Naughty Dog recently released a new patch for The Last of Us Part 1 PC, continuing their endeavor to fix the port after its disastrous debut. The game was a technological mess when it was launched, but the developers have provided several updates ever since, trying to rectify the situation. The latest patch v1.0.5 is a step towards the same.
The official blog post for The Last of Us Part 1 PC update stated it would "trigger a full shader rebuild." The developers also stated that players should download the latest drivers (AMD Software: Adrenalin Edition 23.4.3 and NVIDIA GeForce Game Ready Driver 531.79). The latest AMD update reportedly also addresses "longer than expected shader compilation time."
The latest update provides more optimized global CPU performance, texture fidelity for lower-setting presets, and several other fixes. Without further ado, here are the official patch notes for v1.0.5 in The Last of Us Part 1 PC.
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The Last of Us Part 1 PC v1.0.5 official patch notes
The official patch notes for v1.0.5 in The Last of Us Part 1 PC are as follows:
- Reduced shader building times
- Optimized code to improve global CPU performance
- Optimized content to improve performance across several levels
- Improved level loading to help reduce the amount of 'Please Wait' and loading screens
- Added a new Effects Density setting, which adjusts the density and number of non-critical visual effects (Options > Graphics)
- Increased crowd sizes on Low and Medium Ambient Character Density settings and added a Very Low option (Options > Graphics)
- Implemented additional scalability tuning for Low and Medium in-game Graphics settings
- Reduced the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings
- Fixed a crash that would occur on boot on Windows 11
- Fixed a crash that could occur on Intel Arc
- Fixed a crash that may occur when starting a New Game in Left Behind prior to the completion of shader building
- Corrected an issue where pointing the camera at the floor while aiming would cause the player and camera to visually stutter
- Fixed an issue where Sniping Sensitivity settings were not applying to all scoped weapons. Additionally, Sniping Sensitivity has been renamed to Scoped Sensitivity (Options > Controls > Mouse Camera Sensitivity)
- Fixed an issue where players could not click on 'Jump To Unbound' when prompted in the custom controls settings (Options > Controls > Input > Customize Controls)
- Fixed an issue where changing Graphics settings (Options > Graphics > Graphics Preset) during gameplay wouldn't restart the player at the correct checkpoint
- Fixed an issue where adjustments to Lens Flare (Options > Graphics > Visual Effects Settings > Lens Flare) were not applied
- [Pittsburgh] Fixed an issue where players may consistently fall out-of-world when restarting at the checkpoint in the bookstore
- [Left Behind] Fixed an issue where players may get soft-locked when jumping into the electrified water
AMD-Specific
- Implemented improvements to load times
- Fixed an issue where shaders may take an abnormally long time to load
The known issues for The Last of Us Part 1 PC are as follows:
- Loading shaders takes longer than expected
- Performance and stability are degraded while shaders are loading in the background
- Older graphics drivers lead to instability and/or graphical problems
- The game may be unable to boot despite meeting the minimum system requirements
- A potential memory leak
- Mouse and camera jitter for some players, depending on hardware and display settings
- Corrupted-appearing/neon textures in-game
As mentioned above, The Last of Us Part 1 PC's launch was fraught with several issues that made it impossible for the majority of the players to experience the title fully. Sportskeeda's review of the same awarded it a 5 out of 10, lamenting that one of the greatest narratives in video game history was wrapped in a technical mess.
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