Minecraft's villager trade rebalancing was announced earlier in 2024, but it has remained an Experimental Features toggle for quite some time now. Many fans had expected the rebalance to be implemented in 1.21. However, the update has come and gone, but the trade rebalance has remained an Experimental Feature setting. Why is this the case, and what happened to the rebalance?
There may be multiple factors contributing to why the villager trade rebalance in Minecraft hasn't been fully implemented in the vanilla game. Mojang has yet to confirm any particular reason why the rebalance has seemingly slowed down on the development timeline. However, the rebalance itself may hold clues for why it hasn't been at the forefront of the studio's focus.
Note: Parts of this article are subjective and reflect the opinions of the writer
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Potential reasons why the villager trade balance in Minecraft remains experimental
Minecraft's villager trade rebalance makes a collection of changes, primarily toward librarian villagers and the Wandering Trader.
Librarian villager trades are diversified based on the home biome of the villager, preventing players from simply trading for powerful enchanted books ad nauseam in a single village. However, players haven't been particularly fond of this implementation.
Put plainly, many fans believe that being asked to breed several villagers across various biomes (including jungles, where villages don't naturally generate) is too much just to acquire enchanted books. Mojang's feedback system has recently been filled with players lamenting the state of the trade rebalance, sometimes making suggestions for improvements, but other times asking it to be scrapped.
Due to the far-from-approving feedback, and because the trade rebalance is still receiving changes and tweaks in Minecraft Java snapshots and Bedrock previews, Mojang may be taking the rebalance's criticisms seriously. To that end, the developer may continue tweaking the feature until it is better received in betas before fully implementing the rebalance.
Moreover, while the trade rebalance has targeted librarian villagers and the Wandering Trader's trade tables primarily, many other villager professions have also seen changes. Future betas may make alterations to the trading tables of even more villager professions to prevent exploitable trades that can easily allow players to rack up immense amounts of powerful resources early.
Understandably, this can disrupt players' villager trading halls, which may be another point of criticism from fans that Mojang may need to address before fully implementing the rebalance. While making villager trades a bit less of a crutch is understandable from Mojang's point of view, the developer has to have a steady hand to prevent players from effectively ignoring trading overall.
Perhaps the balancing act of reworking villager trades while also ensuring fans don't widely abandon the trading feature is a primary reason why the rebalance wasn't introduced in the Minecraft Tricky Trials update as many expected. Mojang likely doesn't want to cause any backlash from fans, so it may be slow-walking this particular feature change.
While Mojang can't please every player, it can do its best to realize its vision for how villager trades should be used while keeping fans playing the game. It's a difficult task, to say the least, but this challenge may be exactly why the developer hasn't rushed the release of the villager trade balance. Doing so could prove to be a much bigger problem than the studio taking its time with it.
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