The narrative of The Casting of Frank Stone is divided into 14 chapters, told through the perspective of the main characters. The game is also narrated in two halves, with one narrative taking place in 2024 and the other in 1980. Characters from both the past and present come together to survive the threat of supernatural entities. These characters can either die a horrendous death or escape the events unscathed.
This article will go over all the chapters in The Casting of Frank Stone and exactly how many hours you will need to complete the game.
All chapters in The Casting of Frank Stone
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The Casting of Frank Stone has 14 chapters, each told from the point of view of different characters and divided into two major periods: 2024 and 1980. Here are all the playable episodes of the game:
- Chapter 1: The Burning Maw
- Chapter 2: In the House of Darkness
- Chapter 3: A Curiosity on Main Street
- Chapter 4: These Walls Have Eyes
- Chapter 5: The Phantom of Cedar Steel
- Chapter 6: Beyond the Gate
- Chapter 7: A Perilous Place
- Chapter 8: Mystery Manor
- Chapter 9: Descent of the Damned
- Chapter 9: Hunting Ground
- Chapter 10: In the House of Madness
- Chapter 11: All Paths Must Cross
- Chapter 12: Closing the Noose
- Chapter 13: Murder Mill
- Chapter 14: Massacre at Gerant Manor
One of your decisions in an early chapter will decide the path you follow in Chapter 9.
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How long does it take to complete The Casting of Frank Stone?
Your playtime will vary based on the type of content you want to explore. One walkthrough for the campaign of the game will take roughly 7-8 hours. If you go after the collectibles, you can add in a couple more hours. But as is the case with all titles from Supermassive, this latest horror game also has a ton of replay value.
The choices you make will either lead everyone to their doom or save the main cast in The Casting of Frank Stone. This lets you experience multiple walkthroughs. Overall, you can look forward to spending at least 20-30 hours to obtain all the achievements and make a completionist run.
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