The First Descendant 1.1.2 patch notes: Aim Assist changes, Junk Filter improvement, Invasion simplification, and more

Explore the patch notes for The First Descendant 1.1.2
The First Descendant 1.1.2 patch is now online for all users (Image via Nexon)

The First Descendant patch 1.1.2 just went live, with a few interesting changes highlighted in the patch notes. This is the third patch in a row to further simplify and ease up the many hurdles of Invasion—this time through the removal of certain Dungeon penalties for this mode. Console players are also getting some love with this patch, as it addresses some long-requested usability changes for aim-assist.

You can find all of this and more in the full patch notes for The First Descendant hotfix 1.1.2, detailed below.


The First Descendant hotfix 1.1.2 patch notes: All changes

  • Patch download size: 298.4 MB (PC Steam, varies on consoles)
  • Patch released on: September 12, 2024

- Removed certain Dungeon Penalties that appear in the Invasion.

  • ㄴ When using a General Round Weapon, Bullet Cost +1

  • ㄴ When using an Impact Round Weapon, Bullet Cost +1
  • ㄴ When using a Special Round Weapon, Bullet Cost +1
  • ㄴ When using a High-Power Round Weapon, Bullet Cost +1
  • ㄴ When using Roll, Firearm ATK -3.6% (up to 10 stacks)
  • ㄴ When using Grappling Hook, Skill Power -43.6% (30s duration)
  • ㄴ When using Skill, Movement Speed -50% (30s duration)
  • ㄴ When aiming, Incoming Damage Modifier +2.7%

- Lowered the difficulty of Normal/Hard 'Dead Bride.'

  • ㄴ Decreased the frequency of 'Teleport' while Frenzied.

  • ㄴ Decreased the range of 'Snow Storm (the veil consisting of Chill)' and reduced the damage.
  • ㄴ Decreased the Part HP of the Amplifier.

- Lowered the difficulty of Normal 'Hanged Man.'

  • ㄴ Greatly reduced the Part HP of the 'Charger (the object inside the mouth that attacks while Frenzied).'

  • ㄴ Greatly reduced the damage of 'Thunder Wave (the wave of thunder emanating from the center).'
  • ㄴ Greatly reduced the damage of 'Charging Laser (the laser fired from the mouth when you fail to destroy the Charger).'
  • ㄴ Decreased the damage of the Thunderbolt skill that occurs while Frenzied.
  • ㄴ Decreased the duration of the 'Electric Cannon (the electric sphere).'

- Changed the Aim Assist settings for controllers.

  • ㄴ The default value is now 50 instead of 80.

  • ㄴ The maximum Aim Assist range for every weapon except Sniper Rifles has been changed to 100m.
  • ㄴ Aim Assist now reactivates faster when targeting multiple enemies in a row.
  • ㄴ The minimum distance for Camera Auto Rotate to trigger has been changed to 4m or above.
  • ㄴ Weakened the pull strength of crosshair towards the center of an enemy.
  • ㄴ Decreased the duration of Aim Assist when trying to target another monster.

Other changes:

  • - Lowered the difficulty of the 'Deception Transmitter (Defense)' mission at the 'Sterile Land: Rockfall.'

  • - Knockdown damage will not occur in a row when damaged by traps.
  • - Made monsters spawn faster in the Extermination Mission of the Hard Infiltration Operation 'Echo Swamp: Seed Vault,' and lowered the required amount for the Collection Mission.
  • - The Data Collection Mission of the Hard Infiltration Operation 'Hagios: The Old Mystery' has been changed to a Traversal Mission.
  • - In the Invasion: Legion of Immortality, the maximum distance for feeding Artificial Brains to the Quantum Computing Unit has been changed from 2m to 3.5m.
  • - Added sniper monsters to the 'Fortress: Defense Line" Void Fragment mission to prevent simple macros.
  • - The ESC menu can now be activated during the DBNO state.
  • - HP Orbs that appear in Intercept Battles now recover 25% of Max HP instead of 20%.
  • - MP Orbs that appear in Intercept Battles now recover 16% of Max MP instead of 13%.

- Added page 13 for the Season 1 Battle Pass. 'Crystallization Catalysts' and 'Energy Activators' have been added as rewards. Here are dev notes regarding this:

"To meet the community's expectations for further improving the value of the Battle Pass rewards, we temporarily added page 13 for the Season 1 Battle Pass while providing 'Crystallization Catalysts' and 'Energy Activators' as the rewards. Even if you have already reached Season Level 96, you can still receive the additional rewards on page 13."

Ultimate Weapon buffs

- Improved the base performance and unique ability of the Ultimate Weapon 'Wave of Light (Scout Rifle).'

  • ㄴ Decreased the recoil of 'Solar Halo' while increasing the 'Firearm Critical Hit Rate.' Increased the 'Duration' of the effect depending on the enhancement level.

  • ㄴ Hitting enemies while 'Solar Halo' is active now creates 'Dusk,' inflicting 'Lunar Halo' to enemies within the range.
  • ㄴ 'Firearm ATK' increases on hitting enemies inflicted with 'Lunar Halo.'

- Improved the base performance and unique ability of the Ultimate Weapon 'King's Guard Lance (Beam Rifle).'

  • ㄴ Increased the 'Base Fire Rate' of King's Guard Lance while decreasing the base time it takes to charge.

  • ㄴ You can now place up to three 'Guardian Lances,' and the Lances automatically attack enemies within the 'DMG Range' when placed.
  • ㄴ The 'Damage Interval' of the 'Guardian Lance' is now affected by the 'Fire Rate' of King's Guard Lance.
  • ㄴ Increased the 'Duration' of the 'Guardian Lance' depending on the enhancement level.
  • ㄴ Increased the 'Duration Increase Upon Hit' and 'DMG Range' of the 'Guardian Lance,' with the maximum possible increase in range being limited.

- Improved the base performance and unique ability of the Ultimate Weapon 'Executor (Shotgun).'

  • ㄴ Increased the base 'Hip Fire Accuracy' and 'Aimed Shot Accuracy' of 'Executor.'

  • ㄴ When the 'Executor's Exaltation' effect is active, failing to hit all fired bullets will no longer decrease the amount of stacks.
  • ㄴ Decreased the maximum stacks of the 'Executor's Exaltation' effect, and firing the gun at maximum stacks will no longer disable the ability.
  • ㄴ Increased 'Accuracy' and 'Firearm Critical Hit Rate' based on the adjusted maximum stacks of the 'Executor's Exaltation' effect. 'Firearm Critical Hit Damage' and 'Fire Rate' are also increased now.
  • ㄴ The 'Executor's Exaltation' effect at maximum stacks now increases 'Weak Point Damage' instead of 'Firearm ATK.'
  • ㄴ 'Firearm ATK' is no longer increased when hitting enemies inflicted with 'Electrocution.'

- Improved the base performance and unique ability of the Ultimate Weapon 'Peace Maker (Hand Cannon).'

  • ㄴ The 'Single Reload for Peace' effect is now also granted when using a 'Fusion' skill.

  • ㄴ The 'Skill Cost' of the 'Single Reload for Peace' effect now decreases depending on the enhancement level.
  • ㄴ Increased the 'Non-Attribute Skill Power per Stack' of the 'Single Reload for Peace' effect.

- Improved the base performance and unique ability of the Ultimate Weapon 'EXCAVA (Assault Rifle).'

  • ㄴ Decreased the maximum stacks of 'Voltage Charge' depending on the enhancement level in order to grant the 'Energy Grenade' effect more quickly.

  • ㄴ Increased Additional Damage for shooting while aiming when the 'Energy Grenade' effect is active depending on the enhancement level.
  • ㄴ Slightly increased the projectile size of the 'Energy Grenade.'
  • ㄴ Increased the Electric Resistance Decrease of the 'Voltage Accumulation' effect depending on the enhancement level.

UI/UX

- The 'Filter all as junk' function has been retooled to 'Bulk Exclude Junk Filter.'

  • ㄴ Now it functions by specifying conditions for which ones to not designate as junk.

  • ㄴ 'Option Filter' now allows you to choose whether the items are excluded if they meet only one specified condition, or more than two.
  • ㄴ With this change, the current settings for 'Filter all as junk' will be reset, so please make sure to check your 'Exclude from junk' settings before you dismantle items.

For weapons, ‘Ultimate or Higher’, ‘Level 1 or Higher’ must be set to exclude level 1 ultimate weapons from Junk. Once set, all level 100 Rare Tier weapon will be selected as junk. As the Filter option has been changed from select to exclude, make sure you check your ‘Exclude from junk’ settings before you dismantle items.

- Made improvements so that players can move between Inventory and Map more easily.

  • ㄴ Pressing the Map (M) button in an Inventory menu (Inventory, Descendants, Customize, Consumables, Battle Pass, Shop) allows you to enter the Map screen.

  • ㄴ Pressing the Inventory (I) button in a Map menu (Map, Library, Journal, Quest, Social) allows you to enter the Inventory screen.

You can now bind hotkeys for the Library, Consumables, Journal, Social, Battle Pass, and Shop menus in Game Options.

  • - You can now immediately choose a selectable reward before you begin Hard Infiltration Operations.

  • - The Weapons List in Customize now displays the status of skins for each weapon.
  • - At the Library, the items obtained from Research are also displayed in the acquisition info. You can also check tooltips for Amorphous Materials now.
  • - 'Change Firing Mode' in the gameplay settings is now enabled by default.

The First Descendant 1.1.2 also comes with a good number of bug fixes, which you can read in the full patch notes here. Check out our guides on the game:

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Edited by Ritoban "Veloxi" Paul
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