venture

  • Fixed an interaction that allowed Venture to stay burrowed indefinitely.
  • Fixed the description of Drill Dash to match its functionality.
  • Fixed a bug with Tectonic Shock that could allow it to charge Venture's Ultimate Meter in some situations.

Zarya

  • Fixed an interaction where a Particle Shielded Zarya standing on a Teleporter could prevent teammates from using the teleporter.

That's all there is to know about the June 20 Overwatch 2 Season 11 patch notes. Stay tuned to get more updates like this one.

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