Video Game Hall of Fame: All 24 Inductees Ranked - Part I (24-13)

Courtesy of The Strong, Rochester, New York
Courtesy of The Strong, Rochester, New York

#22 World of Warcraft (inducted in 2015)

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The origins of the Internet go back almost as far as those of video games, so it was inevitable that the two would meet and produce children, much like the children who play online video games and say rude things about our mothers. Sorry, I'm getting off track already.

World of Warcraft is by no means the first online multiplayer video game - it's not even the first Massively Multiplayer Online Role-Playing Game (or MMORPG, which I'm calling them from now on because I'm not typing that every time).

But, what it did for MMORPGs, and online videogames, in general, was extraordinary. It was - and in a lot of ways, still is - a cultural sensation inspired a boom like-minded games and popularized the concept of online communities around games."

Communities that were just as real and important to those in them as any ones in the "real" world.

People met while playing this game. Some of them became lifetime friends. Some of them got married. Some of those people held their wedding ceremony in the game world.

As the museum itself wrote on their website, the game "World of Warcraft is reshaping the way people think about their online lives and communities."

While the game - which, as of 2015 still had 10 million subscribers - is still popular, its influence on the online and community aspect of gaming will be, we feel, its lasting legacy.

We better hurry to our next entry....

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Edited by Alan John
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