Minecraft player and Redditor u/MZEEN1367 recently shared an image on the game's subreddit. The picture showed two desert temples spawned very close to each other. Even more intriguingly, the structures were half submerged in the middle of an ocean. The user asked which desert temple the community members would choose.
Reacting to this rare find, Redditor u/XHSJDKJC asked the original poster to make a bridge connecting the temples. Meanwhile, u/HellFireCannon66 suggested that one can get a friend and live in both structures.
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For those who do not know, the bizarre spawn was caused due to a bug. The Bedrock Edition is filled with tons of errors that can lead to such mishaps. The original poster mentioned the seed of the world, along with the coordinates of both the desert temples.
- Seed: 15251633681818051
- 1st Desert Temple Coordinates: -136, 90, 120
- 2nd Desert Temple Coordinates: 40, 90, 120
User u/Difficult-Lion8477 claimed that these structures are less desert temples and more half-sunken ocean temples. They added that the left one is preferable as they did a coin flip to get the answer. However, u/Vel-Via had a different opinion, insisting that the right one had more colors.
Another user named u/Academic_Anywhere437 stated that the right one is a block lower, meaning that players can climb up its side more easily. To this, u/pontiacGT07 pointed out that it's actually two blocks lower.
Minecraft world generation can be buggy
Minecraft uses complex algorithms to generate structures like ocean temples and desert temples. These structures are generated using procedural generation, where the game's code follows specific rules and patterns to create environments. Hence, just like every other algorithm, it is prone to bugs and errors.
Each structure has a predefined blueprint, and the algorithm places them based on certain conditions. For example, ocean temples are found in deep ocean biomes, while desert temples spawn in desert regions. The game checks the biome type and available space before placing the structure.
However, sometimes bugs in the code can lead to strange generation patterns. These issues occur when the algorithm fails to follow its rules correctly. For example, a desert temple might generate halfway into a mountain.
Recently, another player found a desert temple spawned in the middle of a lake. Still, while some bugs can be amusing and lead to interesting results, others can disrupt gameplay.
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