A new Tekken 8 update rolled out on February 7, 2024, at 2 am (UTC), marking the arrival of patch 1.01.04, which has brought in several character adjustments. The community has been looking forward to some of the changes specified in the official notes, including nerfs to Devil Jin and Dragunov. Both fighters have been dominating online matches with their excellent frame data and solid damage output.
Even Jun Kazama received some adjustments, as her follow-up attacks had some weird interactions, allowing players to seamlessly unleash a high-damage combo. Bandai Namco has acknowledged the need for balance in their fighting game, and it is reflected in patch 1.01.04.
This article outlines all the changes to fighters in the latest version of Tekken 8.
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All fighter changes in Tekken 8 patch 1.01.04
The specified fighters and a few more have received the following changes in Tekken 8 patch 1.01.04:
Devil Jin
- f, n, d, d/f, 4 on hit 1+2: Damage changed from 10.20 to 7.14 and shortened its reach. Fixed an issue that increased the opponent's distance after the second hit.
- During Mourning Crow 1: Reduced the attack duration by one frame, making it easy to hit against sidestepping opponents. Damage changed from 25 to 20 on hit and 10 to 6 on block.
Dragunov
- d, 3, 2: Frame recovery increased by 2F (Guard: -6F to -8F and Hit: +8F to +6F)
- u/f, 4 (or u/b 4, or u, 4): Upon hit, Dragunov will turn towards the opponent, which stabilizes his follow-up attacks when unleashed in an off-axis state. The target now transitions to a downed position six frames earlier.
- During Sneak 4: The distance on block has been increased. The chip damage was lowered from 8 to 5.
Jun
- f, F, 3, 3+4: Recovery time increased by five frames. The opponent's block recovery duration is also increased by five frames.
Jack 8
- b, 1, 2: Fixed a bug that disabled a target from performing a backward ukemi after an aerial hit.
Alisa
- During Destructive Form f, 1+2: Frame advantage in practice mode now shows the correct value, which is 5F instead of 8F.
Leo
- b, 3, 1
- During Lightning Glare b, 3, 1
The recovery time is now increased by three frames when the move is blocked. This changes the frame advantage from -7F to -10F on block.
- b, 1, 1+2: The opponent's recovery time on block has been reduced by three frames.
Leroy
- b, 3+4: Knockback distance is decreased, allowing opponents to easily connect a counterattack.
Lili
- u, 3+4 (transition to throw on hit): The collision detection against the target has been extended downward, making it easier to connect when they are floating.
Raven
- d/b, 2, 1, 1
- d/f, 1, 4
- Back facing opponent, 2, 2, 1
- During Soulzone 1, 4
The recovery frame inconsistency has been fixed. The crouching guard against doppelganger attacks now matches with the standing block.
Reina
- f, n, d, d/f: Fixed the transition from running state to Wind God Step.
- During Sentai 1+2: Reaction modified when hitting a downed opponent to prevent repeated strikes on Kuma and Panda.
- f, n, d, D/F, 3 (D/F and 3 press simultaneously)
- During Heat f, n, d, D/F, 3
- f, n, d, D/F, 3
- During d/f 3, D/F, 3
Reduced the knockback distance on the block and removed the crouching position from the first few frames of the animation. Additionally, hurtbox damage has increased, and it is now possible to counter the moves with a reversal.
Nina
- f, 4: Timing adjusted in such a way that the opponent will be able to block the move by two frames when hit from the front or back.
Steve
- During Duckling 1+2: The distance to the target after the first hit has decreased.
Yoshimitsu
- During Manji Dragonfly 2, 4, b: Fixed an issue where Yoshimitsu could stay airborne for a longer duration upon transitioning to “Muto no Kiwami.”
The patch 1.01.04 in Tekken 8 also rolled out a few quality-of-life changes to Special Style Controls and fixed issues regarding Balcony Breaks in the arena.
Check out more Tekken 8 articles:
Tekken 8 review || All voice actors || Unlockable rewards || Trophy unlock guide || Avatar customization || Beginner tips and tricks ||
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