Rengar’s mini-rework in League of Legends was a long time coming, and it would seem that Riot Games will finally be pushing out his updates with patch 12.6.
The Rengar changes have been one of the most anticipated updates in season 11. However, the developers were not able to ship the rework last year.
Fortunately for Rengar mains, the changes will finally be hitting the champion in a couple of weeks. The updates will officially go live with patch 12.6.
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All Rengar changes planned for League of Legends patch 12.6
League of Legends designer on the Summoner's Rift team, Riot Phlox, tweeted some of the tentative Rengar changes a couple of hours ago. He outlined the reasons behind the long delay in shipping the rework and the goals the developers are hoping to accomplish with the upcoming changes.
The designer had this to say about the delay in Rengar's rework:
“Rengar has some pretty awkward mechanics right now, especially with W and Passive. I think W not flowing into any assassination combo is a definite feels bad for a lot of his builds. Same with the weird ear flicks around Ferocity generation. It's very unforgiving and makes him very bush reliant (some of which is a good thing).”
Riot’s goal is to make Rengar more fun to play with and allow his ability combinations to be more fluid. They don't want him to be more reliant on brushes just to be effective in the game.
Phlox also pointed out:
“I settled on making sure I could get something out there that would make Rengar feel better to play rather than just keep sitting here hoping to find time to try to get some magical version of the character that might or might not actually be more fun.”
Listed below are all the Rengar changes planned for patch 12.6:
Unseen Predator (P):
- [MODIFIED): When Rengar has no ferocity, his next leap generates 1 ferocity.
- Ferocity Falloff Time: 8 >>> 10
- Bonetooth Forgiveness Timer: 1.55 >>> 3s
- Timing on the ability to leap from the brush is no longer variable by up to 0.25s
- Range increased 25u to adjust
- Jump Height: Slightly increased
- Uses secondary resource bar for stacks, shows which stack came from leap
Savagery (Q):
- Always counts as a critical strike, critical strike chance scales damage
- Currently: 1% crit chance = 1 damage
- Works on towers
Bola Strike (E):
- [NEW]: No cast time when leaping
- [NEW]: Reveals enemies for 2 seconds
R Reveal:
- Just the Unit >>> small area around the unit
It’s important to note that the changes detailed by Phlox are tentative, and Riot will first be testing them out in the League of Legends PBE. Hence, the official patch might differ significantly from what has been highlighted here.
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