Spectre Divide patch notes (September 17, 2024): Faster movement, performance optimization, new server regions, and more

Spectre Divide patch notes
Spectre Divide patch notes for September 17, 2024 (Image via Mountaintop Studios)

Spectre Divide patch notes for September 17, 2024, are now live. Developer Mountaintop Studios has brought improvements to the movement speed of players. Furthermore, they are also experimenting with new servers in a few locations. The update also contains performance optimizations for better FPS, multiple bug fixes, and two new experimental server regions in Seattle and Johannesburg.

This article will cover everything you need to know about the latest patch notes from Spectre Divide.


Spectre Divide patch notes: All changes made on September 17, 2024

Here are all the changes coming with the Spectre Divide patch notes released on September 17, 2024:

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General Updates in Spectre Divide patch notes

Movement

Movement improved in Spectre Divide (Image via Mountaintop Studios)
Movement improved in Spectre Divide (Image via Mountaintop Studios)
  • Increased forward move speed for all weapons
  1. This change should let you traverse the map more quickly with minimal impacts on gunplay
  2. This applies to running, walking, crouching, and ADS; melee movement speed remains unchanged

Performance Optimization

  • Improved GPU performance to help reduce framerate spikes
  • Fresh pass at optimizing visual effects for Sponsors — we have more optimizations on the way, but this patch includes reworks to:
  1. Pinnacle – Splinter Grenade
  2. Morrgen – Meltdown, Hidden Grasp
  3. Bloom – Twin Mend, Swarm Grenade
  4. Ryker – Wave Scan, Hull Mine
  5. Vector – Dual Amp
  6. Ghostlink – Distortion Field
  7. Muu – Hyper Dome, Patches
  8. Umbra – Glare Burst

Color Grading

  • We’ve taken a fresh pass at the color grading across the full game for a more vibrant look

Casual Match Economy

  • New experimental Casual economy driven by ‘Boosted Buys’ – You’ll receive free Heavy Armor, full equipment, and more money every round

Also Read: How to play with friends in Spectre Divide

Player Feedback

  • Added experimental Ultra Wide Mode that currently supports Standard (16:9 with black bars) and Fill (16:9 - filled to the screen)
  • Added a new "Anti-Aliasing" setting under Settings > Graphics > Quality, featuring None, FXAA, and Temporal.
  • Increased standing player view height so that aiming 'level with the ground/straight ahead/directly ahead' will result in a headshot regardless of range
  • You'll also feel a bit taller!
  • Added hype audio stingers for when you win the round with a Clutch or Ace
  • Added a small number of experimental servers in Seattle and Johannesburg to help with player ping in these regions
  • Updated our underlying anti-cheat systems based on your reports and new live data
  • Made several improvements that should reduce disconnects during matches
  • Made additional changes that should help you avoid the ‘Unable to join party request’ error due to network traffic challenges
  • If you’re still having issues, please reach out to Player Support

Map Updates in Spectre Divide patch notes

Map Updates in Spectre Divide patch notes (Image via Mountaintop Studios)
Map Updates in Spectre Divide patch notes (Image via Mountaintop Studios)
  • Your team’s Spectres will now spawn much closer to you at the start of a new round

Quality of Life changes in Spectre Divide patch notes

  • Keybinds using ‘, /, and - now show the symbol (rather than spelling out the full word)
  • Re-enabled the “Expanding Search” UI below the matchmaking timer that lets you know we’re widening the matchmaking pool to help you find a match
  • The “Leaver Penalty Warning” dialog no longer shows up when trying to quit the match after the match has finished
  • Increased framerate limit maximum value from 400 to 480 to support 480hz monitors
  • The Surrender button is now available on the Escape Menu all the time during Casual matches
  • Revised styling of Stat Graphs to take up less space and improve readability
  • We’ve removed the Career & Battle Pass Tabs from the Main Menu and re-organized the tab order (These will return when they’re ready)

Also Read: All weapons in Spectre Divide


Ranked Updates in Spectre Divide patch notes

  • We’ve been making adjustments to Ranked progression behind the scenes that should make the climb to Champion smoother, thanks to more consistent SR updates.

Progression Updates in Spectre Divide patch notes

  • Your Active Endorsement is now shown on the Main Menu
  • Fixed a bug where Weapon Purchases were incorrectly counted for Daily/Weekly Quests causing these quests to take much longer than intended

Bug Fixes in Spectre Divide patch notes

Multiple bug fixes in Spectre Divide patch notes (Image via Mountaintop Studios)
Multiple bug fixes in Spectre Divide patch notes (Image via Mountaintop Studios)
  • Fixed a bug where you could be disconnected from Team Text & Voice chat unexpectedly
  • Fixed a bug where you would sometimes be disconnected from the server unexpectedly
  • Fixed a bug where mantling during the Buy Phase could be used to get to some unexpected locations
  • Vector’s Nano Sphere no longer blocks bullets if you’re the one who deployed it
  • Fixed a bug where using Umbra’s ‘Enhanced’ equipment would cause you to take out your pistol
  • Fixed a bug where interrupting a reload with a ZEUS plant would sometimes temporarily hide your hands
  • Fixed a bug where teammates would sometimes be seen walking in place after using Map Placement
  • Fixed a bug where the Pinnacle Adrenalink animation would sometimes pop when canceling use
  • Fixed a bug where Pinnacle Adrenalink sound effects would continuously loop
  • Fixed a bug where the “Drivers out of date” warning would sometimes show when your drivers were, in fact, up to date
  • Fixed a bug where sometimes spectating teammates using equipment would show a brief visual pop
  • Fixed a bug where the “Learn to use your knife” bot in the Tutorial could end up in extremely unfortunate ragdoll positions when killed
  • Fixed a bug where Umbra’s Pulse Scan could be used to detonate a Ryker Hull Mine through walls unexpectedly
  • Fixed a bug where you’d be unable to use Umbra’s Enhanced Recon Wing if you scanned an enemy with Pulsefinder and then equipped Recon Wing
  • Fixed an issue where the Team Contract UI would persist even after that team/party had disbanded
  • Fixed an issue that increased the likelihood that players on lower-spec machines might hit an Application Hang error during first-load
  • Fixed a bug where your Inventory UI would show you the primary weapon’s name in the wrong location when playing in 4K
  • Fixed a bug where the round timer could go below zero due to latency between you and the server
  • Fixed a bug where you could end up in a broken Lobby state if you accepted two party invitations while customizing you and your Spectre
  • Fixed several rare crashes based on your reports
  • Minor improvements to translations throughout the game

Known Issues in Spectre Divide patch notes

  • We’re investigating an issue where Nvidia Instant Replay causes performance stutters even on high-end machines
  • We’re investigating an issue where some voice lines can become stuck playing repeatedly by mistake
  • If you end up in this state, re-using the last equipment/item will usually resolve the issue
  • The new ‘experimental’ Ultra Wide Mode has a handful of issues that we’ll address in the next patch
  • In rare cases, the Ghostlink Partition (Q) can spawn at the incorrect location
  • Occasionally, the holstered pistol of a disconnected player will remain floating in the world
  • If you try to join a Party that’s full via a Join Code, you can end up in a state where you can’t queue for matches until you restart your client
  • When creating a Custom Match in the Main Menu, the lobby can sometimes appear empty; leaving and rejoining will resolve the issue
  • When creating a Custom Match in the Main Menu, quickly swapping maps can cause visual artifacting to occur
  • When using Map Placement, and then swapping to your Spectre, your rotation may be wrong for one frame

This was everything you needed to know about the Spectre Divide patch notes released on September 17, 2024. Stay tuned to Sportskeeda for more updates on Spectre Divide patch notes.

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Edited by Ajitesh Rawat
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