What exactly are transparent blocks in Minecraft and why are they classified as such? (Image via Mojang)
Minecraft's collection of in-game blocks continues to grow, but players are likely aware that blocks also have a wide range of different classifications. This includes the overall opacity of a block and how much light it permits to pass through it, resulting in blocks known simply as transparent blocks capable of allowing light and the appearance of other blocks to render behind them.
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Granted, not all transparent blocks in Minecraft work the same way, but they're unified in the fact that they allow blocks to render behind them in the game engine, and many transparent blocks also allow light to pass through them as well.
Transparent blocks in Minecraft explained
Glass is one of the most commonly known transparent blocks in Minecraft (Image via Mojang)
While one might think that Minecraft's transparent blocks are classified as such because their surfaces allow light to pass through them, things are a bit more complicated. When a block is classified as transparent in the game code, the game engine is notified that it can render blocks behind the transparent ones, which doesn't occur for blocks categorized as opaque.
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Transparency doesn't just apply to blocks with see-through surfaces, as blocks that are not considered "full blocks" like slabs, cacti, stairs, chests, and more are also given this classification. As long as the game allows other blocks to render behind a given block, it's considered transparent. The alternative is opaque blocks that will not render blocks behind them in the engine and actively block light.
For example, a block like stone will prevent light from passing through it in Minecraft and players cannot stand and look at the block and see anything rendering behind it. The same can't be said for transparent blocks like glass, ice, leaves, beacons, and more, which can be peered through to see what's on the other side while also allowing light to transfer through their surfaces.
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Ice blocks are considered transparent while obsidian blocks are not. Note that the ice allows the obsidian to render on-screen behind it. (Image via Mojang)
While the categorization of transparent blocks encompasses different blocks in the game, some stick to the criteria of rendering and light passage more stringently. As an example, despite being a fully solid block, copper bulbs in Minecraft 1.21 are considered transparent because they allow blocks to render behind them, typically to facilitate redstone signals that can activate them. However, copper bulbs aren't transparent with light the way that glass is.
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Regardless, the following blocks are classified as transparent according to the game's code:
Put plainly, Minecraft's transparent blocks are a way for the game engine to know what blocks it should place on screen in the player's vision and which to avoid until the player can physically see them. To prevent performance issues on a player's platform of choice, some objects are only rendered in-game when they can be placed in a player's view and not before.
This prevents a player's device from rendering countless blocks they can't see, therefore bogging down the CPU/GPU and likely causing issues like freezing, stuttering, or outright framerate drops. Thanks to the transparency categorization, Mojang's sandbox title stays active and renders important blocks in the scope of a player's vision first to avoid overwhelming the system.
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About the author
Spencer Whitworth
Spencer has been covering AAA titles at Sportskeeda for 3 years, and his articles collectively boast 30+ million reads. He is currently focusing on Pokemon and Minecraft content. A man who truly wears many hats, Spencer is a reader, writer, occasional metal vocalist, and semi-competitive fighting game player. His love for video games stemmed from engaging in franchises such as Street Fighter, Dragon Quest, and Resident Evil, and he is an ardent fan to this day.
Spencer holds a Bachelor's Degree in English from the University of South Florida with a minor in Journalism, and his work in the Tampa Bay area was influential in sending him down the path of becoming an esports writer. In the last 8 years, Spencer has written guides for iFixit, film and TV features for Collider, and tons of interesting articles for Sportskeeda. He is deeply familiar with the mechanics of the gaming industry and quite deft at collating information from official outlets, developers, community posts, and content creators.
In his free time, Spencer likes to read, play tabletop RPGs with friends, record metal music with his old bandmates, and build Gunpla model kits. He is primarily a PC gamer who can be found juggling multiple titles at any given time.