What is phantom player balancing in Rainbow Six Siege Operation Collision Point?

Phantom player balancing in Rainbow Six Siege (Image via Ubisoft)
Phantom player balancing in Rainbow Six Siege (Image via Ubisoft)

Phantom player balancing in Rainbow Six Siege is among the major introductions coming with the Operation Collision Point update. It aims to improve team balancing during matchmaking and ultimately provide a better gameplay experience.

Rainbow Six Siege, like any other competitive FPS title, suffers from smurfing, which ruins the competitive integrity of the game. Phantom player balancing aims to minimize this issue by checking the skill disparity of players in a stack and rebalancing to provide equal teams.

This article offers a detailed overview of phantom player balancing in Rainbow Six Siege Operation Collision Point.


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Phantom player balancing in Rainbow Six Siege Operation Collision Point (Y9S4) explained

Phantom player balancing in Rainbow Six Siege is essentially an extra layer of team balancing during matchmaking. The “Phantom Player” can be thought of as an imaginary “6th player” whose skill level is an average of all the players in a stack. This “average skill” of all the stacks of both teams is compared to check for an equal skill level on either side.

It is important to note that this “Phantom Player” concept will be added along with team rebalancing. In case of a disparity between the skill levels of both “Phantom Players,” any one of the stacks might be swapped, depending on the number of players in the stack, to achieve a balanced skill level.

Phantom player balancing in Rainbow Six Siege Operation Collision Point is Ubisoft’s way of dealing with smurfs. Skill disparities and smurfing have been an issue with the game for a long time now and this might finally be the necessary addition. Ubisoft aims to provide both teams with an equal opportunity to win which is how it should be in a competitive shooter.

It will be interesting to see how this system changes matchmaking. The majority of the player base might finally get to fight on an even playing field and get to their deserved rank without hassle.


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Edited by Dinesh Renthlei
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