5 best five-cost cards in Marvel Snap

(Image via Nuverse)
There are many unique five-cost cards in Marvel Snap (Image via Nuverse)

Five-cost cards in Marvel Snap are the core of powerful, heavy-hitting, and often swing picks that can change the game at the end. They offer a great deal of power, tactics, and game-changing capabilities that can help players capture spaces, eliminate threats, or advance their victory conditions. It is crucial to grasp the timing of five-cost cards in Marvel Snap to build effective decks.

Moreover, five-cost cards in Marvel Snap are very versatile and can lead to many winning strategies, ranging from controlling the board to creating powerful synergies.

With that said, we have curated a list of the best five-cost cards and the unique ways to utilize them.

Note: This list is based on the author's opinion and is in no particular order.

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List of unique and best five-cost cards in Marvel Snap

1) Klaw

Klaw is undoubtedly one of the most versatile and impactful five-cost cards in Marvel Snap (Image via Nuverse)
Klaw is undoubtedly one of the most versatile and impactful five-cost cards in Marvel Snap (Image via Nuverse)

On Going Effect: The location to the right has +8 Power.

With a base 4 Power, Klaw's real impact lies in its ability to distribute a +8 Power boost to the right adjacent location. The strategic advantage allows you to secure lanes without committing multiple cards. This is a crucial tactic for outmaneuvering your opponents, especially in tight or congested board states.

Klaw works exceptionally well with cards like Iron Man, where doubling power in specific locations can lead to game-winning plays. Furthermore, it is a natural fit for decks focused on location control, as its lane-supporting ability provides valuable flexibility on Turn 5. This often sets the stage for a dominant Turn 6 move.


2) Professor X

He has low power when compared to the other five-cost cards but the usefulness of his ability is unparalleled (Image via Nuverse)
He has low power when compared to the other five-cost cards but the usefulness of his ability is unparalleled (Image via Nuverse)

On Going Effect: Moving is the only way to add or remove a card from here.

Professor X is still considered one of the leading cards in Marvel Snap for control-based approaches. At 5 Energy for 3 Power, his ongoing ability locks down one lane, and no more cards can be played there. Professor X can block an opponent’s move and get a winning position or stop them from making a special move.

He is especially strong when played in combination with cards that allow for early board control, such as Storm or Daredevil. The lockdown effect is used to put your opponent in disadvantageous positions, and they will be struggling to try and get back on the offense.


3) Iron Man

Iron Man is one of the most powerful five-cost cards in Marvel Snap that can potentially break the game (Image via Nuverse)
Iron Man is one of the most powerful five-cost cards in Marvel Snap that can potentially break the game (Image via Nuverse)

On Going Effect: Your total Power is doubled here.

At 5 Energy for 0 Power, his ongoing ability doubles the total power of the location he is placed in, which makes him a great asset to boost already powerful cards. This makes him a valuable addition to any deck that wants to take over a location.

Iron Man goes very well with cards that already give high power at a location, such as Hulk or Infinaut, and turn what would be a close combat into an automatic victory. His interaction with ongoing decks and the fact that he doubles power on the spot makes him a perfect fit for those who want to secure particular areas.


4) Red Skull

Red Skull is a card with high power and a strategic disadvantage, which is quite fitting for the character (Image via Nuverse)
Red Skull is a card with high power and a strategic disadvantage, which is quite fitting for the character (Image via Nuverse)

On Going Effect: Enemy cards here have +2 Power.

At 5 energy for 15 power, Red Skull is one of the highest power cards in the game, but his ongoing ability gives your opponent’s cards at his location +2 power each. This makes Red Skull a risky play, as it can easily disadvantage you if your opponent already has several cards at the same location.

In the right hands, Red Skull has a massive power, and some cards can counter his drawback like Enchantress or Valkyrie. He also works well with decks that aim to play fewer cards with higher values, and you can thus flood the locations without giving your opponent control.


5) Blue Marvel

Blue Marvel is a support card that can be used in any situation and gives a boost to the whole team (Image via Nuverse)
Blue Marvel is a support card that can be used in any situation and gives a boost to the whole team (Image via Nuverse)

On Going Effect: Your other cards have +1 Power.

At 5 Energy for 3 Power, his ongoing ability gives all of your other cards +1 Power. Thus, he is a perfect fit for swarm or token decks. His individual power is very low, but the ability to increase those of all cards on the board makes Blue Marvel a great addition to wide strategies, where the goal is to put as many cheap cards as possible on the board.

He combines well with cards like Squirrel Girl, Ultron, and Mister Sinister, all of which put a lot of units on the board that will benefit from the +1 Power bonus. Blue Marvel’s global buff means that power can be distributed evenly across all locations, which makes him a great card to maintain control for all locations.


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Edited by Abu Amjad Khan
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