
Lords of the Fallen emerges as a captivating next-gen journey, offering fresh perspectives that Soulslike enthusiasts are sure to find enjoyable. With unmistakable echoes of a FromSoftware title, the game places significant emphasis on classes, a pivotal factor in shaping your character's playstyle throughout any soulslike adventure. In this regard, Lords of the Fallen aligns with tradition, yet Hexworks injects an array of diversity and innovative concepts into its system, distinguishing it from the familiar landscape.
What classes are in Lords of the Fallen?
In the world of Soulslike games, players encounter a crucial decision—choosing their starting class. While character adjustments can be made as you progress through the game by leveling up stats, the starting class significantly influences playstyle, particularly at the beginning. It determines initial stats, the likely weapon for the first few hours, the type of armor worn, magical abilities, and the starting inventory. These choices shape the early stages of the gaming experience.
Lords of the Fallen offers nine starting classes, each with unique starting stats and equipment. This variety allows players to customize their character to their preferred playstyle. For instance, the Blackfeather Ranger is versatile and balanced, the Condemned class is a hardcore challenge with low stats and no equipment, the Exiled Stalker is an advanced agility-focused class, and the Hallowed Knight is a tanky class ideal for a defensive playstyle.
In addition to starting classes, there are secret classes unlockable by completing specific requirements. Overall, classes in Lords of the Fallen are crucial for players to tailor their character to their preferred playstyle. Choosing the right class significantly impacts gameplay, as each class comes with unique strengths and weaknesses.
What are the starting classes in Lords of the Fallen?
As mentioned above, players have a selection of nine classes, excluding the four secret ones that are unlockable during gameplay. They bear a striking resemblance to classes found in well-known titles like Dark Souls and Elden Ring, so if gamers have experienced either of those, these options might ring a bell. They are:
Blackfeather Ranger
Armed with two arrow types, the Blackfeather excels at ranged combat. While holding their own in melee, the best approach is starting from a distance, taking precise shots for critical damage.
Starting Gear: Axe, Bow, Oak Arrows, Poison Arrows, Light Shield, Medium Armor
Condemned
The Condemned, a tortured prisoner, starts as a frail class. Their improvised melee weapon is a waste bucket from their cell, and while they can throw rocks, it's more annoying than effective.
Starting Gear: Broken Bucket Fist Weapon, Throwing Rocks, Light armor
Exiled Stalker
The Exiled Stalker, a seasoned rogue, wields twin daggers, becoming a nimble force of death. Their expertise lies in swift engagements, chaining hits, and disengaging only to re-enter the fray moments later.
Starting Gear: Two Daggers, Medium Stalker Armor, Throwing Daggers, Poison salts
Hallowed Knight
The Hallowed Knight, a classic sword-and-board archetype, boasts versatility with a rapid attack rate and decent armor. Despite the bulky appearance, the class maintains medium encumbrance, allowing agile movements and rolls, with spellcasting available from the start.
Starting Gear: Short Sword, Knight Shield, Heavy Armor, Grenades, Healing-over-time consumable.
Mournstead Infantry
Specializing in long-range melee, the class emphasizes defense, javelin throwing, and agility. Although starting with comparatively low damage, their ranged capabilities compensate for this initial drawback.
Starting Gear: Spear, Light Shield, Heavy Armor, Throwing Javelins, Healing-over-time consumable.
Orian Preacher
Tailored for experienced players, the Preacher wields a weighty hammer to break the will of foes. The starting healing spell provides unparalleled sustain, making this class formidable in skilled hands.
Starting Gear: Hammer, Light Shield, Radiant Catalyst, Healing Radiance Spell, Light Armor, Small Manastone consumable.
Partisan
The Partisan, a Mournstead Knight champion, diverges from the Hallowed Knight. Armed with a specialized flail and crossbow, the class excels in single-target ranged attacks, emphasizing relentless and aggressive play.
Starting Gear: Flail, Knight Shield, Crossbow, Heavy Armor, Unripe Berries for Stamina regen.
Pyric Cultist
The Pyric Cultist, an advanced mage, commands pyromantic spells for effective ranged attacks. The heavy polearm becomes instrumental when enemies close in, with staff and fire magic suited for different scenarios.
Starting Gear: Cultist Staff Polearm, Rhogar Catalyst, Infernal Orb Spell, Medium Armor, Small Manastone consumable
Udirangr Warwolf
A pure offensive force, this class focuses on overpowering melee strikes capable of staggering foes. From the start, they can set their weapon ablaze using Fire Salts, unleashing a fiery onslaught.
Starting Gear: Long Sword, Throwing Axes, Medium Armor, Fire Salts
What are the four hidden classes in Lords of the Fallen?
In addition to the standard nine starting classes, Lords of the Fallen offers an extra four classes that players can uncover during their journey. Accessing these secret classes involves completing specific tasks. It's important to highlight that players who carry the lampbearer role can't switch to an unlocked hidden class through respect; they need to embark on a new journey to fully embrace and utilize these discovered classes. They are;
Dark Crusader
Unlocking Paladin Isaac's Questline will grant access to the Dark Crusader class. The quest demands time and effort but following through with the quest will eventually lead players to a formidable boss in Umbral, rewarding them with an item that leads to the Dark Crusader gear. Subsequently, players can opt for the Dark Crusader class when embarking on a new game playthrough.
However, the Dark Crusader is also a starting class but only for those who bought the Deluxe Edition of Lords of the Fallen. For players that bought the Standard Edition of the game, the Dark Crusader is unlockable later in the game, like the other hidden classes.
Lord
The Lord class, an advanced archetype with a high Inferno starting level, becomes attainable by completing the game and achieving the Inferno Ending.
Putrid Child
Unlock the Putrid Child class by finishing the game with the Umbral Ending.
Radiant Purifier
Completing the game with the Radiant Ending will also unlock the Radiant Purifier class in a new game playthrough.
FAQs
A. In the end, players can mold their character into any desired build through stat leveling, but their starting class shapes affect their playstyle where it matters most; right at the start of the game.
A. In Lords of the Fallen, the Dark Crusader class, a secret starting choice, excels in close combat and differs from the Hallowed Knight with superior initial stats in Endurance, Vitality, and Radiance.
A. Completing a single playthrough of the action RPG game Lords of the Fallen will take around 25 to 30+ hours, with the added option of a New Game+ mode for enhanced replayability.