Robert space industries has achieved yet another $55 million crowdfunding project ever after scoring in abundance at the Star Citizen’s campaign.
This project has extended all the current video game projects that are out there up to date. The creator Chris Roberts had more than a few words to say on this on the Star Citizen blog. He stated, “Only a few days ago, I wrote the $54 million letter which is truly incredible. I think everyone should take a moment to appreciate the enormity of what you as a community have achieved. Two years ago, the idea that a group of people who love space Sims, PC gaming and the promise of a huge new universe to adventure around in could unite to raise $55 million to fund a game was unthinkable. Every one of you, from single Aurora pilots to those building their own fleets, has been part of something unprecedented. Today, we’re in the Guinness Book of World Records, and not as the largest crowdfunded game of all time, but as the largest crowdfunded anything of all time!”
Original alien languages added by Robert Space Industries and Cloud imperium Games took the funds beyond $50 million. Those who had pledged before the $55 million milestone is to receive a Ballistic Gatling that will allow them to swap between two ammunition types without exciting their ship.
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To add on, it has been declared that if the developers reach $56 million then the Arena Commander Upgrade will be unlocked.
Robert added, "Every effort is about enriching the game’s vision," he writes. "Funding to date has allowed us to go so far beyond what I thought was possible in 2012. You’re still getting that game, no question, but it will be all the richer and so much more immersive because of the additional funding."
He says that this crowd funding effort is to create an ever-expanding project so that there can be a re-evaluation of the entire development project.
"It’s not being developed like a normal game and it’s not being funded like a normal game," he writes. "I’ve had to toss aside a lot of my knowledge from the old way of developing and embrace a completely new world. There is no publisher. There is no venture capitalist wanting a massive return in three years. There is no need to cram the game onto a disc and hope we got it all right.
"Star Citizen is not the type of game that will be played for a few weeks, then put on a shelf to gather dust."
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