Peripheral Vision in game goes Ultrawide thanks to the new Quake Mod

Standard vs Panini Projection
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The default vision in Quake, developed by Id Software in 1996 was 90 degrees. This is not realistic as according to Wikipedia, a human being has 180 degrees of peripheral vision. The Fisheye Quake mod went a long way to rectify this problem. However, it suffered from issues of its own in the form of severe screen distortion.

After 20 years, a solution may be on its way. A modified version of Fisheye Quake called Blinky could be the end of the problem. The goal however, is not to publicise Quake rather it is an attempt to demonstrate a "proof of concept to put peripheral vision into games," without requiring VR goggles.

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Blinky employs the Panini projection, "a mathematical rule for constructing perspective images with very wide fields of view.” This provides a larger field of vision without hampering the natural appearance. According to creator Shaun Lebron, "to use non-standard projections like Panini, Blinky first snaps multiple pictures around you to form a Globe of pixels, then it projects all those pixels to the screen using a Lens. You can enable a Rubix grid if you wish to visualize the mapping."

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Blinky has been implemented in the Quake demo linked on the Github page. To be honest it does work pretty well but, the default setting had a minor glitch where there was a slight distortion at particular viewing angles. However, this will soon become imperceptible.

"I hope to apply this to modern graphics using frame buffers for environment-capturing and pixel shaders for projection. It would be interesting to see its impact on performance," Lebron wrote. "If this modern method is performant enough, I think Panini/Stereographic could easily become a standard for gamers demanding wide-angle video. But if it is not performant enough for live applications, I think it could still prove useful in post-processed videos using something like WolfCam. For example, spectators could benefit from wide-angle viewings of previously recorded competitive matches or even artistic montages."

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Edited by Staff Editor
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