The Forever Winter hotfix 2.0 patch notes

Explore The Forever WInter patch notes from latest dev blog
The Forever Winter's first big hotfix is here (Image via Fun Dog Studios)

The Forever Winter's second hotfix since the Early Access release just went live. This survival-based extraction shooter admittedly came out a little underbaked, but that is because the developers want to take a feedback-driven approach to fill it out. The biggest issue right now is optimization, and the current hotfix tries to address this with some crash fixes.

Other than this, The Forever Winter hotfix 2.0 also brings some QoL adjustments, including a better Hunter Killer-spawning algorithm. Here are the full patch notes for this hotfix.


All changes and bugfixes in The Forever Winter hotfix 2.0

The Forever Winter hotfix 2.0 was deployed on September 27, 2024. Here are all the changes it introduces:

TUNING IMPROVEMENTS/ Quality of Life IMPROVEMENTS

  • - The criteria for HK spawning changed. Also, when they DO spawn, they will spawn further away & should do a better job not spawning in plain sight
  • - The quest menu will always default to opening to the list of quest givers vs. opening to the specific quest giver last interacted with
  • - The Gacha loot tables were adjusted to (usually) be more generous. However, it is still possible to get very low-yield rewards. Good luck!
  • - The ping query that is used to populate the available squad list has been sped up. The 30 sec wait should be gone
  • - All maps received a visual improvement pass via sharpening
  • - LMGs now have proper audio when using a suppressor muzzle device
  • - Freed civilians in Scrapyard and Ashen Mesa will now flee vs. standing there
  • - Dynamic resolution is now on by default
  • -The mule recruit will stop moving when you open its inventory interface

Read More: Does Forever Winter have PvP?

STABILITY AND CRASH FIXES

  • - Multiple misc. networking stability fixes implemented
  • - A networking crash has been identified and fixed
  • - Custom rigs/custom weapons will no longer crash the game when deleting presets
  • - A crash that could occur during sync kills has been fixed
  • - An infinite loop crash has been fixed (that was caused by containers that didn't have consumables)
  • - A possible crash where launching the game with no remaining water in the Innards has been fixed

BUG FIXES

  • - Fixed client XP not rewarding in some circumstances
  • - Timed extractions now no longer attract every single AI in the map: attraction is more localized to the extraction area
  • - A collision error in Scrapyard Nexus was addressed to prevent players from falling through a hole in the floor to their death
  • - Collision was addressed in the Innards to help prevent players from getting stuck in some areas
  • - Players and AI should no longer get stuck in body piles in Mech Trenches
  • - Players will no longer get stuck with the keypad/lock puzzle interface or prompt remaining on the screen
  • - The AK and RPK will now properly award weapon experience and earn unlocks
  • - Setting the FPS to unlimited will no longer result in FPS being capped at 60
  • - The issue where focus can get stuck if the player presses TAB while in the Squad UI is fixed
  • - The "Thief in the Night" quest now rewards the correct weapon on completion
  • - The "Harvest Tech" quest now rewards the correct weapon on completion
  • - The "Memento Pt 2" quest now rewards the correct weapon on completion
  • - The resolution scale slider now shows the number and also shows the detected settings on the first launch

Check out our other guides on the game:

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Edited by Shraman Mitra
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