Overwatch 2 Season 4 patch official notes - Competitive changes, Hero reworks, limited time map, and more

Overwatch 2 Season 4 official notes (Image via Blizzard Entertainment)
Overwatch 2 Season 4 official notes (Image via Blizzard Entertainment)

Overwatch 2 Season 4 is currently live and has brought a lot of buffs and nerfs to existing Heroes and introduced a brand new Hero known as Lifeweaver. It has also implemented numerous changes to the competitive matchmaking and ranking system. Although Lifeweaver was introduced along with certain buffs before its initial release in the game, certain Heroes from every role have also been reworked with balancing changes. There have also been fixes to a lot of known bugs.

The detailed patch notes can be accessed from Blizzard's official website, while this article will showcase the highlights.


Official notes for the Overwatch 2 Season 4 update

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New Hero: Lifeweaver

Abilities

  • Healing Blossom: Hold to charge a healing burst. Release to heal a targeted ally.
  • Thorn Volley: Rapidly fire a spread of projectiles.
  • Petal Platform: Throw a platform that springs upwards when stepped on.
  • Rejuvenating Dash: Dash toward your traveling direction and lightly heal yourself.
  • Life Grip: Pull an ally to your location, protecting them as they travel.
  • Tree of Life (Ultimate): Place a tree that instantly heals allies upon sprouting and continues healing periodically as it lives.
  • Parting Gift (Passive): On death, drop a gift that heals the first enemy or ally to pick it up.

General Updates

Accessibility

  • Added a setting to select custom colors for health, armor, shields, and overhealth in health bars. Improved preview feature for custom color settings with different preview backgrounds.

Stranded Spawn System

  • Closed spawn rooms after losing an objective will remain active for 7 seconds.
  • Heroes cannot be changed but new features have been introduced.
  • The doors remain locked for the opposing team while the healing field remains active.
  • Interact key can be used to instantly teleport to a new active spawn room.

Matchmaking

  • Backfilling players in Unranked modes will now prioritize finding players closer to the skill level of the other players in the match. Minor optimizations for large groups improving matchmaking quality.

Competitive Updates

Top 500 Leaderboard Eligibility

  • Players will now be required to win 25 Competitive matches before being eligible to enter the Top 500 leaderboard for a specific role, queue, or region.

Competitive Leaver Penalty Changes

  • Matches left in different Competitive queues are still considered separate for purposes of determining the lengths of suspensions or receiving a seasonal ban from Competitive Play.
  • The start of a new Competitive season also no longer fully resets the severity of these suspensions and bans. This should hopefully prevent players from leaving Competitive games at the end of a season without facing meaningful consequences at the start of the next.
  • Matches left in Competitive Play will also have a more negative effect on a player’s Skill Tier and Division after a 5-win Competitive Update.

Competitive Point Reward Changes

Competitive Points (CP) has been increased from 15 to 25 for each win in Competitive Play and the points earned from seasonal challenges depending on the final seasonal rank has also been updated. Games played after the last Competitive Update during a season will still count towards the ending seasonal rank.

The changes to the placement and their effects on the Competitive Points are as follows:

  • Ending in Bronze will now earn 300 Competitive Points (previously 65)
  • Ending in Silver will now earn 450 Competitive Points (previously 125)
  • Ending in Gold will now earn 600 Competitive Points (previously 250)
  • Ending in Platinum will now earn 800 Competitive Points (previously 500)
  • Ending in Diamond will now earn 1000 Competitive Points (previously 750)
  • Ending in Masters will now earn 1200 Competitive Points (previously 1250)
  • Ending in Grand Masters will now earn 1500 Competitive Points (previously 1750)

Competitive Challenge Titles

Seasonal titles earned will now be based upon the victory in Open Queue or Role Queue:

  • Ending in Diamond rank in Open Queue will earn the “Diamond Open Challenger” Title
  • Ending in Diamond rank in Role Queue will earn the “Diamond Role Challenger” Title

Competitive Match Rank

  • The initial loading screen that shows all the participants of Competitive matches will now show an icon at the top of the screen representing the average Skill Tier and Division of all players in that match. This should provide players with a better comparison of their own rank to other players in the match.

Competitive Skill Update and Progression

  • Both the Competitive progress and Competitive update screens will now include information about a player’s losses and ties as well as their wins.
  • The Competitive Update screen will also now provide players with an indication of their current percentage progress within a skill division. This will hopefully make it more clear how the results of games played during the update affect a player’s Skill Tier and Division.
  • It is possible for players to have a positive win/loss record, but not go up a skill division because the progress occurs entirely within a single division. This new message will allow players to see that they did in fact make positive progress, just not enough to reach a new skill tier or division.
  • There is also a similar message with Competitive Updates for players who are Grandmaster 1, but not yet on the Top 500 leaderboard. This should provide those players with feedback about their progress toward earning a spot on the Top 500 leaderboard.

Hero Updates

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Tank

Reinhardt

  • Armor health reduced from 300 to 250
  • Base health increased from 175 to 200

Sigma

  • Accretion:
  • Impact damage reduced from 60 to 40 (80 damage total with explosion)
  • Knockdown duration increased from 0.8 to 1.1 seconds

Damage

Cassidy

  • Base health reduced from 225 to 200
  • Magnetic Grenade:
  • Damage reduced from 131 to 120

Sombra

  • EMP:
  • Can now disable Blizzard

Support

Ana

  • Sleep Dart:
  • Maximum duration on Tank heroes reduced 30%, from 5 to 3.5 seconds

Brigitte

  • Rally:
  • Brigitte now gains 100 restorable armor health pool for the duration of Rally
  • Brigitte no longer gradually builds temporary health like her nearby allies
  • Rally now upgrades her Barrier Shield, increasing both its size and health
  • Barrier health increased from 300 to 750 during the ultimate
  • During Rally, Shield Bash now impacts multiple enemies and briefly stuns them
  • Bonus movement speed reduced from 30 to 15%
  • Repair Pack:
  • Range reduced from 30 to 25 meters

Mercy

  • Caduceus Staff:
  • Healing-per-second increased from 45 to 55
  • Healing is no longer increased for allies under half health
  • Guardian Angel:
  • Cooldown reduced from 2.5 to 1.5 seconds
  • Jump and Crouch cancel active ability state duration increased from 1.0 to 1.5 seconds
  • The Jump and Crouch cancel active ability state can no longer be manually interrupted to begin the cooldown early
  • Valkyrie:
  • Support role passive healing is now active for the duration of Valkyrie

Moira

  • Fade:
  • Can now be activated during Coalescence
  • Coalescence:
  • Bonus movement speed reduced from 50 to 40%
  • Biotic Grasp:
  • Lingering heal duration increased from 2 to 3 seconds

Map Updates

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General Updates

  • Map Pools have been disabled, all maps are now in rotation

New Arcade Map: Talantis

  • An underwater Talon base with jump pads, pit traps, giant fish, and waterfalls. Talantis will be playable for a limited time from April 25 through May 1.

Season 4 Map Lighting

Push

  • New Queen Street – Dawn (New)
  • Colosseo - Morning
  • Esperança – Morning

Hybrid

  • Blizzard World – Morning
  • Eichenwalde – Morning
  • Hollywood – Night (New)
  • King’s Row - Evening
  • Midtown - Morning
  • Numbani - Morning
  • Paraíso - Morning

Escort

  • Dorado - Night
  • Havana – Night
  • Watchpoint: Gibraltar - Evening
  • Junkertown - Morning
  • Circuit royal – Morning
  • Rialto – Morning
  • Route 66 - Morning
  • Shambali Monastery - Night

Control

  • Antarctic Peninsula – Night
  • Busan – Morning
  • Ilios - Morning
  • Lijiang Tower - Night
  • Nepal - Morning
  • Oasis - Evening

Workshop Updates

Workshop Projectiles

  • Create Projectile
  • Create Homing Projectile
  • Create Projectile Effect

Bug Fixes

General

  • Fixed a bug in Competitive Modes that resulted in the rank-up animation playing when a player was actually ranking down
  • Fixed a bug where Relative Aim Sensitivity was unable to be set to a value of 0%
  • Fixed a bug where Hero Options could become unresponsive if modified during the respawn period
  • Fixed an issue where some map preview images were missing from Game Reports and Replays
  • Fixed Streamer Mode failing to obfuscate BattleTags in some cases
  • Fixed an issue with Custom Game Browser sorting by decreasing ping by default
  • Fixed an issue where the round transition screen in Competitive could break when played on 21:9
  • Fixed a bug with the Round Transition screen being significantly darker if you had colorblind options enabled
  • Fixed a bug that could cause the camera to become displaced if you used a Souvenir as you loaded into the map
  • Fixed a bug that prevented you from navigating the Endorsement UI while on the Challenge Progress Screen
  • Fixed a controller/gamepad issue that prevented players from accessing the While you Wait menu unless the middle card on screen was highlighted first

Maps

Circuit Royale

  • Fixed multiple lighting issues in Circuit Royale

Hanamura

  • Fixed multiple cases of lighting and geometry

Ilios

  • Fixed areas in Ilios where players could become stuck

New Queen Street

  • Fixed multiple cases of lighting an geometry in Toronto

Oasis

  • Fixed areas in Oasis that blocked players and gameplay

Shambali Monastery

  • Fixed areas in Shambali Monastery that allowed players to stand in unintended locations

Heroes

Ashe

  • The Raijin skin has been adjusted so that Ashe's Viper no longer takes up a large amount of screen space when scoped in
  • Fixed a bug that allowed Ashe to gain Ultimate while B.O.B was active

Bastion

  • Fixed a bug where some abilities were able to interact with Artillery's targeting reticle
  • Fixed a bug where Bastion's attack animations could appear sped up (though they actually weren't) after the effects of Kitsune Rush expired

Cassidy

  • Fixed in a previous update - Fixed a bug with Cassidy's Deadeye not taking armor mitigation into account which resulted in a Killing Blow before the enemy was marked with a skull
  • Fixed in a previous update - Fixed a bug where the damage from Deadeye could be multiplied by reacquiring the same target before Deadeye completed
  • Fixed a bug that could cause Deadeye to miss its targets.

Doomfist

  • Fixed an issue with Seismic Slam not always registering when used on uneven surface

Echo

  • Fixed an issue with Echo's Duplicate sometimes failing when duplicating a D.Va as she casts Self-Destruct

Genji

  • Fixed an issue where some abilities did not function correctly after being Deflected by Genji

Kiriko

  • Fixed an issue where in some cases Swift Step would fail to teleport the player
  • Fixed an issue with Kitsune Rush appearing orange to enemies if Kiriko had 'Terrible Tornado' equipped
  • Fixed invisible entities within Kiriko's ultimate Kitsune Rush being pingable for a brief duration

Mercy

  • Fixed a bug that allowed Mercy, when using Valkyrie to clip for extended periods into the environment and prevent critical shots
  • Fixed an issue where Mercy could negate the effects of Rocket Punch in some cases
  • Fixed an issue with Mercy's footsteps being extra quiet while crouched

Moira

  • Fixed an issue with Moira's hand animations breaking during gameplay

Orisa

  • Fixed a bug with the art on Orisa's Forest Spirit Spear

Pharah

  • Fixed an issue with the Barrage play of the game not using custom rockets from the selected skin

Roadhog

  • Fixed an interaction with Whole Hog and Hook where the hook would clip into the camera of the hook's target

Sigma

  • Fixed a bug with Gravitic Flux picking up reviving heroes just before the Revive completes
  • Fixed a typo in Kinetic Grasp's tooltip. It now correctly states it grants 'extra health'

Sombra

  • Fixed a bug with Sombra's footsteps remaining silent to players who had detected her

Torbjorn

  • Fixed a bug where Molten Core projectiles could become stuck in the air if deflected with Orisa's spear

Tracer

  • Fixed a bug where in some cases Tracer would not get all her Blink charges back upon respawn

Widowmaker

  • Fixed a bug where Venom Mine would be missing a team color if Widowmaker was wearing an Away Overwatch League Skin

Zarya

  • Fixed an issue where Zarya would not receive charge from Brigitte's Shield Bash

Zenyatta

  • Fixed an issue where Zenyatta's ability prompts on target characters being reversed when using a gamepad/controller
  • Fixed an issue where Orb of Discord could appear team-colored Blue when applied to an enemy

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Edited by Sijo Samuel Paul
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