Rainbow Six Siege Operation Twin Shells (Y9S3): Patch size and bug fixes

R6S Operation Twin Shells
R6S Operation Twin Shells patch size revealed (Image via Ubisoft)

Rainbow Six Siege Operation Twin Shells is set to start soon. The new Operation of the Ubisoft title will bring multiple changes to the game. The Siege Cup, Versus AI 2.0, and Drone Boost are just a few of the many features that will shift the meta of the game in Y9S3. But in the meanwhile, developers have revealed the patch size of R6S Operation Twin Shells.

This article will cover the sizes for all platforms along with the bug fixes made by the developers in Y9S3.


Rainbow Six Siege Operation Twin Shells patch size for all platforms

Rainbow Six Siege Operation Twin Shells starts on September 10, 2024 (Image via Ubisoft)
Rainbow Six Siege Operation Twin Shells starts on September 10, 2024 (Image via Ubisoft)

Looking for Crossword hints & solutions? Check out latest NYT Mini Crossword Answers, LA Times Crossword Answers, and USA Today Crossword Answers

In a Ubisoft press release, the developers revealed the patch size for each platform. Below is the Rainbow Six Siege Operation Twin Shells patch size for all platforms:

  • Ubisoft Connect: 4.06 GB
  • Steam: 4 GB
  • Xbox One: 7.9 GB
  • Xbox Series X/S: 8.1 GB
  • PlayStation 4: 9.2 GB
  • PlayStation 5: 8.2 GB

The new Operation of R6S will start following the one-hour downtime starting on September 10, 2024, at 9:00 EDT. Ubisoft has also shared the bug fixes made in the game for Y9S3.

Also Read: 5 biggest changes in Rainbow Six Siege Operation Twin Shells (Y9S3)


Rainbow Six Siege Operation Twin Shells (Y9S3) patch notes

Player Protection in Rainbow Six Siege Operation Twin Shells

Privacy Mode

  • Appear as a nickname will have a new solution to validate the acceptance of player choices. To start fresh, all the existing nicknames have been renamed to 'Recruit'.

Bug Fixes in Rainbow Six Siege Operation Twin Shells

Gameplay

  • FIXED - Operator cards disappear when an Operator is eliminated while the caster cam is in first-person view.
  • FIXED - Round only displays round 1 for matches viewed in Match Replay.
  • FIXED - Map images are missing during the ban phase for the non-selecting team.
  • FIXED - Several items missing from the album and locker screens under the favorites option.
  • FIXED - Skopós' V10 Pantheon shells UI appears while controlling a drone when switching to Attackers in online matchmaking.
  • FIXED - Players can clip through walls using Osa's Talon-8 Shield in specific spots and rappelling.
  • FIXED - The game crashes when a hatch is destroyed while Skopós swaps to a shell idling on top of the hatch.
  • FIXED - Valkyrie's Black Eye loses signal when placed on skylights in 2F Office on the Theme Park map.
  • FIXED - The camera shows an incorrect point of view when quickly swapping between Skopós' V10 Pantheon Shells after viewing the idle shell through Observation Tools.
  • FIXED -Skopós' V10 Pantheon shells can be eliminated by a dummy after swapping to the Idle shell in Map Run.
  • FIXED - Destroying Skopós' V10 Pantheon shells in idle mode counts as an elimination.
  • FIXED - Hit markers appear when shooting Skopós' V10 Pantheon shells through a wall.
  • FIXED - AI Bots stop moving when accessing 2F Armory from the roof on the Oregon map.
  • FIXED - Camera clips inside Operator when swapping between Skopós' V10 Pantheon shells.
  • FIXED - Laser VFX missing when using Aruni's Surya gate.
  • FIXED - Observation Tool HUD disappears when players are eliminated by Dokkaebi while Logic Bomb is active.
  • FIXED - Motion blur VFX doesn't disappear after receiving damage.
  • FIXED - Countdown box is present during the End of Round screen in caster cam.
  • FIXED - The objective to ping the security camera in 1F Bar on the Clubhouse map while hiding the drone can't be completed in Map Run Drone mode.
  • FIXED - AI Bots get blocked from deploying a device when another device is already deployed in that location.
  • FIXED - AI Bots are unable to navigate through the fireplace in the 2F Train Museum on the Kafe Dostoyevsky map.
  • FIXED - Glass-breaking VFX displays when shooting lane 2 dummy in the Shooting Range.
  • FIXED - Drones don't bounce as intended when thrown through barbed wire.
  • FIXED - AI Bots reinforce the wrong walls in the 2F Executive Lounge and 2F CEO Office site on the Bank map.
  • FIXED - Players are desynced between first-person view and third-person view if aiming down sight with a ballistic shield.
  • FIXED - AI Bots reinforce the wrong wall in the 2F Connector on the Nighthaven Labs map.
  • FIXED - AI Bots occasionally aim for devices instead of aiming for the player.

Also Read: Drone changes in Rainbow Six Siege Operation Twin Shells (Y9S3)

Level Design

  • FIXED - The wall can't be destroyed in EXT East Terrace on the Consulate map.
  • FIXED - Wrong textures are displayed in EXT North Dock on the Lair map.
  • FIXED - Sensory devices detect Operators walking on the opposite part of glass windows at multiple locations on multiple maps.
  • FIXED - Players can clip through the red stairs in EXT Bus Yard on the Oregon map.
  • FIXED - Players can rappel on misplaced rappel in EXT Roof on the Favela map.
  • FIXED - Barricades float when deployed on the doorway in 2F East Stairs on the Border map.
  • FIXED - Smoke's Remote Gas Grenade can't be picked up if thrown between the wall and the metal shelf in 2F Armory on the Oregon map.
  • FIXED - Certain throwable devices can't be retrieved when deployed near the vault door in the 2F Games Room on the Villa map.
  • FIXED - A bulletproof Camera can be placed on the ventilation dock in B Church on the Clubhouse map.
  • FIXED - Wall-Deployed Devices clip through the doorframe in 2F VIP Lounge on Stadium Bravo map.
  • FIXED - Players get stuck on the sandbags located in the EXT Roof on the Lair map.
  • FIXED - Players get stuck when exiting the prone stance while underneath the hanged meat located in EXT Market on the Favela map.
  • FIXED - Barricades are floating when deployed on the windows located in 1F Hallway on the Coastline map.
  • FIXED - Players can see through small gaps between the barricade and the wall located in 1F Hallway on the Coastline map.
  • FIXED - Players get stuck when exiting from prone in the space between the car and a wall located in the EXT APC Area on the House map.
  • FIXED - Players get stuck behind blue crates and a carnival cart located in EXT Teacups on the Theme Park map.
  • FIXED - Incorrect reflection can be observed on the white truck's windscreen located in Ext West Front Yard on the Consulate map.
  • FIXED - Kapkan's Entry Denial Device can be hidden inside the metal locker in the 1F Security Room on the Kanal map.
  • FIXED - Players can see through a wall if the floor is destroyed in the 2F Print Room on the Kanal map.
  • FIXED - Player weapon clips through concrete tables in 2F Office on the Stadium Alpha map.
  • FIXED - Multiple unintended line-of-sight issues on multiple locations on multiple maps.
  • FIXED - Multiple defuser pickup issues on multiple maps.

Operators

  • FIXED - Defuser can't be retrieved when dropped by a player using Osa's Talon-8 Shield to vault onto sandbags at EXT Lift on the Lair map.
  • FIXED - Placeholder image is present while viewing Osa's Talon-8 Shield in the Operators section.
  • FIXED - Destroyed State for Skopós' V10 Pantheon shells resets on HUD when entering or exiting Observation Tools.
  • FIXED - Skopós isn't revealed when pinging Talos' Shield on the first spawn.
  • FIXED - Missing background animation when accessing the full-screen view of Skopós' victory celebration in the Appearance menu.
  • FIXED - Skopós' V10 Pantheon shells animation breaks during the end-of-round kill cam when in idle mode.
  • FIXED - The operator isn't centered on the screen in the Operators menu.
  • FIXED - Azami's Kiba Barrier can pass through reinforced walls and hatches.
  • FIXED - Objects block Skopós shield deployment and cause shaking and clipping.
  • FIXED - Defenders see the Sens' R.O.U. Projectors as a friendly device when using the Smart Ping on a wall.
  • FIXED - Frost VFX is applied to the scope when aiming the .44 Vendetta or .44 Mag Semi-Auto inside Tubarão's Zoto Canister area of effect.
  • FIXED - Deimos can reload his Vendetta Pistol quickly by canceling the reload animation.
  • FIXED - A hold prompt is displayed for Ying's Candela when the device can be mounted on a surface.
  • FIXED - Lesion's GU mines don't award points when activated while Lesion has been eliminated.
  • FIXED -Nøkk's device charge doesn't deplete when in proximity of Mute's Signal Disruptor.
  • FIXED -Nøkk's device can't be activated in proximity of Mute's Signal Disruptor.
  • FIXED - Flores' weapon disappears after his RCE-Ratero Charge drone is destroyed by an Opponent.
  • FIXED - Missing footsteps VFX if Tubarão deploys multiple Zoto Canisters.

Also Read: Solis changes (part 2) in Rainbow Six Siege Operation Twin Shells (Y9S3)

User Experience

  • FIXED - Skopós' V10 Pantheon Shells have electronic device deactivation VFX on the active shell when in range of a device that deactivates electronics.
  • FIXED - Players don't receive points when using Skopós' V10 Pantheon Shells and swapping between shells.
  • FIXED - Players can't change their stance while in mid-air.
  • FIXED - Players get stuck in the Options menu after swapping tabs and closing the Options menu simultaneously.
  • FIXED - Guidance and Dedication buttons are swapped in the After Action Report.
  • FIXED - The camera doesn't stay in first-person view and rewinds when swapping Skopós' V10 Pantheon shells during Match Replay.
  • FIXED - Players can commend Opponents multiple times.
  • FIXED - Two options can be highlighted on the Main Menu.
  • FIXED - Operator guides need to be interacted with before players can highlight steps.
  • FIXED - Speech To Text and Text To Speech settings are only applied after deactivating and reactivating the option.
  • FIXED - Various Match Replay issues.
  • FIXED - Various Spectator Mode issues.

Audio

  • FIXED - First-person lines for Skopós are heard through comms after swapping between V10 Pantheon Shells.
  • FIXED - SFX missing when reloading as Skopós in the Shooting Range.
  • FIXED - Skopós V10 Pantheon Shells SFX plays in all perspectives when viewed in Match Replay.
  • FIXED - Missing SFX when Nitro Cell is thrown onto a non-destructible floor.

This was everything you needed to know about the Rainbow Six Siege Operation Twin Shells patch size and patch notes. Stay tuned to Sportskeeda for more updates on R6S.

Are you stuck on today's Wordle? Our Wordle Solver will help you find the answer.

Quick Links

Edited by Ajitesh Rawat
Sportskeeda logo
Close menu
WWE
WWE
NBA
NBA
NFL
NFL
MMA
MMA
Tennis
Tennis
NHL
NHL
Golf
Golf
MLB
MLB
Soccer
Soccer
F1
F1
WNBA
WNBA
More
More
bell-icon Manage notifications