PUBG Tips: Arcade Mode training could help your K/D

PUBG Mobile: The options in Arcade Mode
PUBG Mobile: The options in Arcade Mode

The game is upping, and we need to up with it: and PUBG mobile gives us the training grounds through the Arcade options. Arcade is not always the first choice of mode we resort to - the mode isn’t very dramatic, and on the outset it would appear as though there isn’t much strategy involved to get a victory. There’s no build up to the final circle, it’s all fireworks from the start. Winning it at times might just be pure luck, and we choose to play “Arcade” when we don’t have all the time to spare.

PUBG Mobile started out as a casual-fun game with friends. In the initial days, most of the people on Erangel’s Spawn Island ran around semi-naked (which meant a high new proportion), and there were several easy-to-shoot bots spawning from thin air. But the game has been around on the mobile for some time, and while we’ve gotten more competitive about the game that is now on the way to being a mainstream e-sport - we also find our Kill-to-Death ratios and squad rankings lower than what it used to be.

As opposed to jumping into the fire at Pochinki in Erangel, or Bootcamp in Sanhok - we find ourselves moving to the side of defense. When we see more players with higher Royale points in our flight, we might decide to shift course to less populated settlements, and camp out in places where anyone else’s footsteps would make us jump, and not always run towards an airdrop as it lands. Although the path of defense could mean a higher probability of reaching the Top 10 (if not a chicken dinner) - it means a lower KD, lower damage inflicted and every other parameter the game uses to evaluate our ranking.

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But each of the different modes - Mini-Zone, War, Quick Match, and Sniper Training aids us to build specific skills to help us achieve the ultimate, evasive Chicken Dinner (with better flair). And here's how.

War Mode

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It allows for us to take more risks - in-fact, forces us to engage in combat. This is because no kills = no points = no chance of winning. The repeated jumping into combat with no dire consequences (because we get to respawn) means we get more comfortable with it. Like the other modes in Arcade - you are thrown into a smaller version of the original Arena (right now, it's most likely a location in Erangel with an unluckily small number of houses) with 28 people in total. The mode lasts for 15 minutes, and ends faster if any of the teams reach the highest targeted scores shown on the screen. You land with a pre-decided weapon - it could be anything - from a really slow loading Shot-gun or a KAR98k rifle to a rapid-firing AR gun.

The best part? Everyone is on equal footing landing with the same rifle. Also, the War-zone allows for unlimited respawns (within the time-limit, of course). This means two key learnings:

a) We stop complaining about the weapon choice - everyone has the same weapons thereby equalising the field, and we just go with the flow.

b) You would soon learn by experience that even a 0.45mm pistol in hand is worth two KAR98k in a bush.

Quick-Match

A Quick-Match is not as risk-free as the War-mode. With a playzone about the same small-size as in War, 28 people are thrown into a place where they get similar weapons. If you're lucky - you might just be the one to get an S12K (one of the faster loading shot-gun rifles) in a shot-gun game.

This mode will teach you to improvise. For example, jumping and running unarmed, very close to an enemy while punching him/her will get you the kill although the enemy is armed with a fully loaded shot-gun.

If the game chooses to manifest into an AR rifle match with AKM and the Scar-L all around, you will learn the prudence of being quiet in the corner of a lonely house till there are hardly any players left.

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Mini-Zone

The Mini-Zone shows a smaller map as it would look 5-10 minutes into a Classic mode game - but with the same 100 people. The probability of finding weapons is higher in this mode, and it can help you strategise your endgame.

Sniper-Training

Sniper-Training does exactly as advertised. The mode gives you access to a variety of sniper rifles (with an abundance of scope, of course) in a cute-sized map lasting about 15 minutes - allowing for sufficient action. But this does not mean that those who would prefer close-medium range combat would not find this mode useful. The map has pistols and grenades scattered around to make sure that there's a chance of success even for people with the non-surest of shots.

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Edited by Mayank Vora
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