The Finals 3.2.0 Update: tweaked destruction behavior, bug fixes, and more

The Finals 3.2.0 Update
The Finals 3.2.0 Patch Notes (Image via Embark Studios)

The Finals 3.2.0 update just dropped, addressing some major bugs the game featured in Season 3. Not only that, Embark Studios has also tweaked the destruction behavior of buildings in Kyoto to prolong combat and make for easier rotations. Kyoto is a densely filled map that yields lower fps than the other maps. With this change, the developers are trying to reduce the number of particles created after the destruction of any structure.

This article will list all the bug fixes and changes made in The Finals 3.2.0 update.


Everything in The Finals 3.2.0 patch notes

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While The Finals 3.1.0 patch focused on balancing the game, this update's goal is to fix as many issues as possible. The release of this 3.2.0 game version marks the last day of the ENGIMO Open in World Tour. The next destination will be the OSPUZE Expo, played on the Monaco, Las Vegas, and Kyoto maps. It will also feature new contracts for players to complete.

That being said, let's take a look at all the changes in The Finals 3.2.0 update.

Also read: The Finals Season 3: All Battle Pass rewards


Animation

  • Tweaked inspect animations for carriables so that you can start a consecutive inspect quicker
  • Fixed an issue where the weapon would be visible while getting revived
  • Fixed an issue where the players would get stuck in the sword lunge animation
  • Fixed a bug where players could die without spawning a statue if a teammate immediately started to revive

Gadget changes in The Finals 3.2.0 update

Grapple Hook

  • Can no longer attach to surfaces that are out of bounds

Dome Shield

  • Fixed an issue where the Dome Shield would skip on or bounce off of water surfaces

Game Mode changes in The Finals 3.2.0 update

Private Matches

  • Disconnected players can now reconnect
  • Fixed an issue that would cause the game to lock players in a state of accepting an invite
  • Solo Bank It temporarily removed due to a bug

Cashout

  • Fixed an issue where the Cashbox icon would not re-appear after fading away for the first time when in the possession of another team

Terminal Attack

  • Fixed a bug that caused extraction location names to not be visible at the start of a round
  • Fixed motion blur being incorrectly forced during the warm-up phase
  • Fixed an issue where key insertion failed after the hold interaction was complete
  • Improved the penalty system for delivering sanctions to players who leave the match early

Power Shift

  • Fixed a bug that made it possible to overtake the platform after the round had ended

Also read: 5 things you didn't know about The Finals Season 3


Performance

  • Added improvements on cosmetics and distance fields to save memory

Specialization changes in The Finals 3.2.0 update

Winch Claw

  • Fixed an issue where players lunging with the Sword could get stuck in a captured state when hit with the Winch Claw

UI changes in The Finals 3.2.0 update

  • Fixed an issue that caused the spectator camera vignette to play in the drafting screen in Terminal Attack
  • Fixed the Battle Pass background to prevent it from being cleared when entering the Career screen
  • Changed the controller input for editing the Player Card to avoid canceling matchmaking
  • Fixed an issue that caused player score to be cleared for reconnected players
  • Disconnected players will be hidden in certain squad intro scenes

Weapon changes in The Finals 3.2.0 update

Dagger

  • Fixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintended
  • Dev note: Melee weapons' ability to hit multiple targets was a new addition with unintended consequences. Now, we've refined it so that heavy-hitting attacks intended for single targets can't be used to hit multiple people.

Sledgehammer

  • Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended

SR-84

  • Fixed an issue where the scope glint effect would not be shown at distances over 150m

Also read: The Finals Season 3 Weapons tier list: All weapons ranked from best to worst


Map changes in The Finals 3.2.0 update

Kyoto

  • Tweaked destruction behavior to better support prolonged combat and traversal by making buildings collapse more slowly, break into larger chunks, and debris settle faster
  • Dev Note: We felt that Kyoto buildings were a bit too brittle, so we tweaked their destruction behavior to be more sturdy. We will continue to monitor this and apply further changes where necessary.

Monaco

  • Changed the collision of the see-through curtains so that all projectiles and thrown objects pass through them

Security

  • Further enhancements to our Aimbot detection system for faster reaction time

That covers everything in the 3.2.0 update. For more The Finals news and guides, check out our other articles below:

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Edited by Soumyadyuti Ghosh
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