Low-end PCs aren't the best for playing open-world simulation-style games like No Man's Sky. Moreover, with the latest Worlds Part 1 update, the game has become more demanding than ever. While the graphics quality has been massively improved, you'll need a much more capable PC to get a stable framerate. This can be particularly problematic if you play the game on a low-end PC with an iGPU.
You must crank down the settings for a decent experience in No Man's Sky. In this guide, we have listed the ideal options that squeeze out the maximum performance on modest gaming machines.
Best No Man's Sky graphics settings for higher picture quality on low-end PCs
If you're playing on a weak gaming PC, you must rely on the Standard graphics settings. We are talking about GPUs in the line of the GTX 1060 3 GB or the AMD RX 470 4 GB. Turn upscaling on (DLSS or FSR) and set it to the Balanced preset. The Quality preset can work too if you have a slightly more capable machine or 30 FPS is enough for you.
The detailed settings list for the game is as follows:
Graphics options
- Preset: Custom
- Texture quality: Standard
- Animation quality: Standard
- Shadow quality: Standard
- Post processing: Standard
- Reflections: Standard
- Volumetric effects: Standard
- Terrain tessellation: Standard
- Planet quality: Standard
- Base complexity: Standard
- Anisotropic filtering: 2
- GTAO: Standard
- Anti aliasing: DLSS/FSR
- DLSS quality: Balanced
Best No Man's Sky graphics settings for higher framerates on low-end PCs
Those chasing high framerates in No Man's Sky while playing on low-end PCs must rely on some hefty graphics quality compromises. We recommend the Standard settings in the game coupled with setting upscaling to the Performance preset.
The game won't look visually impressive because it'll be rendered at 480p resolutions and then upscaled. However, if you want to squeeze out playable 60 FPS on even the weakest of GPUs, this is what's necessary.
The detailed settings list for the game is as follows:
Graphics options
- Preset: Custom
- Texture quality: Standard
- Animation quality: Standard
- Shadow quality: Standard
- Post processing: Standard
- Reflections: Standard
- Volumetric effects: Standard
- Terrain tessellation: Standard
- Planet quality: Standard
- Base complexity: Standard
- Anisotropic filtering: 2
- GTAO: Standard
- Anti aliasing: DLSS/FSR
- DLSS quality: Performance
The No Man's Sky Worlds Part 1 graphics update made the game particularly demanding on gaming PCs. While it would run at stable framerates even on a Vega 7 integrated GPU, framerates can now drop to the unplayable margin. The graphics settings listed above compromises are quite necessary to keep up with the requirements of the game.