Star Wars Jedi: Fallen Order: 5 Things you need to know about the game

Jedi Fallen Order
Jedi Fallen Order

Star Wars: Jedi Fallen Order is the authentic Star Wars game we all have been waiting for since a very long time.

Respawn Entertainment, the studio responsible for the likes of popular multiplayer titles such as Titanfall, Titanfall 2 and Apex Legends, are doubling down on making Jedi Fallen Order, the most ambitious Star Wars game ever made.

Jedi Fallen Order is a complete single player game being handled by the God Of War 3 Director Stig Asmussen, so expect a similar scope in the level designs and boss battles in the upcoming game when it launches later this year on PC, PS4 and Xbox One.

Without wasting any more time, let's get into 5 things that you absolutely need to know about Respawn's upcoming Star Wars Jedi: Fallen Order:

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#1 Story

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Star Wars Jedi: Fallen Order puts players into the shoes of Cal Kestis, a young Jedi Padawan who is on the run from the galactic empire.

The game's story takes place after the events of Star Wars Episode 3: Revenge of the Sith, which is a dark time for the Jedis.

Cal Kestis-who is played by Gotham's Cameron Monaghan manages to escape the infamous Order 66 and is being hunted across the world by Second Sister.

Jedi Fallen Order is an authentic Star Wars experience according to the devs. It means that it is set in the same Star Wars universe as the movies and opens up another but familar chapter in the Star Wars saga, rather than being a completely new take on the series.

No more further details have been revealed about the game' story other than that Cal's journey will take him through different uncharted planets as he completes his Jedi training.

Cal also has a droid companion called BD-1, played by the veteran sound designer Ben Burtt who also created R2-D2's speaking voice.

#2 A Metroidvania world

Jedi Fallen Order
Jedi Fallen Order

The world of Jedi Fallen Order has been hugely inspired from the Metroid and Castlevania games, which means that the entire world will be one big interconnected space with some of the early areas locked out due to unavailability of a specific ability.

The most recent example of Metroidvania style semi-open world game is 2018's God Of War featured a similar level design as compared these others. Many of the areas were locked out initially till Kratos didn't acquire a specific ability to unlock that area or the door.

Metroidvania games encourage replayability and backtracking and it would be interesting to see how Jedi Fallen Order takes advantages of such a situation. The game will feature multiple planets which players can explore on foot.

Although the golden path of the game will be a more linear affair, there will be areas that will be locked out and can be explored later on when Cal acquires a specific force ability.


#3 Skill Tree

Speaking of force abilites, Cal will have a skillset to use as well as upgrade during the course of the game. Alongside his trusty lightsaber, force abilites will provide much more varity to the game's combat.

The game will feature three distinct skill trees for different gameplay attributes of the game.

They are:-

Force, Light saber and Survivability.

Some of the force abilities which we currently know are force push, pull, freeze,etc. Also keep in mind that the force bar drains by the course of the time and can only refill once the player engages in combat and not by hiding away.

There will also be various skill perks associated with upragding Cal's lightsaber which includes abilities such as throwing the lightsaber on your enemies.(Like Kratos throws the Levithian Axe in God Of War.)

#4 Hub World and Melee Combat

Jedi Fallen Order
Jedi Fallen Order

Jedi Fallen Order is hugely inspired by FromSoftware titles such as Dark Souls when it comes to its combat and hub location.

Like in Sekiro: Shadows Die Twice, parrying and deflection play a major role in Jedi Fallen Order's "thoughtful combat".

Devs describe the lightsaber melee combat as not a button mashing combo feature, rather a more focused one shot kill to take down your enemies.

Players can parry the enemy's attack at the right time to trigger a counter one hit kill just like in Sekiro. The ranged attacks can be deflected/blocked as well, but deflecting at the right time will trigger a counter attack.

There will also be enemy attacks that can't be blocked just like in Sekiro. When an enemy goes red, players should expect an unblockable attack and dodging is the only path to avoid damage.

Jedi Fallen Order will also feature a hub world like the ones found in Dark Souls or Mass Effect games where players can talk to other characters, or explore. However Cal can't really drive the ship around, that feature will be strictly restricted to cutscenes.


#5 Difficulty options

Jedi Fallen Order
Jedi Fallen Order

Even though Jedi Fallen Order features a combat system similar to the Souls Borne game, don't expect it to be as brutal as those games, except perhaps at the highest difficulty.

Jedi Fallen Order will feature three difficuluty options at launch and the devs at Respawn insists that the highest of them will be similar to that of Souls game. Now ain't that interesting?

Star Wars: Jedi Fallen Order is out 15 November,2019 on PC, PS4 and Xbox One.

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Edited by Alan John
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