Town Hall 12 Zap Quake Witch attacking strategy in Clash of Clans: Army composition and step-by-step guide

Town Hall 12 Zap Quake Witch attacking strategy in Clash of Clans (Image via SuperCell)
Town Hall 12 Zap Quake Witch attacking strategy in Clash of Clans (Image via Supercell)

Zap Quake Witch is one of the best Town Hall 12 ground attacking strategies in Clash of Clans. As the name suggests, this attacking strategy focuses on using Lightning and Earthquake spells to take down Inferno Towers before deploying Witches and Golems.

If a player has experience using this strategy against Town Hall 11 bases, then they can easily use the same against Town Hall 12 bases with some changes. Players should prefer using the Zap Quake Witch attacking strategy on single-target Inferno Tower bases. Earthquake and Lightning spells can then be used to take down X-Bows.

In this article, we will explore more about the Town Hall 12 Zap Quake Witch attacking strategy, its army composition, and a step-by-step guide in Clash of Clans.


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Army composition of Town Hall 12 Zap Quake Witch attacking strategy in Clash of Clans

Drop five Witches behind every Golem (Image via Supercell)
Drop five Witches behind every Golem (Image via Supercell)

Zap Quake Witch is one of the easiest ground strategies, as no special deployment of troops is required. The most crucial part of this strategy is correct spell usage to take down Inferno Towers and clan castle troops.

The correct combination of Lightning and Earthquake spells can easily take down the Inferno Tower, allowing Witches and Golems to reach the base core without getting much damage. The only defensive building that can cause problems for Witches is the Eagle Artillery, so players should start the attack from that side.

The army composition of Town Hall 12 Zap Quake Witch ground attacking strategy in Clash of Clans is as follows:

  • Three Golems
  • 15 Witches
  • One Headhunter
  • One Wizard
  • Eight Lightning spells
  • Two Earthquake spells
  • One Poison spell
  • Log Launcher, Yetis, and Rage spell (clan castle)

Players can change the army composition depending on the base formation. Some Witches can be replaced with Wizards to help create a funnel for Golems, Witches, and heroes. Players can also take some Freeze spells to use on the Eagle Artillery.


A step-by-step guide to using Town Hall 12 Zap Quake Witch attacking strategy

Use Rage spell once Witches, Yetis, and heroes reach the base core (Image via Supercell)
Use Rage spell once Witches, Yetis, and heroes reach the base core (Image via Supercell)

Following is the step-by-step guide to using Zap Quake Witch attacking strategy in Clash of Clans to get perfect three stars:

  1. Use four Lightning spells and one Earthquake spell to take down an Inferno Tower. This way take down both the Inferno Towers of the base and try to deal additional damage to other nearby buildings.
  2. Start the attack from the Eagle Artillery side by dropping all three Golems. Also, drop all the Witches and the Log Launcher behind Golems.
  3. Drop the Archer Queen, and Barbarian King, and ground Grand Warden with Witches to help clear the base core.
  4. Use the Poison spell on the enemy's clan castle troops and the Rage spell should be used on Witches and Yetis once they reach the base core.
  5. Headhunters should be dropped along with Witches to poison the enemy's heroes. Wizards should be used to clear outside buildings.

Players may change the strategy according to the base. In the case of open Town Hall 12 bases, a couple of Witches with Wizards can be used to clear outside buildings and create a funnel to reach the base core easily.


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Edited by Ashmita Bhatt
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