Minecraft Bedrock 1.21.50.20 beta and preview patch notes: Pale Garden, Creaking, and more

Minecraft Bedrock 1.21.50.20 beta and preview
The Minecraft Bedrock 1.21.50.20 beta and preview are out (Image via Mojang Studios)

The Minecraft Bedrock 1.21.50.20 beta and preview are now out just after the latest snapshot 24w40a was replaced. This beta version focuses on the upcoming Pale Garden as well as its notorious creaking mob. Minecraft Bedrock 1.21.50.20 beta includes further improvements to the design and features of Pale Garden besides introducing changes in the behavior of certain blocks.

These changes should improve the gameplay experience for players ahead of the official release of the Pale Garden as part of the upcoming Winter drop. The beta versions are also beneficial for improvement since player feedback is critical to the development process.

Here's everything announced in the Minecraft Bedrock 1.21.50.20 beta and preview.


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Minecraft Bedrock 1.21.50.20 beta and preview patch notes

Winter Drop

  • Added Pale Garden Biome, Pale Oak tree, Pale Moss block, Pale Moss carpet, Pale Hanging Moss and Pale Oak wood set.
  • Added Creaking mob, Creaking Spawn Egg, and Creaking Heart block.

Creaking Heart

A Creaking Heart is a "living" block generated in Pale Oak trees, covered on all sides by Pale Oak wood logs. It can spawn a Creaking mob when it is nighttime, and it is placed between two correctly aligned Pale Oak log blocks.

  • Is active during the night and dormant during the day.
  • Sends a trail of particles toward the connected Creaking when the Creaking gets hit by the player.
  • When the Creaking Heart block is destroyed, the connected Creaking is removed.

Creaking mob

The Creaking mob spawns at night in the Pale Garden biome if a Creaking Heart block has been generated in a Pale Oak tree. Gameplay features include:

  • An activated Creaking will not move if a player is looking at it.
  • Creaking is invulnerable to damage.
  • When hit, a particle trail is shown between the Creaking and the Creaking Heart block it is connected to.
  • When the Creaking Heart block the Creaking is connected to is destroyed, the Creaking is removed.
  • Is not affected by light levels but spawns and despawns based on the day/night cycle.
  • Creaking cannot enter Boats.
  • Creaking spawned from a Creaking Heart can not go through portals.
  • The Creaking Spawn Egg will spawn a Creaking mob that is not connected to a Creaking Heart. The Creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources. It has one point of health (half a heart).
  • Creaking summoned from the Creaking Heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the Creaking Heart block.
  • A player wearing a carved pumpkin on their head can look at Creaking without it freezing in place.

New system for Pale Garden ambient sounds

Ambient sounds in the Pale Garden biome do not come from the biome settings but are generated by blocks found in the biome.

  • Pale Hanging Moss emits subtle atmospheric sounds when it is attached to Pale Oak Logs and Pale Oak Leaves.
  • Creaking Heart block emits a set of eerie sounds when it is active during the night and surrounded by Logs on all sides.

Pale Garden

Pale Garden is a biome variation of Dark Forest. Here are its unique features:

  • Pale Oaks generate here.
  • Pale Moss blocks/carpet generated on the ground here.
  • Hanging Pale Moss generates hanging from the foliage of Pale Oaks.
  • Animal mobs do not spawn naturally in Pale Gardens.
  • New biome-specific ambient sounds.
  • Creaking Heart block can be generated in Pale Oaks.

Pale Hanging Moss

Pale Hanging Moss is generated naturally in the Pale Garden biome under the foliage of Pale Oaks.

  • Pale Hanging Moss does not grow randomly but can be bone-mealed to grow down.

Pale Moss block

Pale Moss block generates naturally in the Pale Garden biome.

Pale Moss Carpet

Pale Moss block generates naturally in the Pale Garden biome. Unique features:

  • When placed, Pale Moss Carpet grows up to two blocks on the solid faces of any block that borders it
  • Pale Moss Carpet can be bone-mealed to grow to full on all solid faces of any block that borders it

Pale Oak Tree

  • Pale Oak Leaves drop Pale Oak Saplings that can be planted in a 2x2 configuration to grow Pale Oak trees.
  • Pale Oaks logs can be crafted into the Pale Oak wood set.
  • Door
  • Fence
  • Fence Gate
  • Plank
  • Sign
  • Hanging Sign
  • Slab
  • Stairs
  • Trapdoor
  • Wood
  • Stripped Log
  • Stripped Wood
  • Button
  • Pressure Plate
  • Boat
  • Boat with Chest

Also read: Minecraft Bundles of Bravery drop gets its first pre-release


Features and bug fixes

User interface changes

  • Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods.
  • Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI.

Add-ons

  • Joining worlds created from world templates on Realms and dedicated servers no longer prompts the user to download packs for templates they have locally.

Audio

  • Sponges and Wet Sponges now play fall, hit, jump, land, break, hit, and place sounds .(MCPE-174345)
  • Sponges now play a sound when absorbing water (MCPE-173582).

Blocks and items

  • Swords can now cut Bamboo Saplings instantly, as they do Bamboo.
  • Axes no longer mine Bamboo Saplings and Moss Carpets faster.
  • Pickaxes and Shovels no longer mine Bamboo as quickly as Axes.
  • Maces no longer mine Cobwebs faster than other non-sword tools.
  • Heavy Core is now faster to mine with any improper tool.
  • A Note Block placed above Heavy Core now plays the proper sound.
  • Crafter now can be mined quickly with any Pickaxe.
  • If you somehow manage to mine a Dragon Egg, which is almost impossible, it no longer requires a Pickaxe to drop and is equally quick to mine with any tool.
  • Copper Trapdoors and Copper Bulbs now require a Stone Pickaxe or better for drops and quick mining.
  • Swords no longer mine all blocks faster than bare hands, instead doing that only for some plant-type blocks that aren't already insta-minable, such as Leaves, Pumpkins, Big Dripleaf, Chorus Flower, Chorus Plant, Cocoa, Glow Lichen, Melon Block, Moss Carpet, and Vines (MCPE-93323).
  • Stone Button and Polished Blackstone Button no longer require a Pickaxe to drop and are now faster to mine with any improper tool (MCPE-162158).

Commands

  • Added a new option to toggle between Server Authoritative Movement and Client .Authoritative Movement. Use /set_movement_authority server to enable Server Authoritative Movement. Use /set_movement_authority client to enable Client Authoritative Movement. This command is currently preview-only and may not be active in some vanilla world.
  • The "mine" overload was added to the /loot command under the Upcoming Creator Features experiments.
  • Added delay overload to the Schedule command, which allows you to queue a function to be executed after a certain amount of time. Time can be specified with no postfix, postfix 't' to indicate ticks, postfix 's' to indicate seconds, or postfix 'd' to indicate days. You can also give the argument 'append' to add your request to the queue no matter what, or 'replace' (which is also the default) to replace all current matching requests with the new one.
  • /schedule delay add <function> <delay (ticks)> [append|replace]
  • /schedule delay clear <function>

EDU Toggle

  • Fixed an issue where content log errors and warnings would appear when loading a world with Education Edition toggle enabled (MCPE-170791).

Gameplay

  • There is now a warning message when you are prevented from entering an unloaded chunk.
  • Now the respiration enchantment reduces the chance of taking drowning damage (MCPE-46922).
  • Players can no longer earn achievements or trophies after dying and respawning as a spectator in hardcore mode.
  • Mace damage now scales with distance fallen when mobs use it.
  • Players will keep their inventory after dying on Easy and Peaceful.

General

  • The world spawn point algorithm has been improved, so that locations with good biomes but far from the world's origin are preferred over really bad locations but closer to the origin (MCPE-120237).

Mobs

  • Evokers and Vindicators no longer attack Pillagers when hit by them (MCPE-42373).

Wither

  • The spawn and death animations smoothly transition it between a white color overlay and its normal textures (MCPE-64537).
  • The Wither will no longer move during its spawning animation (MCPE-48265).
  • The Wither's heads now look at their target more consistently (MCPE-32826).

Realms

  • Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices.

Stability and performance

  • Fixed a crash that could sometimes occur after uploading and joining a Realm.
  • Fixed an issue where the game would occasionally hang when loading resources.

User interface

  • Change the order of tabs in the Settings screen.
  • Fixed a bug where players on the manage members screen are not updated when returning from 'Find friends.'
  • Improved feedback to the user when Realm uploads fail due to naming.
  • When enabling experiments in world settings (OreUI) we no longer faulty state that it would "Automatically turn on Cheats" (MCPE-181435).
  • The item currently selected inside a Bundle is now correctly displayed as part of the Bundle's icon when the Bundle is placed in the inventory or Crafting Table's crafting grid.
  • The sounds of moving items in or out of a Bundle now originate from the player's location instead of the corner of the block the player is standing on (MCPE-186619).
  • Fixed a bug where the world name text would sometimes show up wrong on the pause menu (MCPE-179702).
  • Fixed a visual glitch that could occur when navigating between the death screen and game menu.
  • Fixed a bug where the chat button on the experimental bed screen could be focused when not being visible in certain scenarios. (Preview only)
  • Fixed a bug where the chat button would be incorrectly shown on the new bed screen when the "playerssleepingpercentage" game rule was set to above 100 in certain scenarios. (Preview only).
  • Fixed a bug with inventory touch controls where items could not be distributed across existing item stacks of the same item (MCPE-164543)
  • Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night.
  • The items "short_grass", "fern", "seagrass" and "vine" are now brighter in the inventory, they used to be incorrectly multiplied by a shade of green (MCPE-53775).
  • Hid Create from template button and Import world button when in Trial mode.

Vanilla parity

  • Foxes can now pick up Bundles.

Items

  • Chiseled Stone Brick can now be crafted in the Stonecutter using Stone Brick (MCPE-50057).
  • Added two more recipes each for Sandstone Stairs and Red Sandstone Stairs (MCPE-135605).
  • Chiseled Sandstone and Cut Sandstone can now be used to craft Sandstone Stairs.
  • Red Chiseled Sandstone and Red Cut Sandstone can now be used to craft Red Sandstone Stairs.
  • Purpur Slabs can now be crafted using Purpur Pillars (MCPE-135606).

Mobs

  • Vexes summoned by an Evoker now start taking damage after 30 to 119 seconds (MCPE-44454).

Also read: 5 features Minecraft fans want to see in Pale Garden


Along with these, many technical changes and features are added in Minecraft Bedrock 1.21.50.20 beta and preview. Interested fans can read the official patch notes to learn about all of them.

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Edited by Dinesh Renthlei
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