All weapon buffs and nerfs in Apex Legends Season 24

weapon changes coming in Apex Legends Season 24
Alter in Apex Legends Takeover (Image via EA)

Apex Legends Season 24 features a plethora of weapon changes, all of which have been incorporated to shift the concrete gun meta that has set in throughout the duration of Season 23. Updating the meta-tier weapons on a mid-seasonal basis is a fantastic way to keep the gunplay in Apex Legends healthy and, better yet, to keep the gameplay experience fresh.

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Read below to know more about the weapon changes that have been made in Apex Legends Season 24.


Every weapon buff and nerf in in Apex Legends Season 24

Apex Legends Season 23 has been dominated by a shotgun meta, followed by the usage of the G7 Scout and, of course, the oppressive Nemesis Burst Assault Rifle. Even in ALGS Year 4, we've seen the pick rates for the Mastiff and the Peacekeeper shotguns trump every other weapon by a big fat margin.

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This definitely hints at how distinctly powerful these weapons have been in Season 23. Naturally, with the upcoming season, we believe that the developers at Respawn Entertainment will potentially incorporate certain changes to shake up the meta. Here are the changes that have been made in-game:


Shotguns

EVA-8 Auto

  • Damage per pellet increased to 8 (was 7)
  • No longer deals increased headshot damage

Mastiff Shotgun

  • Damage per pellet increased to 16 (was 14)
  • No longer deals increased headshot damage
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Mozambique Shotgun

  • Damage per pellet increased to 16 (was 15)
  • Headshot damage: 60 (all pellets)

Peacekeeper [Care Package]

  • Damage per pellet increased to 12 (was 9)
  • Headshot damage: 135 (all pellets)
  • Choke speed significantly increased
  • Fully choked blast pattern is significantly tighter
  • Pellets pierce dealing 50% damage after the first enemy hit
Dev Note: Shotguns are receiving a base damage increase, but losing their ability to deal increased headshot damage. They already represent incredible burst damage, but hitting those headshots create sharp output spikes that’s difficult to account for. This change creates a more understandable damage landscape that encourages players to land as many pellets as possible (instead of aiming for the head and whiffing half of them). Mozambiques will retain their headshot damage as a hybrid shotgun-pistol and the Care Package version of the Peacekeeper also keeps it to really lean into that slug shotty territory.
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The Peacekeeper was a meta weapon in Apex Legends Season 23 (Image via EA)
The Peacekeeper was a meta weapon in Apex Legends Season 23 (Image via EA)

Read more: 5 most-picked weapons in ALGS Year 4 Championship 2025

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Assault Rifles buffed in Apex Legends Season 24

Havoc Rifle [Care Package]

  • Damage increased to 21 (was 18)
  • Headshot damage: 27
  • Beam Shot damage increased to 70 (was 53)
  • Beam Shot headshot damage: 105

Hemlok Burst AR

  • Damage increased to 20 (was 19)
  • Headshot damage: 26

Nemesis Burst AR

  • Damage increased to 17 (was 16)
  • Headshot damage: 22

R-301 Carbine

  • Damage increased to 14 (was 13)
  • Headshot damage: 18

VK-47 Flatline

  • Damage increased to 19 (was 18)
  • Headshot damage: 25
Nemesis Burst AR is a phenomenal rifle (Image via EA)
Nemesis Burst AR is a phenomenal rifle (Image via EA)

Check out: "we want to be the best": Developer hints at potential changes coming to Apex Legends in 2025

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LMG updates in Apex Legends Season 24

Devotion LMG

  • Damage increased to 16 (was 15)
  • Headshot damage: 20

L-STAR EMG

  • Damage increased to 20 (was 18)
  • Headshot damage: 25

M600 Spitfire

  • Damage increased to 21 (was 19)
  • Headshot damage: 26

Rampage LMG

  • Damage increased to 30 (was 26)
  • Headshot damage: 38
  • Reduced the decay rate of the revved state over time

Marksman Rifle buffed in Apex Legends Season 24

30-30 Repeater

  • No charge damage increased to 43 (was 39)
  • No charge headshot damage: 69
  • Full charge damage increased to 58 (was 53)
  • Full charge headshot damage: 93
  • Slightly increased projectile size at long range
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Bocek Compound Bow [Care Package]

  • Damage increased to 75 (was 70)
  • Headshot damage: 120
  • Fire rate slightly reduced
  • Removed Deadeye’s Tempo passive
  • Shattercaps damage per pellet increased to 13 (was 12)

G7 Scout

  • Damage increased to 35 (was 33)
  • Headshot damage: 56
  • Fire rate slightly reduced
  • Slightly increased projectile size at long range

Triple Take

  • Damage per bullet increased to 22 (was 21)
  • Headshot damage: 105 (all bullets)
  • Slightly increased projectile size at long range
Dev Note: Marksman weapons sit between the mid-range arsenal and snipers, but find themselves often outclassed by one of their neighbors. Their adjustments this season should make them feel more consistent at range, improve their performance when tracking enemies, and staying on target while providing headshots without stealing the play-making potential of our snipers.
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You might be interested in: All Legend buffs and nerfs in Apex Legends Season 24


Pistols buffed in Apex Legends Season 24

P2020

  • Damage increased to 24 (was 21)
  • Headshot damage: 30

RE-45 Auto

  • Damage increased to 14 (was 13)
  • Headshot damage: 18

Wingman

  • Damage increased to 48 (was 45)
  • Headshot damage: 72
  • Base magazine size reduced to 5 (was 6)
  • With added magazine - White: 6, Blue: 7, Purple/Gold: 8

SMGs buffed in Apex Legends Season 24

Alternator SMG

  • Damage increased to 18 (was 16)
  • Headshot damage: 22

C.A.R. SMG

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  • Damage increased to 14 (was 13)
  • Headshot damage: 17
  • Added Laser Sight barrel attachment

Prowler PDW

  • Damage increased to 16 (was 15)
  • Headshot damage: 19

R-99 SMG [Floor Loot]

  • Damage decreased to 13 (was 14)
  • Headshot damage: 16
  • No longer has damage fall-off
  • ADS strafe speed normalized to other SMGs
  • No longer eliminates movement penalty when equipped
  • Recoil increased

Volt SMG

  • Damage increased to 16 (was 15)
  • Headshot damage: 19
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Snipers buffed in Apex Legends Season 24

Charge Rifle

  • Base damage unchanged
  • Headshot damage (min. distance): 135
  • Headshot damage (max. distance): 198
  • Autofire headshot damage (min. distance): 101
  • Autofire headshot damage (max. distance): 149
  • Limb damage reduced to 70% (was 90%)

Kraber .50-Cal Sniper

  • Damage increased to 150 (was 140)
  • Headshot damage: 210

Longbow DMR

  • Base damage unchanged
  • Headshot damage: 108
  • Limb damage reduced to 70% (was 80%)

Sentinel

  • Base damage unchanged
  • Headshot damage: 126
  • Limb damage reduced to 70% (was 90%)
  • Removed Deadeye’s Tempo passive
Dev Note: For our Snipers, we’ve tuned their headshot damage to be much more impactful rather than increase their base body shot damage. This is to key into their role and fantasy as precision weapons that reward patient and skilled gameplay. To hammer this home, we’ve reduced the amount of damage they deal to limbs. These weapons benefit greatly from well placed shots and we don’t want that to change.
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That's all there is to know about the weapon buffs and nerfs introduced in Apex Legends Season 24. For more related news and guides, stay tuned to Sportskeeda.

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Edited by Ripunjay Gaba
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