Wasteland 2 is a post-apocalyptic role playing video game released in September 2014 for PC, Mac OS X and Linux by inXile Entertainment. This game is the official sequel to the Wasteland video game released back in 1988. The game developers have know released a new huge patch/update for the game that fixes the bugs, updates the User Interface and improves the Memory Optimizations. This patch covers most of the gameplay like adding travel speed toggle on world map, camera pause when NPC dies and fixes like preventing the force attack from breaking, turning oddities and bugs in combat, high-level guards having high critical hit chance among other fixes.
They have also improved the UI by adding 50 new loading screen tooltips, ‘Very Large’ texts, trade portrait buttons, improvements to the Leg Wound and the Leg Wound icon and many more. They have also added a big list of Miscellaneous patches that includes deleting unused motion blur plug-in, portrait bug on OpenGL, memory leaks with speech bubbles, progress bar tick tooltips, and sun bias setting.
Some of the highlights of the patch are shared below and the other lists can be found in the game’s official release notes post.
- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
- Fixed enemy “unlimited AP” movement bug that allowed them to sometimes move much farther than intended.
- Added support for “Very Large” text.
- Added 50 messages to load screens containing gameplay hints and tips.- Lowered weight of rad suits to 1.0.
- Added camera pause when an NPC dies in combat.
- Added a new status effect for when you Animal Whisper a possum.
- It should no longer be possible to use Weaponsmithing before committing points in the skill. - Added 50 new loading screen tooltips (some languages may not be supported yet).
- Switching characters with the right/middle mouse button while dragging an item will now cancel the current drag.
- The HUD should work correctly at 4K resolution.
- The inventory should once again use position data.
- Made the options menu taller. More options at once! How could you not want that?
- Equipped items will never show up in the trade screen.
- Changed main menu buttons so that their colliders match the text. This helps prevent misclicks when starting the game and clicking through the movies quickly.
- Fixed a portrait bug on OpenGL.
- Removed unused projector textures from world maps (saves about 100 MB).
- Set HUD, conversation and radio sounds to 80 kbps to reduce memory use.
- Set ambient sounds to 96 kbps to reduce memory use.
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