One-cost cards in Marvel Snap are about offering tempo, utility, and synergy across the board. They are best when they are either efficient themselves with good abilities or when they enable more complicated strategies. These cards are very useful for energy-efficient plays that allow players to have options in terms of resource usage and positioning.
We have curated a list of various tactical one-cost cards in Marvel Snap. Selecting the right one-cost cards is crucial for a match and constructing a deck that utilizes all turns to their maximum potential.
Note: This list is based on the author's opinion and is in no particular order.
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List of tactical one-cost cards in Marvel Snap
1) Sunspot
Effect: After each turn, gain +1 Power for each unspent Energy
Sunspot is easily one of the most efficient one-cost cards in Marvel Snap, as he scales his power based on unspent energy. If you fail to play a turn, Sunspot takes that unused energy and becomes even stronger and is usually a nuisance as opponents try to get rid of him before he grows out of proportion.
His ability is perfect in decks that scrimp on power for greater utility, a role filled by ramp or control decks.
2) Iceman
Effect: After each turn, gain +1 Power for each unspent Energy
Iceman is an annoying card in one-cost cards in Marvel Snap, as he shuts down the opponent’s strategy by making a random card in their hand one extra cost.
This simple but effective skill can interrupt important moves or chains, and thus, put you on the tempo. If applied early, Iceman can disrupt an opponent’s whole game strategy.
3) Korg
Effect: Place a Rock onto the top of your opponent’s deck
Korg’s power affects the draw power of your opponents. Rocks occupy a card slot, and if the player draws a rock instead of a valuable card, it hinders the opponent’s game.
Korg is especially good in disruption decks and when used with cards such as Darkhawk, he can form the basis of a highly damaging strategy.
4) Nightcrawler
Effect: Can move once
Nightcrawler can be used as a one-cost card and put pressure on a specific location and then switch to another location later in the game and catch the opponent off guard.
He is a basic card for decks that appreciate mobility, and his possible interaction with cards like Angela makes him even more attractive for the reanimation.
5) Rocket Raccoon
Effect: If your opponent played a card here this turn, +2 Power
Rocket Raccoon is a risky move that can be worth it if played with the right strategy. Being one of the more aggressive one-cost cards in Marvel Snap, he benefits players who can predict their opponents’ actions.
Rocket Raccoon is the best for players who can predict their opponent’s moves or put the opponent in a position where they have no choice but to make a specific move.
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