Counter-Strike 2 (CS2) has recently banned the use of Snap Tap and the latest update came with a short developer blog highlighting the decision. This sudden change seems to be aimed at providing the community with a fair playing field by removing any input-based automation, be it software or hardware. The detection of such features will result in getting the player kicked from any ongoing match on official Valve servers.
CS2 players who own keyboards that can utilize the Snap Tap feature will be required to disable it before entering a match. The same applies to Null Binds or any keybind that can actuate more than a single movement key at the same time.
We highlight Valve’s decision to ban Snap Tap and Null Bind in CS2 after the latest patch.
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Snap Tap and Null Binds get officially banned in CS2
The latest CS2 patch went live and seems capable of detecting any input automation players may use to gain an upper hand. This means users with keyboards like the Razer Huntsman V3 lineup will have to manually turn off the Snap Tap feature to be able to play a match on the official servers.
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The developers have also disabled the use of Null Binds directly to detect any player who would brute force such a mechanic to replicate instantaneous movement direction changes. If a player is caught using any such methods, they will be removed from the session to ensure the game's integrity—hardware feature or scripting.
The blog highlights the importance of mastering movement skills like counter-strafing and side-stepping being core mechanics of CS2 that shouldn't be replicated by any other method. Veteran players have put in several hours to match the perfect timing to execute such techniques, and the developers are against the notion of bridging this skill gap with simple scripting or hardware purchases.
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Jump Throw bind was used as an example for this scenario, which was ingrained into the game itself as it became a crucial mechanic that could make or break rounds. The developers ensured to include it in the competitive shooter to provide the player base with a balanced gameplay experience that didn't depend on the user`s ability to create complicated binds through the console window.
The aftermath of being kicked from an official match after detecting Snap Tap or input automation hasn't been confirmed at the time of writing this article. It remains to be seen if players will receive a matchmaking cooldown or will be allowed to rejoin after disabling scripts and hardware features.
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