Squad Busters Transformers update: All balance changes explained

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Latest Transformers update in Squad Busters (Image via Supercell)

The Squad Busters Transformers update has introduced various key features, including balance changes to improve the meta. Based on players' feedback, the developers made several adjustments to various characters, environmental objects, and battle mods. They reshuffled the world rosters to offer a more varied gameplay experience in earlier stages of the game.

This article highlights all the balance changes introduced in the Squad Busters Transformers update.


World Roster changes in Squad Busters Transformers update

Penny is removed from Beach World (Image via Supercell)
Penny is removed from Beach World (Image via Supercell)

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Several characters have been moved to a different World from their original counterpart. Their details are given below:

  • Green World now features Bo (previously from Desert World).
  • El Primo has been shifted to Desert World from Green World, aligning with his updated abilities and role.
  • Penny has been moved from Beach World to Desert World, while Mortis now resides in Royal World.
  • Royal World gains Battle Healer, previously from Desert World.
  • Lastly, Nita has transitioned from Desert World to Beach World.

Balance changes of characters revealed in Squad Busters Transformers update

Leon's invisibility concept is altered (Image via Supercell)
Leon's invisibility concept is altered (Image via Supercell)

Here are the key balance adjustment to various Squad Busters characters with the Transformers update:

  • El Primo: His Health has been increased, and his Flying Elbow Drop now occurs more frequently. These buffs solidify his role as a major threat in Desert World.
  • Medic: The healing power of both Medic and their Heal Packs has been boosted, ensuring they remain effective with the game’s recent Health buffs.
  • Dynamike: Dynamike’s attack speed and the speed of his dynamite have been increased, making him more effective in long-range, sustained combat.
  • Super Bandit: Now drops more Gems, offering increased rewards for those who defeat him.
  • Leon: His Invisibility Spell has been reworked. Leon's squad no longer loses invisibility if they get too close to an opponent, and they only become visible when attacking or taking damage. This update makes the spell easier to use and offers clearer counterplay opportunities.

Battle mod alterations introduced in Squad Busters Transformers update

Here are some of the adjustments introduced in the existing battle mods:

  • Crystal Forest: Hero Greg now chops trees faster, enhancing the speed of gathering resources. Additionally, Crystal Trees spawn more frequently, keeping the action fast-paced.
  • Timeout: To simplify timing, the timer no longer speeds up during the Final Stretch, and its maximum duration has been reduced. Clock pickups are now worth less time as the battle progresses, but they drop from more sources, such as Glimmers, Trees, and Monsters, keeping the tension up in late-game situations.
  • Hatchling Herder: Players can now fuse three Giant Hatchlings, increasing their Health and Gem value by 3x. However, their Gem value before fusion has been reduced to emphasize the fusion mechanic. More Giant Hatchlings now spawn throughout the battle.

Squad Busters Transformers update gameplay improvements

Chicken drops more Turbo Boots through Lucky Finds (Image via Supercell)
Chicken drops more Turbo Boots through Lucky Finds (Image via Supercell)

Here are the required gameplay improvements:

  • Lucky Finds can now be refreshed for more strategic options. When selected, specific characters, such as Goblin and Chicken, drop more items like Coins and Turbo Boots.
  • Turbo now recharges instantly, eliminating the short delay that previously existed. Players can now tap it repeatedly without penalty.
  • Ice Skeletons drop one Coin when their armor shatters, speeding up Ice World gameplay.
  • Environmental objects, including Trees, Carrots, Hives, and Chests, all respawn at two minute intervals, enhancing map dynamics, especially during the final stretch of battles.

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Edited by Abu Amjad Khan
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