Performance and Bug Fixes
Performance
- Optimized foliage and vegetation rendering
- Improved CPU performance by optimizing the object creation process
- Improved GPU performance for Medium and Low options by adjusting graphic quality related to the ‘Post Processing’ with those settings (tuned HBAO+)
Bug Fixes
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- Fixed an issue where each weapon had a different delay between reloading and being able to fire
- Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
- Fixed an issue which prevented the system menu from opening when clicking a specific spot on the button
- Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
- Fixed an issue when spectating a player who died in Replay Mode, the follow camera stopped working
- Fixed an issue which caused sudden frame drops temporarily when quickly toggling voice/sound options repeatedly
- Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
- Region indicator will now not be shown until before the match countdown starts
- Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
- Fixed an issue caused after restarting the lobby with ‘Open Crate’ and ‘Preview’ buttons displaying on the left side of the screen in the Store Inventory page
- Fixed an issue which caused the camera to fall into the ground in replay mode after parachuting
- Fixed an issue where the angle of the spectated player’s view was different from that of the player
- Fixed exploits at Castle and Volnova which allowed players to get underneath the map.
- Resolved issue where wire fences were impenetrable by bullets (some chicken wire fences still need to be fixed).
- Resolved minor map issues, including some instances of floating vegetation.
- Fixed an issue which could cause grenades to drop in place, or prevented them from being thrown.
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Edited by Mayank Vora