#2 A vibrant colourful world
Previous From Software titles like Dark Souls and Bloodborne had often depicted a dark atmosphere which is in relevance with its brutally difficult combat as well as of course the visual limitation of the consoles back then.
Sekiro Shadows Die Twice completely changes the game when it comes to its setting. The game features brightly coloured orange landscapes, cherry blossom trees, snowy mountains, bamboo forests, and many more. It's all in contrast to the game's difficulty of course which still proves to be quite challenging even though it might seem to be deceiving at first glance.
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The game also for some reason takes the players back in time and space and features a hidden area known as Hirata State which is perceived as of 3 years ago. Overall, it features a much more of a varied and colourful looking world than other From Software titles in the market.
#3 Character progression
Sekiro: Shadows Die Twice ditches the role-playing elements of Dark Souls and Bloodborne for a more straightforward approach which is undoubtedly the best thing about the game as of now.
Instead of levelling up stats and choosing the class, Sekiro focuses on growing the player's character more as by improving their skills, by providing them essential tools to practise and master the art of battle.
Sekiro has a default Katana as a weapon and it remains the primary weapon throughout the game. The players will have to master the use of that Katana if they want to survive Sekiro's brutal world. In fact, the game even provides an undying Shinobi known as Immortal Hanbei found in the game's hub place with whom players can practise and improve their combat skills.
In other words, Sekiro: Shadows Die Twice provides challenges in the form of more complex enemies and levelling up in respect to mastering your own skills rather than buffing up your stats which will help you take down enemies health easily. This is an amazing thing because it reduces the level of grinding required in the game to reach a certain level before tackling a boss/enemy.
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